Page 4 of 6 FirstFirst ... 23456 LastLast
Results 46 to 60 of 87

Thread: Simulation

  1. #46
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    First off, just to let everyone know I have never participated in one of the on-line SD simulations, this is the first.

    With that out of the way, I'm going to recommend against the +Z/-Z concept. It's a good idea, but it will make ship tracking a nightmare, and determining weapon ranges next to imposable.
    This goes doubly for me, we will be having enough troubles keeping track of everything.

    I'd also like to ask "why not run the simulation here?", it can be and has been done before. Cpt. Lundgren has explained we could have a separate sub-forum with (if wanted or needed) limited access (those of us in this conversation most likely). Three threads would really be needed, one for basic information (the ships), one to run the simulation, and then an archive thread (it would be nice to see what was done).
    I agree creating a forum outside is certainly not really necessary (even more so if we want to attract more players)

    Lastly, have we agreed on the first simulation - 1 Federation Nebula-class with up to 2 Danube-class Runabouts vs. a flight of 3 Dominion Attack Ships?
    Again just for simplicity , I'm going to suggest a base line Nebula (I'm not sure about the rest of you, but I haven't run a SD battle in a while... a long while). We can always up the ante in later simulations (hmm... Battle of Chin'taka anyone )
    As with me i never done a full fledged SD battle, so IMHO we need some practice before we start more advanced SD-Battles. But yes i think we -largly- have agreed upon that scenario.

    We could call it "Baptism of fire" or something similar lofty
    Last edited by Captain Otto; 10-22-2006 at 01:44 PM.

  2. #47
    Join Date
    Feb 2001
    Location
    11S MS 9888 1055
    Posts
    3,221
    Quote Originally Posted by Pheonix
    First off, just to let everyone know I have never participated in one of the on-line SD simulations, this is the first.

    With that out of the way, I'm going to recommend against the +Z/-Z concept. It's a good idea, but it will make ship tracking a nightmare, and determining weapon ranges next to imposable.



    Quote Originally Posted by CPT
    This goes doubly for me, we will be having enough troubles keeping track of everything.
    On here I disagree . . . although it means doing math to figure out each and every single distance . . . if we use an Excel spreadsheet with the formula that ALL of us learned during Geomerty 1&2 (yes here comes that Pythagorean theorem again . . . ahh!) . . . it's just a matter of plugging in the Distance to and height from object A to B to figure out the distance . . . that should be simple enough. And the only time we will be doing this is during the firing phase of combat.

    Quote Originally Posted by CPT
    I agree creating a forum outside is certainly not really necessary (even more so if we want to attract more players)
    Agreed . . . but can we create a forum where only members can post . . . but everyone can watch . . . and a seperate thread . . . where they can post . . . like a peanut gallery.

    DeviantArt Slacker MAL Support US Servicemembers
    "The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." Sloan, Section Thirty-One

  3. #48
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    And the only time we will be doing this is during the firing phase of combat
    On that I have to disagree, we have to consider having Starships move along the Z-axis as well.

    but can we create a forum where only members can post . . . but everyone can watch . . . and a seperate thread . . . where they can post . . . like a peanut gallery.
    Nice Idea, something like Sareks Lounge...

  4. #49
    Join Date
    Feb 2001
    Location
    11S MS 9888 1055
    Posts
    3,221
    I thought non-members can't even read what is going on in there.

    Futhermore . . . would it not make sence, since we're dealing with a 3d environment . . . that we should provide a 3d game space?
    Last edited by JALU3; 10-23-2006 at 09:17 AM.

    DeviantArt Slacker MAL Support US Servicemembers
    "The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." Sloan, Section Thirty-One

  5. #50
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    I thought non-members can't even read what is going on in there.
    Oops, youre right.

    Futhermore . . . would it not make sence, since we're dealing with a 3d environment . . . that we should provide a 3d game space?
    Counterquestion: How could we achieve this?

  6. #51
    Join Date
    Feb 2001
    Location
    11S MS 9888 1055
    Posts
    3,221
    X,Y,Z positions . . . and using the pythagorean theroum for distance measuring.

    DeviantArt Slacker MAL Support US Servicemembers
    "The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." Sloan, Section Thirty-One

  7. #52
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    I got you wrong, I thought you were talking about a visual reference.
    Like a 3 d Map...

  8. #53
    Join Date
    Feb 2001
    Location
    11S MS 9888 1055
    Posts
    3,221
    Oh GOD no . . . that would be way to complicated . . . unless someone has a holo projector as prefered by any good 24th century CAG
    No, I was thinking about a box on the lower left hand corner of the object stating it's positive or negative in comparisan to the local plain of travel.

    DeviantArt Slacker MAL Support US Servicemembers
    "The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." Sloan, Section Thirty-One

  9. #54
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    Good, I think this should be no problem - that is until we start scrolling the map. then we have to change the Coordinates as well.

    But this i think is neither too complicated.

  10. #55
    Join Date
    Feb 2001
    Location
    11S MS 9888 1055
    Posts
    3,221
    As for quardanents . . . we shouldn't scroll . . . there should be a point in the local area map that is 0,0,0 . . . and everything is around that point . . . even if we end up with 100, 500, -25. That way we can continuelly create a track history of travel . . . see what tactics were used . . . and how those decisions had an effect in the course of the engagement.

    DeviantArt Slacker MAL Support US Servicemembers
    "The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." Sloan, Section Thirty-One

  11. #56
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    This in Turn makes a map unfeasable.

    If we end up with Coordiates to far apart we would need a microscope

    But then again amap really isn't neccessary at all.

    The Nebula should start at 0,0,0 as it is the target of the attackers.

  12. #57
    Join Date
    Feb 2001
    Location
    11S MS 9888 1055
    Posts
    3,221
    A Map helps, but is not necessary. Plus, it provides sexy visuals for the Peanut Gallary.

    But why does it have to be over sized . . . as the combat moves . . . so does the map, but the coordinates remain the same.

    For instance . . . does the Prime meridean move on maps.google.com when you move the map area that you are looking at? No

    Now for areas within a solar system . . . a map is dire important . . . because you have to figure in tracks of intrasteller objects, both naturally occuring and artificial.

    DeviantArt Slacker MAL Support US Servicemembers
    "The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." Sloan, Section Thirty-One

  13. #58
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    Your right with the maps


    What else should we settle befor we start playing.

  14. #59
    Join Date
    Feb 2001
    Location
    11S MS 9888 1055
    Posts
    3,221
    In here not much . . . but in real life a whole lot.

    DeviantArt Slacker MAL Support US Servicemembers
    "The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." Sloan, Section Thirty-One

  15. #60
    Join Date
    Feb 2001
    Location
    11S MS 9888 1055
    Posts
    3,221
    Quote Originally Posted by Captain Otto
    Your right with the maps


    What else should we settle befor we start playing.
    Not all positions have been filled.

    DeviantArt Slacker MAL Support US Servicemembers
    "The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." Sloan, Section Thirty-One

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •