Since nobody answered me in my last post when I brought up the subject, I searched the ESO and found 4 Tractor Beam Maneuvers. While I have no problem with Tractor Disruption, Tractor Dodge and only a minor question about Tractor Hold (does taking a -3 to Prot. provide a -30 to tactical maneuvers vs Klingon Ships?!?); Tractor Lock confuses me. Here is how it is written up:
TRACTOR LOCK (COMMAND)
The ship or base tries to hold its primary target in place, to
prevent it from escaping.
PREREQUISITES: Lock On (T), target at Point Blank (1) range, towable
with the available tractor beams
DURATION: Until broken
TN: Target’s protection + 10
EFFECT: If the maneuver is a success, the acting ship or base
becomes completely immobile and therefore gains automatically the
effects of Full Stop (H). However, it cannot attack the ship it holds in
its tractor beam because of its closeness. The locked ship cannot go
to warp.
The targeted ship suffers a penalty equal to the acting ship’s size
to all helm maneuvers. Tractor lock lasts until broken by the acting
ship, or if the targeted ship manages to escape the lock, either by
overloading the generators – inflict one damage point to the operations
system then roll a successful System Operations (Operations) test, TN
25, that can be lowered to 15 through the sacrifice of the navigational
deflector; this can be only attempted once – or through talented
piloting – pull off a Superior Success or better during an Opposed Test
pitting the acting ship attempting a Helm maneuver, and a reliability
test for the opponent’s operations system. See “Escaping”, p.44 for
more details.
Why does the acting ship come under the effects of a Full Stop? Shouldn't it be the target ship that comes under those effects? And if the ships are too close together for the acting ship to fire on the target ship, how can the target ship escape by damaging the acting ship's Ops system? And how come the Borg Cutting Beam requires a tractor beam lock to be used?