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Thread: Random Tour of Duty Table

  1. #1
    Join Date
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    Random Tour of Duty Table

    This is a simple random tour-of-duty generation table, for helping players determine what they've done for the previous, many years of their careers.

    Random Tour of Duty, Main Table
    0 or less = Deep Cover Anthropology (i.e. "Duck Blind").
    1 = Archaeological Survey Mission.
    2 = Roll again on the Cosmic Mishap Table
    3 = Roll again on the Starship Creation Table
    4 = Roll again on the Errand fo Mercy Table.
    5 = Roll again on the Interplanetary Exploration and Troubleshooting Table.
    6 = Roll again on the Starbase Assignment Table.
    7 = Roll again on the Headquarters Assignment Table.
    8 = Roll again on the Patrol Assignment Table.
    9 = Roll again on the Personal Intelligence Gathering Table.
    10 or more = Roll again on the Wartime Assignments Table

    Cosmic Mishap Table (roll again):
    Roll (2d6) = Event
    2 = Ship Destroyed by Unforeseen Systems Failure.
    3 = Averted / caused a catastrophic war.
    4 = Leave of absence due to personal problems (family members dying, visions of impending doom, etc.).
    5 = Encounter a Nigh-Omnipotent Being (Q, Greek gods).
    6 = Thrown Briefly Back into the Past.
    7 = Find evidence of an ancient civilization with technology like magic (Iconians).
    8 = Encounter a Parallel / Mirror Universe.
    9 = Nearly catastrophic encounter with an alien probe, living starship, or forgotten planet-eating device.
    10 = Bizarre transformation phenomenon. Briefly lose all inhibitions, change genders, become transformed into lower lifeforms, etc.
    11 = Encounter Clones / Duplicates of Self (transporter accident).
    12 = Encounter a species too stupid to live, let alone achieve warp flight (Pakleds, Kazon).

    Starship Creation Table (roll again):
    Roll (2d6) = Event
    2 to 3 = Advanced Systems Research
    4 to 6 = Starship Design
    7 to 9 = Starship Construction
    10 to 12 = Shakedown Cruise

    Errand of Mercy Table (roll again):
    Roll (2d6) = Event
    2 to 5 = Disaster Evacuation / Relief
    6 to 9 = Medical Delivery / Relief
    10 to 12 = Refugee Relocation (Klingons and Cardassians may roll again).

    Interplanetary Exploration and Troubleshooting Table (roll again)
    Roll (2d6) = Events
    2 = Amazing Invention. Roll again if character has no Science or Engineering skills at 6+.
    3 to 4 = Investigating a Subspace Phenomenon.
    5 to 6 = Astocartography.
    7 = Planetary Surveys.
    8 = Sector Patrol.
    9 = Alien Fleet Liaison (Romulans may roll again).
    10 = Diplomatic Courier.
    11 = Planetary Induction Negotiations.
    12 = Planetary Pacification (Starfleet must roll again).

    Starbase Assignment Table (roll again)
    Roll (2d6) = Events
    2 = Intelligence Listening Post.
    3 = Communications Relay.
    4 = Science Station.
    5 to 6 = Repair Base.
    7 to 8 = General-Purpose Starbase.
    9 to 10 = Sector Command.
    11 = Medical Base.
    12 = Recreation Base.

    Headquarters Assignment Table (roll again)
    Roll (2d6) = Events
    2 to 3 = Attache to Admiral/General/Centurion Headquarters.
    4 to 6 = J.A.G. Investigations.
    7 to 9 = Logistics Coordination from Headquarters.
    10 to 12 = Cadet Instruction at Headquarters. Roll again if insufficiently experienced (as a rule of thumb, less than 5 Advancements, and/or lower-ranking than Lt.j.g.).

    Patrol Assignment Table
    (2d6) = Events
    2 to 5 = Shipping Lane Patrol Assignment.
    6 to 9 = Perimeter Patrol Assignment.
    10 to 12 = Shipping Convoy Assignment.

    Personal Intelligence Gathering Table (roll again for Klingons and only accept if re-rolled; roll again).
    Roll (2d6) = Events
    2 to 4 = Ally Intelligence. Character gathered intelligence on enemies or criminal elements operating in or near an allied power (i.e. a
    Starfleet officer gathering information on pirates operating in Klingon space).
    5 to 7 = Criminal Intelligence.
    8 to 10 = Enemy Intelligence.
    11 to 12 = Member World Intelligence. Character manned an intelligence office, or gathered intelligence covertly on potentially treasonous activities on the world.

    Wartime Assignments Table (Roll 2d6)
    Roll (2d6) = Events
    2 to 3 = Advanced Reconnaisance Mission.
    4 to 5 = Recovery from Catastrophic Injury.
    6 = Fighter Service.
    7 = Combat Wing.
    8 = Supply Line Patrol.
    9 = Troop Transport.
    10 = Security for Enemy P.O.W. Detainment.
    11 = Detainment as a P.O.W. or M.I.A.
    12 = Fleet Strategy (Starbase assignment).

    These tables aren't perfect; they're a little vague, and there's some overlap in the duties in some places, and none in others, but they suffice, I think.

    If anyone has a look at this and can produce a niftier one out of my preliminary work, I'd really like to see it (and use it myself!)
    Last edited by Scorpion; 09-04-2006 at 10:41 AM.

  2. #2
    Join Date
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    Oh yes, I knew I forgot something. Apply modifiers to the Main Table (not the Events Tables) as follows:

    -2: Served in Starfleet.
    +1: Served in Cardassian Central Command.
    +2: Served in Romulan Navy.
    +3: Served in IKDF.

    In some circumstances (such as during a time of war), the table may also be further modified by +1 (minor conflict) to +4 (Dominion War) for Starfleet personnel, making the actual modifier -1 to +2.

  3. #3
    Join Date
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    I assume that these tables are for CODA characters, as both FASA and ICON detailed out the character's history...

  4. #4
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    Yes, that is correct, but I placed this in the Ready Room because it shouldn't be at all hard to use the tables for other systems.

    The way I will use the tables in Coda Trek is,

    <ul>
    <li>(1) player generates base character (0 Advancements),
    <li>(2) player rolls for first Tour of Duty, and gains one Advancement,
    <li>(3) player spends picks on things that (in the Narrator's opinion) would work for that tour, or for the events in the character's personal life at the time,
    <li>(4) process continues for remaining tours and Advancements.
    </ul>

    Anyone have a Icon tour-package-to-table-entry mapping, or the FASA equivalent?
    Last edited by Scorpion; 09-04-2006 at 10:42 AM.

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