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Thread: Luxury Vessels

  1. #16
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    Nice design just one question why has the tug two forward facing phaser arrays at diffrent strenghts? Is it a typo?

  2. #17
    You mean that One Phaser is a Type IV and the other is V, yah typo. I must have missed a key on the Key board as I type a little too fast that and I miss a key. Jewel Does most of my typeing and she is out of town with her Mom.

  3. #18
    I was just about to goto bed when I remembered that I have another that I could post that is not quite the Star Trek Starship. It is an uprated version from http://www.coldnorth.com/owen/game/s...e/sconvert.htm that I made into a Spacedock vessel.

    I made the quick conversion to the commercial notes as it was sketched out a while back some time after the Icon version was posted.

    It's a small sleek ship we are all familar with. I Give you Han Solo's Millennium Falcon.

    Millennium Falcon
    Class and Type: YT-1300 Light Freighter (Modified)
    Commissioning Date: Unknown

    Hull Systems
    Size: 3
    Length: 27.24 meters
    Beams: 20.24 meters
    Height: 8 meters
    Decks: 1
    Mass: metric tonnes
    SUs Available: 850
    SUs Used: 726

    Hull Outer <9>
    Hull Inner <9>
    Resistance Outer Hull: 6 <6>
    Resistance Inner Hull: 6 <6>

    Structural Integrity field [1 power/10 Protection/round]
    Main: Class 4 (Protection 70/110) <24>
    Backup: Class 4 (Protection 35) <12>
    Backup: Class 4 (Protection 35) <12>
    Specialized hull: Atmospheric Capacity; Planet fall capacity <6>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 2/6
    Crew Quarters
    Spartan: 8 <1>

    Environmental Systems
    Basic Life Support [2 Power/round] <12>
    Reserve Life Support [1 Power/round] <6>
    Emergency Life Support (4 emergency shelters) <6>
    Gravity [2 Power/round] <3>
    Consumable: 2 Months worth <6>
    Medical Facilities: medkits only
    Recreation Facilities: None
    Personal Transport: Jefferies tubes [0 Power/round] <3>
    Fire Suppression System [1 Power/round when active] <3>
    Cargo hold: 5,000 cubic meters <1>
    Locations: below and aft Cargo Bays
    Escape Pods <1>
    Number: 8
    Capacity: 1 persons per pod

    Propulsion Systems
    Hyper Drive System (Warp Drive Nacelles): Type 6C <100>
    Speed: 6.0/9.0/9.2 [1 Power/.2 warp speed]
    PIS: Type J (48 hours of Maximum warp) <12>
    Special configuration: Embedded Nacelles <12>
    Impulse Engine Type: Class 8 (.75c/.95c) [7/9 Power/round] <40>
    Location: Aft hull
    Reaction Control System (.025c) [2 Power/ round when in use] <1>

    Power Systems
    Warp Engine Type: Class 3/E (generates 190 Power/round) <44>
    Locations: mid ship below deck
    Impulse Engine[s]: 1 Class 8 (generate 64 power/engine/round)
    Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
    Emergency Power: Type A (generates 25 Power/round) <25>
    EPS: Standard Power flow, +100 Power transfer/round <25>
    Standard Usable Power: 254

    Operations systems
    Bridge: Cockpit Starbaord <15>

    Computers Core: below decks [5 Power/round] <10>
    ODN <15>

    Navigational Deflector [5 Power/round] <20>460
    Range: 10/20,000/50,000/150,000
    Accuracy: 6/7/9/12
    Location: Forward

    Sensor Systems
    Long-range Sensors [5 Power/round] <22>
    Range Package: Type 3 (Accuracy 3/4/7/10)
    High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0)
    Low Resolution: 13 Light-Years (1/1.1-3.5/3.6-9.0/9.1-13.0)
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard
    Coverage: Standard

    Lateral Sensor [5 Power/round] <10>
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard
    Coverage: Standard

    Navigational Sensor [5 Power/round] <10>
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard
    Sensors Skill: 2

    Flight Control Systems
    Autopilot: Shipboard systems (flight Control) 2, Coordination 1 [2 Power/round in use] <4>

    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backups: two <0>

    Inertial Damping Field
    Main <12>
    Strength: 9 [3 Power/round]
    Number: 2
    Backup <2>
    Strength: 6 [ Power/round]
    Number: 2
    Attitude Control [1 Power/round] <1>
    Specilaized Flight Control System Manual Steering Column [1 power/round of use] <1>

    Communications Systems
    Type: Class 8 [2 power/round] <23>
    Strength: 8
    Security: -3 (Security Class Uprating Delta (-1))
    Basic Uprating: Class (+1)
    Emergency Communications: [2 Power/round use] <1>

    Tactical Systems
    2 Class 8 turbolaser (Equal to Phaser) <27 (x2=54)>
    Type: VIII Phaser Array
    Damage: 160 [16 power]
    Number of Emitters: 120 (up to 3 shots per round)
    Auto-Phaser Interlock: Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    Location: Dorsal and Ventral
    Firing arc: 360 degrees
    Firing Modes: Standard, Continuous, Pulse, Wide-Beam

    Torpedo Launcher <19>
    Standard Load: Type II photon torpedo (200 damage)
    Spread: 2
    Range: 15/300,000/1,000,000/3,500,000
    Targeting System: Accuracy 4/5/7/10
    Power: [20 + 5 per torpedo fired]
    Location: Forward between Mandible
    Firing Arc: Forward, but are self-guided
    Torpedoes carried: 8 <1>

    TA/T/TS: Class Gamma [2 power/round] <12>
    Strength: 9
    Bonus: +2
    Weapon Skill: 5

    Shields (Forward, Aft, Port, Starboard) <24 (x4=96)>
    Shield Generator: Class 3 (protection 480) [48 power/shield/round]
    Shield grid: Type B (33% increase to Protection 638)
    Subspace field Distortion Amplifiers: Class Delta (Threshold 160)
    Recharging System: Class 1 (45 seconds)
    Backup Shield Generators: 4 (1 per shield) <1>



    I would like to see some other peoples designs using these designs.

  4. #19
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356

    Carrack Class Commercial Transport

    Here comes a medium sized multipurpose Commercial Transport:
    Attached Files Attached Files

  5. #20
    I like the Carrack-class. It's Large enought to haul around plenty of cargo and small enough to duck for cover where ships much larger would have problems. It has resmblance to the Antares-class with the multiple purpose uses.

  6. #21
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    Here is a variant of the Carrack Class modified to serve as a "Showboat"

    NFT “Stage among the Stars”

    Class and Type: Modified Carrack Class Commercial Transport
    Commissioning date: 2340
    Hull Systems
    Size: 5
    Lenght: 158,4 m
    Height: 36,5 m
    Beam: 65,6 m
    Decks: 7
    Mass: 210.000 metric tonnes
    SU`s available: 1100
    Su’s used: 977
    Hull
    Outer Hull: <15>
    Inner Hull: <15>

    Resistance
    Outer Hull: 4 <3>
    Inner Hull: 4 <3>

    Structural Integrity Field

    Main: Class 5 (Protection 80/ 120) <29>
    [1 Power/10 Protection/round]

    Backup: Class 3 (Protection 30) <12>
    [1 Power/10 Protection/round]

    Backup: Class 3 (Protection 30) <12>
    [Power/10 Protection/round]

    Atmospheric Capability <5>
    Planetfall Capability <5>

    Personal Systems
    Crew/Passengers/Evac. 27 / 70 /400
    Crew Quarters
    Spartan: none <0>
    Basic: 70 <7>
    Expanded: 30 <6>
    Luxury: 5 <5>
    Unusual: 2 <2>

    Envrionmental Systems
    Basic Life Support [7 Power/round] <20>
    Reserve Life Support [4 Power/round] <10>
    Emergency Life Support ( 40 emergency shelters) <12>
    Gravity: [10 Power/round] <10>
    Consumables: 3 years’ worth <15>

    Food Replicators: [ 5 Power/round] <5>

    Industrial Replicators
    Type: Network of small Replicators [2 Power/round] <5>

    Medical Facilities: 2 [2 Power/round] <10>

    Recreation Facilities: 10 [8 Power/round] <80>
    This mainly includes Stages for live performances and an assortment of different Holodecks: 5 Main, 25 Personal, there are also two excellent Restaurants catering to the guests and a small Casino (local Law enforcement is encouraged to check for any cheating attempts).

    Personnel Transport:
    Jeffries Tubes and Turbo lifts [ 2 Power/round] <15>
    Fire Suppression System [1 Power/round when active] <5>
    Cargo Holds: 100.000 metric tons <3>
    Locations: Located throughout the ship, the main bays located on decks 6 and 7 have been converted to serve as Theatres. To aid performances Holoprojectors have been installed.
    Mercantile Facilities: Rating 1 <8>
    A shop that serves as Outlet for visiting Colonists and Passengers, selling Programs, Vids and other entertaining commodities.

    Escape Pods
    Number: 140 <7>
    Capacity: 4 persons per pod

    Propulsion System

    Warp Drive
    Nacelles: Type 4B
    Speed: 4.0/ 7.4/ 9.0 [1 Power/.2 warp speed] <40>
    PIS: Type B ( 5 hours of Maximum warp) <4>


    Impuls Engine:
    Type: Class 3 (.05 c/ .7 c) [ 24 Power/round] <15>
    Location: Aft Engineering section

    Reaction Control System [2 Power/round when active] <5>

    Power Systems

    Warp Engine:
    Type: Class 7/M (generates 350 power/ round) <80>
    Impuls Engine[s]: 1 Class 3 (generates 24 power/engine/round)
    Auxiliary Power: 4 reactors (generate 5 power/ engine/ round) <12>
    Emergency Power: Type B (generates 30 power/ round) <30>
    EPS Standard Power flow, + 100 Power transfer/ round <30>
    Standard usable Power: 224

    Operations Systems
    Bridge: <25>

    Computers

    Core : 2 [ 10 Power/round] <20>
    ODN <15>

    Navigational Deflector [ 5 Power/round] <20>
    Range: 10/ 20.000/ 50.000/150.000
    Accuracy: 5/6/8/11

    Sensor Systems
    Long-range Sensors: [5 Power/round] <16>
    Range Package: Type 3 (Accuracy 3/4/7/10)
    High Resolution: 5 light-years (.5/.6-1.0/1.1-3.5/3.6-5-0)
    Low Resolution: 13 light-years (1/1.1-3.5/3.6-9.0/9.1-13)
    Strength-Package: Class 2 (Strength 2 )
    Gain Package: Standard (+0)

    Lateral Sensors: [ 5 Power/round] <8>
    Strength Package: Class 2 (Strength 2 )
    Gain Package: Standard ( +0 )

    Navigational Sensors: [5 Power/round] <8>
    Strength Package: Class 2 (Strength 2)
    Gain Package: Standard (+0)

    Probes: none

    Sensor Skill: 3

    Flight Control Systems
    Autopilot: Shipboard Systems (Flight Control 2) , Coordination 2 <12>
    [1 Power/round in use]

    Navigational Computer
    Main: Class 1 (+0) [1 Power/round] <4>
    Backups: 2 <2>

    Inertial Damping Field: <20>
    Main: [3 Power/round]
    Strength: 7
    Number: 2
    Backup: [3 Power/round] <3>
    Strength: 4
    Number: 2
    Attitude Control: [1 Power/round in use] <1>

    Communications Systems
    Type: Class 3 [2 Power/round] <9>
    Strength: 3
    Security: -1
    Basic Uprating: Class Alpha
    Emergency Communications: [1 Power/round] <1>

    Tractor Beams
    Emitter: Class Beta [3 Power/Strength used/round] <6>
    Accuracy: 5/6/8/11
    Location: Engineering Ventral
    Emitter: Class Alpha [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: Main shuttle bay

    Transporters
    Type: 2 Personnel [2 Power/use] <21>
    Pads: 6
    Emitter/Receiver Array: Type 6
    Energizing/Transition Coils: Class 3 (Strength 3)

    Type: 2 Emergency [1 Power/round] <17>
    Pads: 16
    Emitter/Receiver Array: Type 6
    Energizing/Transition Coils: Class 3 (Strength 3)

    Type: Cargo [2 Power/round] <24>
    Pads: 6
    Emitter/Receiver Array: Type 3 Cargo
    Energizing/Transition Coils: Class C
    Number and Location: 2 one on Decks 6 and 7 each

    Cloaking Device: No

    Security Systems
    Rating: 1 <4>
    Anti-Intruder System: Yes [1 Power/round] <5>
    Internal Force Fields [1 Power per round per 3 Strength per force field] <5>

    Science Systems
    Rating: 0 [ 0 Power/round]
    Specialised Systems: 0

    Laboratories: 0

    Tactical Systems:

    Phaser Array
    Type: V <10>
    Damage: 100 [10 Power]
    Number of Emitters: (40 up to 1 shots per round)
    Auto-Phaser Interlock: Class Alpha Accuracy 5/6/8/11
    Range: 10/30.000/100.000/300.000
    Location: Forward
    Firing Arc: 360 decrees forward
    Firing Modes: Standard, Pulse, Continuous, Wide beam

    Type: V <10>
    Damage: 100 [10 Power]
    Number of Emitters: (40 up to 1 shots per round)
    Auto-Phaser Interlock: Class Alpha Accuracy 5/6/8/11
    Range: 10/30.000/100.000/300.000
    Location: Aft
    Firing Arc: 360 decrees aft
    Firing Modes: Standard, Pulse, Continuous, Wide beam

    Type: V <10>
    Damage: 100 [10 Power]
    Number of Emitters: (40 up to 1 shots per round)
    Auto-Phaser Interlock: Class Alpha Accuracy 5/6/8/11
    Range: 10/30.000/100.000/300.000
    Location: Port
    Firing Arc: 360 decrees Port
    Firing Modes: Standard, Pulse, Continuous, Wide beam

    Type: V <10>
    Damage: 100 [10 Power]
    Number of Emitters: (40 up to 1 shots per round)
    Auto-Phaser Interlock: Class Alpha Accuracy 5/6/8/11
    Range: 10/30.000/100.000/300.000
    Location: Starboard
    Firing Arc: 360 decrees Starboard
    Firing Modes: Standard, Pulse, Continuous, Wide beam

    TA/T/TS: Class Alpha [0 Power/round] <6>
    Strength: 7
    Bonus: 0

    Weapon Skill: 2

    Shields (Forward, Aft, Port, Starboard) (x4) <124>
    Shield Generator: Class 4 (Protection 500 ) [ 50 Power/shield/round]
    Shield Grid: Type A (increase to 25 % Protection)
    Subspace Field Distortion Amplifiers: Class Gamma (Threshold 110 )
    Recharging System: Class 1 (45 seconds 9 Rounds)
    Backup Shield Generators: 8 ( 2 per shield) <2>

    Auto-Destruct System: none

    Auxiliary Spacecraft Systems
    Shuttelbay(s): Capacity for 8 Size worth of ships <16>
    Standard Complement: 3 Size 2 Passenger Shuttles, 1 Size 2 Cargo Shuttle


    Captain’s Yacht: no


    Fleet Data
    This Carrack Class Commercial Transport has been modified by his owner, Giovanni De Vivo, Performer and Player, well known for his acting talent with Shakespearean Drama, to serve as his stage. Once he described his vessel to be the “Stage among the Stars” and christened his vessel with that name, but others still simply call the ship “Showboat” (but only behind De Vivos back). Like all Carrack Class Transports the “Stage among the Stars” plies the Space lanes between the different Worlds and Colonies throughout the Federation to bring a valuable commodity to its customers: Life Performances. While everyone can easily obtain a licensed Holosimulation of Giovanni De Vivo performing King Lear, it just is not same as seeing the real one performing on a stage with Holoprojectors creating the scenery. The “Stage among the Stars” usually lands near a Colony’s largest settlement and begins with the performances. Giovanni employs some very talented performers and the ship provides a wide range of different kinds of Performances, including Classical Drama, Klingon Opera and various plays with hand puppets.
    After the “Stage among the Stars” was attacked by pirates looking for easy prey, Giovanni decided for his own Protection to install more weapon systems, adding some low powered Phasersystems in the process.

  7. #22
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    Her is my idea how to resolve the Construction of modular Container transports.

    Each Container is designed as a separet "vessel" (size one or two)

    The Container transport uses a variant of the rules for shuttle bays:
    SUs: 1,5 * Size of containers that can be stored.
    Power cost: varies according to the Containers accomodated.

    The System provides a place (and a limit) for the Containers transported bya dedicated Container transport.

  8. #23
    Each Container is designed as a separet "vessel" (size one or two)
    Is something like this what your thinking of.

    Ptolemy -class Standard Civilian Cargo pod
    Class and Type: Standard transport pod
    Commissioning Date: 2266

    HULL SYSTEMS
    Size: 5
    Length: 200 meters
    Beam: 40 meters
    Height: 40 meters
    Decks: 12
    Mass: unknown metric tons
    SUs Available: 1000
    SUs Used: 909

    Hull Outer <15>
    Hull Inner <15>
    Resistance Outer Hull: 3 <3>
    Resistance Inner Hull: 3 <3>

    Structural Integrity Field [1 Power/10 Protection/round]
    Main: Class 1 (Protection 40/60) <17>
    Backup: Class 1 (Protection 20) <9>
    Backup: Class 1 (Protection 20) <9>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 214/436/7,000
    Crew Quarters
    Spartan: 340 <17>
    Basic: 300 <30>
    Expanded: 10 <10>
    Luxury: 5 <3>
    Unusual: 5 <1>

    Environmental Systems
    Basic Life Support [11 Power/round] <20>
    Reserve Life Support [6 Power/round] <10>
    Emergency Life Support (30 emergency shelters) <10>
    Gravity [3 Power/round] <5>
    Consumable: 2 years’ worth <20>
    Manufacturing System
    Food Replicators [5 Power/round] <5>
    Industrial Replicators [2 power/round] <5>
    Medical Facilities: 4 (+0) [6 Power/round] <20>
    Recreation Facilities: 6 [6 Power/round] <36>
    Personnel Transport: Turbolift, Jefferies Tubes [2 Power/round] <15>
    Fire Suppression System [1 Power/round when active] <5>
    Cargo Holds: 30,000 cubic meters <1>
    Locations: 8 locations
    For cargo pod only Cargo Holds: 300,000 cubic meters <9>
    Escape Pods <9>
    Number: 180
    Capacity: 8 person per pod

    PROPULSION SYSTEMS
    Impulse Engine Type: Two Class 3A (.5c/.75c) [5/8 Power/round] <18 (x 2 = 36)>
    Location: Aft
    Reaction Control System (.025c) [2 Power/round when in use] <5>

    POWER SYSTEMS
    Warp Engine Type: none
    Fussion Reactor Class 9/sH (generates 90 power round) <80>
    Location: mid hull
    Impulse Engine[s]: 2 Class 3A (generates 28 Power/engine/round)
    Auxiliary Power: 4 reactors (generates 5 Power/reactor/round) <12>
    Emergency Power: Type E (generates 45 Power/round) <45>
    EPS: Standard Power flow +50 Power transfer/round <40>
    Standard Usable Power: 118

    OPERATIONS SYSTEM
    Bridge: Saucer dorsal <24>
    Auxiliary Control Room: Engineering Hull <12>

    COMPUTERS
    Core 1: [5 Power/round] <12>
    ODN <18>

    Navigational Deflector [5 Power/round] <20>
    Range: 8/15,000/40,000/125,000
    Accuracy: 6/7/9/12
    Location: Forward of engineering hull

    SENSOR SYSTEMS
    Long-range Sensors [5 Power/round] <10>
    Range Package: Type 1 (Accuracy 3/4/7/10)
    High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.0/3.1-4.0)
    Low Resolution: 13 Light-Years (1/1.1-3.0/3.1-7.0/7.1-10)
    Strength Package: Class 3 (Strength 3)
    Gain Package: Standard
    Coverage: Standard

    Lateral Sensor [5 Power/round] <6>
    Strength Package: Class 3 (Strength 3)
    Gain Package: Standard
    Coverage: Standard

    Navigational Sensor [5 Power/round] <6>
    Strength Package: Class 3 (Strength 3)
    Gain Package: Standard
    Sensors Skill: 2

    FLIGHT CONTROL SYSTEMS
    Autopilot: Shipboard systems (flight Control) 2, Coordination 2 [1 Power/round in use] <8>

    NAVIGATIONAL COMPUTER
    Main: Class 2 (+1) [1 Power/round] <2>
    Backup: Two <2>
    INERTIAL Dampeners
    Main <24>
    Strength: 9 [3 Power/round]
    Number: 2
    Backup <6>
    Strength: 6 [2 Power/round]
    Number: 2
    Attitude control [2 Power/round] <2>

    Communications Systems
    Type: Class 6 [2 Power/round] <12>
    Strength: 6
    Security: -2
    Emergency Communications: [1 Power/round] <1>

    TRACTOR BEAMS Emitter: Class Alpha [3 power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: Hanger Bay

    Transporters
    Type: Personnel [5 Power/use] <26>
    Pads: 4
    Emitter/Receiver Array: Personnel Type 6 (40,000 km range)
    Energizing/Transition coils: Class E (Strength 5)
    Number and Location: one forward, two aft

    Type: Emergency [4 Power/use] <39>
    Pads: 22
    Emitter/Receiver Array: Emergency Type 2 (10,000 km range)
    Energizing/Transition coils: Class E (Strength 5)
    Number and Location: one forward, two aft

    Type: Cargo [4 Power/use] <20>
    Pads: 400 kg
    Emitter/Receiver Array: Cargo Type 3 (25,000 km range)
    Energizing/Transition Coils: Class E (Strength 5)
    Number and location: One each in two largest cargo bays

    Security Systems Rating: 2 <8>
    Anti-Intruder System: yes [1 Power/round] <5>
    Internal Force Fields [1 Power/3 Strength] <5>
    Science Systems Rating 1 (+0) [1 Power/round] <10>
    Specialized Systems: 0 <0>
    Laboratories: 10 <1>

    TACTICAL SYSTEMS
    Shields (Forward, Aft, Port, Starboard) <20 (x 4)>
    Shield Generator: Class 2 (Protection 200) [20 Power/shield/round]
    Shield grid: Type A (25% increase to 250 Protection)
    Subspace Field Distortion Amplifiers: Class Beta (Threshold 70)
    Recharging System: Class 0 (60 seconds)
    Auto-Destruct System <6>

    AUXILIARY SPACECRAFT SYSTEM
    Shuttlebay(s): Capacity for 40 size worth of ships <80>
    Standard Compliment: 20 shuttles
    Location(s): Aft Hull


    Well here's the rest of the ship.

    Civilian PTOLEMY-CLASS STARSHIP
    Class and Type: Ptolemy -class Cargo Carrier
    Commissioning Date: 2266, Modified in 2340’s

    HULL SYSTEMS
    Size: 6
    Length: 222.00 meters
    Beam: 127.10 meters
    Height: 66.00 meters
    Decks: 13
    Mass: 290,000 mt
    SUs Available: 1200
    SUs Used: 956

    Hull Outer <18>
    Hull Inner <18>
    Resistance Outer Hull: 4 <3>
    Resistance Inner Hull: 4 <3>

    Structural Integrity Field [1 Power/ 10
    Protection/round]
    Main: Class 4 (Protection 70/110) <24>
    Backup: Class 4 (Protection 35) <12>
    Backup: Class 4 (Protection 35) <12>

    PERSONNEL SYSTEMS
    Class/Passengers/Evac: 220/125/2,700
    Crew Quarters
    Spartan: 220 <11>
    Basic: 20 <2>
    Expanded: 10 <2>
    Luxury: 3 <3>
    Unusual: 1 <1>

    Environmental Systems
    Basic Life Support [10 Power/round] <24>
    Reserve Life Support [4 Power/round] <12>
    Emergency Life Support (36 emergency shelters) <12>
    Gravity [3 Power/round] <6>
    Consumable: 1 years’ worth <12>
    Food Replicators [6 Power/round} <6>
    Industrial Replicator: Type of small replicators [2 power/round] <6>
    Medical Facilities: 6 (+1) [6 Power/round] <30>
    Recreation Facilities: 5 [5 Power/round] <30>
    Personnel Transport: Turbolift Jefferies Tubes [2 Power/round] <18>
    Fire Suppression System [1 Power/round when active] <6>
    Cargo Holds: 10,000 cubic meters <1>
    Locations: Eight Locations throughout ship
    Escape Pods <7>
    Number: 140
    Capacity: 4 person per pod

    PROPULSION SYSTEMS
    Warp drive Nacelles: Type 6 <80>
    Speed: 6.0/7.0/8.0 [1 power/.2 warp speed]
    PIS: Class C (6 hours of Maximum warp) <6>
    Impulse Engine Type: Class 3A (.5c/.75c) [5/8 Power/round] <18>
    Location: Aft saucer
    Reaction Control System (.025c) [2 Power/round when in use] <6>

    POWER SYSTEMS
    Warp Engine Type: Class 5/H (generates 260 Power/round) <61>
    Location: saucer section
    Impulse Engine[s]: 1 Type 3A (generates 28 Power/engine/round)
    Auxiliary Power: 2 reactors (generates 5 Power/reactor/round) <6>
    Emergency Power: Type B (generates 30 Power/round) <30>
    EPS: Standard Power flow +100 Power transfer/round <40>
    Standard Usable Power: 288

    OPERATIONS SYSTEM
    Bridge: Saucer dorsal (location deck 1) <30>

    COMPUTERS
    Core 1: Engineering [5 Power/round] <12>
    ODN <18>

    Navigational Deflector [5 Power/round] <24>
    Range: 10/20,000/50,000/150,000
    Accuracy: 6/7/9/12
    Location: Boom projecting Ventrally from the center of the Saucer

    SENSOR SYSTEMS
    Long-range Sensors [5 Power/round] <10>
    Range Package: Type 1 (Accuracy 3/4/7/10)
    High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.0/3.1-4.0)
    Low Resolution: 13 Light-Years (1/1.1-3.0/3.1-7.0/7.1-10)
    Strength Package: Class 3 (Strength 3)
    Gain Package: Standard
    Coverage: Standard

    Lateral Sensor [5 Power/round] <6>
    Strength Package: Class 3 (Strength 3)
    Gain Package: Standard
    Coverage: Standard

    Navigational Sensor [5 Power/round] <6>
    Strength Package: Class 3 (Strength 3)
    Gain Package: Standard
    Sensors Skill: 2

    FLIGHT CONTROL SYSTEMS
    Autopilot: Shipboard systems (flight Control) 2, Coordination 1 [1 Power/round in use] <7>

    NAVIGATIONAL COMPUTER
    Main: Class 1 (+0) [0 Power/round] <0>
    Backup: Two <0>
    INERTIAL Dampeners
    Main <24>
    Strength: 9 [3 Power/round]
    Number: 2
    Backup <9>
    Strength: 6 [2 Power/round]
    Number: 3
    Attitude control [1 Power/round] <1>

    Communications Systems
    Type: Class 3 [2 Power/round] <6>
    Strength: 3
    Security: -1
    Emergency Communications: [1 Power/round] <1>

    TRACTOR BEAMS
    Emitter: Class Beta [3 Power/Strength used/round] <12>
    Accuracy: 5/6/8/11
    Location: Saucer Ventral

    Transporters
    Type: Personnel [5 Power/use] <13>
    Pads: 4
    Emitter/Receiver Array: Personnel Type 6 (40,000 km range)
    Energizing/Transition coils: Class E (Strength 5)
    Number and Location: one forward

    Type: Emergency [4 Power/use] <39>
    Pads: 22
    Emitter/Receiver Array: Emergency Type 2 (10,000 km range)
    Energizing/Transition coils: Class E (Strength 5)
    Number and Location: one forward, two aft

    Type: Cargo [4 Power/use] <10>
    Pads: 400 kg
    Emitter/Receiver Array: Cargo Type 3 (25,000 km range)
    Energizing/Transition Coils: Class E (Strength 5)
    Number and location: One largest cargo bays

    Security Systems Rating: 3 <12>
    Anti-Intruder System: Yes [1 Power/round] <6>
    Internal Force Fields [1 Power/3 Strength] <6>
    Science Systems Rating 2 (+1) [2 Power/round] <16>
    Specialized Systems: None
    Laboratories: 9 <2>

    TACTICAL SYSTEMS
    Forward Ventral Phaser Bank <22>
    Type: VII
    Damage: 140 [14 Power]
    Number of Emitters: 120 (up to 3 shots per round)
    Auto-Phaser Interlock: Accuracy: 4/5/7/10
    Range: 10/30,000/100,000/300,000
    Location: Forward Ventral of Saucer
    Firing Arc: 180 degrees forward ventral
    Firing Modes: Standard, Continuous, and Pulse, wide-beam
    Phaser Control Room <6>

    TA/T/TS: Class Alpha [0 Power/round] <6>
    Strength: 7
    Bonus: +0
    Weapon Skill: 3

    Shields (Forward, Aft, Port, Starboard) <29 (x 4) 116>
    Shield Generator: Class 2 (Protection 300) [30 Power/shield/round]
    Shield grid: Type B (33% increase to 400 Protection)
    Subspace Field Distortion Amplifiers: Class Gamma (Threshold 100)
    Recharging System: Class 0 (60 seconds)

    AUXILIARY SPACECRAFT SYSTEM
    Shuttlebay(s): Capacity for 8 size worth of ships <16>
    Standard Compliment: 4 shuttles
    Location(s): Aft port, aft starboard
    Last edited by Omega1967; 10-28-2006 at 04:58 AM.

  9. #24
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
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    I had more something in mind like the containers in use today.
    The Container ship has some kind of "shuttlebay" to accmodate these Containers
    (consisting of docking ports and like parts).
    The Containers are mainly used for Cargo. Prepard before loading and brought into orbit by specialized Cargoshuttles.

    Your design is more of a modular System, whose "pods" seem to be more of a interchangable Saucer design.

    altough this as some alure too...
    But to another question.
    Do you add both sizes together so the overall vessel size appears to be 11?

  10. #25
    A ship the size your speaking of would be the size of a Star Wars Super Star Destroyer or at least a Standard Star Destroyer. I've looked at working up a Star Destroyer it is far too large for the crews to work well in my opionion for spacedock.

    A container only slightly larger than that of a Shuttlecraft could be stored in side of the ship much like the ones seen in Star Trek the Motion Picture. These cargo containers could be stored much like Shuttles in large hanger bays. A shuttle Pod size one would be like the ones seen in the Star Trek the Motion Picture.

  11. #26
    Here's one of the ships that we were going to be use in our Star Trek/Battlestar Galactica storie before we dropped the idea. It was going to be a short range transport. From one system to another kind of travel with little luxury but quick arrivel.

    Loosely sketched around the Colonial One ship it is a ship that falls into a Trek starship easy enough. Named Osirus-class for the Egyption god just for the hell of it.

    Colonial One a.k.a. Commercial Transport ship
    Class and Type: Osirus-class Commercial Transport
    Commissioning Date: 2336

    HULL SYSTEMS
    Size: 3
    Length: 98 meters
    Beam: 25 meters
    Height: 20 meters
    Decks: 5
    Mass: 55,000 metric tons
    SUs Available: 800
    SUs Used: 652

    Hull Outer <9>
    Hull Inner <9>
    Resistance Outer Hull: 2 <0>
    Resistance Inner Hull: 2 <0>

    Structural Integrity Field [1 Power/10 Protection/round]
    Main: Class 2 (Protection 50/80) <18>
    Backup: Class 2 (Protection 25) <9>
    Backup: Class 2 (Protection 25) <9>
    Specialized Hull: Atmospheric Capability, Planetfall Capability <6>

    PERSONNEL SYSTEMS
    Class/Passengers/Evac: 58/200/2,000
    Crew Quarters
    Barracks: Houses 60 crewmembers <1>
    Spartan: 50 <3>
    Basic: 50 <5>
    Expanded: 25 <5>
    Luxury: 13 <13>
    Unusual: 12 <12>

    Environmental Systems
    Basic Life Support [10 Power/round] <12>
    Reserve Life Support [5 power/round] <6>
    Emergency Life Support (18 emergency shelters) <6>
    Gravity [2 Power/round] <3>
    Consumable: 1 years’ worth <3>
    Food Replicators [3 Power/round] <3>
    Industrial Replicators Type: Network of small replicators [2 Power/round] <3>
    Medical Facilities: 1 (+0) [1 Power/round] <5>
    Recreation Facilities: 2 (Luxury) [4 Power/round] <18>
    Personnel Transport: Turbolift, Jefferies Tubes [2 Power/round] <9>
    Fire Suppression System [1 Power/round when active] <3>
    Cargo Holds: 6,000 cubic meters <1>
    Locations: Port, starboard sides of the hull, and several smaller areas in other locations
    Escape Pods <3>
    Number: 75
    Capacity: 4 person per pod

    PROPULSION SYSTEMS
    Warp drive Nacelles: Type 5B <60>
    Speed: 5.0/7.0/9.0 [1 power/.2 warp speed]
    PIS: Type A (2 hours of Maximum warp) <2>
    Impulse Engine Type: Class 3A (.5c/.75c) [5/7 Power/round] <18>
    Location: Engineering section
    Reaction Control System (.025c) [2 Power/round when in use] <3>

    POWER SYSTEMS
    Warp Engine Type: Class 2/B (generates 120 Power/round) <32>
    Location: Engineering section aft
    Impulse Engine[s]: class 3A (generates 28 Power/engine/round)
    Auxiliary Power: 2 reactors (generates 5 Power/reactor/round) <6>
    Emergency Power: Type A (generates 25 Power/round) <25>
    EPS: Standard Power flow, +30 Power transfer/round <28>
    Standard Usable Power: 148

    OPERATIONS SYSTEM
    Bridge: Saucer section dorsal <15> 392

    Computer Core: [5 Power/round] <6>
    Uprating: Class Alpha (+1) [1 Power/computer/round] <2>
    ODN <9>

    Navigational Deflector [5 Power/round] <12>
    Range: 8/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location: Forward Ventral

    Sensor Systems
    Long-range Sensors [5 Power/round] <22>
    Range Package: Type 3 (Accuracy 3/4/7/10)
    High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0)
    Low Resolution: 13 Light-Years (1/1.1-3.5/3.6-9.0/9.1-13.0)
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard
    Coverage: Standard

    Lateral Sensor [5 Power/round] <10>
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard
    Coverage: Standard

    Navigational Sensor [5 Power/round] <10>
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard
    Sensors Skill: 2

    Flight Control Systems
    Autopilot: Shipboard systems (flight Control) 2, Coordination 1 [2 Power/round in use] <4>

    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backup: two <0>

    Inertial Damping Field
    Main <12>
    Strength: 9 [3 Power/round]
    Number: 2
    Backup <3>
    Strength: 5 [2 Power/round]
    Number: 2
    Attitude control [1 power/round] <1>

    Communications Systems
    Type: Class 6 [2 Power/round] <12>
    Strength: 6
    Security: -2
    Emergency Communications: [1 Power/round] <1>

    Transporters
    Type: Personnel [5 Power/use] <9>
    Pads: 4
    Emitter/Receiver Array: Personnel Type 6 (40,000 km range)
    Energizing/Transition coils: Class E (Strength 5)
    Number and Location: one forward, two aft

    Type: Emergency [4 Power/use] <13>
    Pads: 22
    Emitter/Receiver Array: Emergency Type 2 (10,000 km range)
    Energizing/Transition coils: Class E (Strength 5)
    Number and Location: one forward

    Type: Cargo [4 Power/use] <10>
    Pads: 400 kg
    Emitter/Receiver Array: Cargo Type 3 (25,000 km range)
    Energizing/Transition Coils: Class E (Strength 5)
    Number and location: One in largest cargo bays

    Security Systems Rating: 1 <4>
    Anti-Intruder System: Yes [1 Power/round of use] <3>
    Internal Force Fields [1 Power/3 Strength] <3>
    Science Systems Rating1 (+0) [1 Power/round] <8>

    TACTICAL SYSTEMS
    Forward Dorsal Phaser Array <6>
    Type: IV
    Damage: 80 [8 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Class Alpha Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: forward
    Firing Arc: 360 degrees
    Firing Modes: Standard,

    Aft Dorsal Phaser Array <6>
    Type: IV
    Damage: 80 [8 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Class Alpha Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: Aft
    Firing Arc: 360 degrees
    Firing Modes: Standard,

    Forward Ventral Phaser Array <6>
    Type: IV
    Damage: 80 [8 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Class Alpha Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: forward
    Firing Arc: 360 degrees
    Firing Modes: Standard,

    Aft Ventral Phaser Array <6>
    Type: IV
    Damage: 80 [8 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Class Alpha Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: aft
    Firing Arc: 360 degrees
    Firing Modes: Standard,

    TA/T/TS: Class Beta [1 Power/round] <9>
    Strength: 8
    Bonus: +1
    Weapon Skill: 2

    Shields (Forward, Aft, Port, Starboard) <18 (x4=72)>
    Shield Generator: Class 2 (Protection 330) [33 Power/shield/round]
    Shield grid: Type A (25% increase to 412 Protection)
    Subspace Field Distortion Amplifiers: Class gamma (Threshold 110)
    Recharging System: Class 1 (45 seconds)
    Backup Shield Generators: 4 (1 per shield) <1>

    AUXILIARY SPACECRAFT SYSTEM
    Shuttlebay(s): Capacity for 4 size worth of ships <8>
    Standard Compliment: 2 shuttlepods
    Location(s): aft Engineering

  12. #27
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    After i looked up the thread again the botanical garden raised one question

    How many people can be sustained per unit of botanical gardens? This would be a primal question for a larger generation ship or for the a early Biosphere in the planetary structures thread.

  13. #28
    Aren't botanical gardens just a fancy name for flower gardens? I think a Hyhroponic bay is presented in the Voyage SB that may fit what your looking for. though, I can't remember if it was stated for SD or not.
    Phoenix...

    "I'm not saying there should be capital punishment for stupidity,
    but maybe we should just remove all the safety lables and let nature take it's course"

    "A Place For Everything & Nothing In It's Place"

  14. #29
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    I just used the term Omega1967 came up with earlier in the thread.
    I think what he had in mind was more recreational than purely designed for sustaining any people seriously. True Hydroponics are probably not really a beautiful sight.

  15. #30
    I see the botanical gardens as a place where you have mostly flowers and exotic flowers as a place where Travelers can walk about feeling like there on a planet. Mostly the botanical gardens are a luxury item, where as a Hydroponics garden is for creating food for a crew or passengers for the travel across the distance of space such as in Star Trek Voyager.

    redwood973 created this back in 2001 it was posted here I've used it experamentally.

    http://forum.trek-rpg.net/showthread...roponics+decks

    Aero/Hydroponics decks
    ---SU Cost: Size - 1
    ---Power Cost: One person per (Crew + passengers)/20, rounded up on the Basic Life Support Table.
    ---Aero/Hydroponics decks serve many purposes, from botany laboratory to source of fresh produce, to recreation for crew members looking for a green sanctuary in the midst of their metallic environment.
    ---Only ships of Size 3 and larger may have Aero/Hydroponics decks.
    ---Example: An Aero/Hydroponics deck on an Enterprise-class heavy cruiser (a.k.a the Constitution re-fits) would cost 5 SU's [6 - 1] and cost 4 power per round [(500 + 66)/20].

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