Page 1 of 3 123 LastLast
Results 1 to 15 of 41

Thread: Luxury Vessels

  1. #1

    Luxury Vessels

    Here's some noites Ive been generating for a new series of vessels for an adventure.

    Civilian and Luxury starships
    The civilian fleet of luxury ships and commercial vehicles are prolific throughout the Federation and beyond. Many members of the Federation have their civilian fleets and military fleets organized differently but many ex-military officers and crew join the civilian fleet as crewmen of the civilian fleet. All known races have civilian ships even the Klingons.
    The Romulan Empire civilian fleet is highly regulated with the idea of keeping the population in check. The Romulan Tal Shiar agents are kept aboard these ships.

    Types
    Civilian Fleets are arranged in the groups of the following and many more variations of the fleets.
    Civilian Private Yachts—size two or three capable carrying small groups of passengers and cargo. Many families and such have this ships for private use. The TOS era’s Aurora-class civilian yacht is a version of this ship.
    Cargo Carriers—this is a small size 2 cargo ships usually with a civilian owner and has a small crew and very few passenger on board the ship.
    Commercial Transports—much like Civilian Yachts these carry passengers and cargo for a price. A private citizen and hires out his crew to whoever has money to do so usually own these.
    Large capacity Cargo ships—these are size four through six and even larger by aliens in the Gamma and Delta quadrant. Many species have large cargo carriers such as the Desara-Class Merchant Vessel, the Klingon Huc’ta-class Merchant vessel and the similar looking Cardassian Salgar-class Military transport, as well as the Malgar-class Modular Transport.
    Luxury Liners—these pleasure vessels are equipped with the latest in luxury. These ships are size eight and up to the size ten capable of carrying thousands of passengers and crew.
    Entertainment vessels—these civilian fleets carry a ship capable of staging sporting events in the large lounges and theatrical rooms. Holodecks and Holosuites mounted in the ship are used as rent a pleasure room.
    Brothel ships—size two or three size ships or even larger where a companion can be bought for the night. A Ferengi business man has several of these vessels providing the workers, such as ore minnors with a distraction for a fee. Naturally the Ferengi have exstensive tradeing merchendice on board.
    Transport ships—these are short range transport usually with in the systems carrying a few hundred passengers to and from civilian stations and planetary colonies. (These are like airliners of the star trek eras carrying a small amount of cargo and passengers.)
    Civilian authority—each colony world and world has its own orbital police force. These vessels are size four or five light warships. Several of these vessels are available at any given time in the orbit of any planet or star systems. These often are the older retired vessels such as an old Saladin-class frigate/destroyers.
    Civilian Science Vessels—many civilian companies keep a fleet of civilian science vessels even though the Federation will likely step up to aid in any and all legitimate scientific research. Some smaller corporations prefer to do illegal and legal research without outsiders watching them.
    Recreational vessel—used as a sail vessel with large solar canvases. The Bajoran Sail ship is an example. There are several species that use the sail ships as sporting race vehicle pushed by the solar winds.
    Another version of recreational vessels is a small shuttlecraft with high powered impulse engines capable of fast ultra sensitive maneuverability used as a high speed race vehicle. One or two crewmember vessels no armaments or extra cargo or equipment used for long duration travel. Fueled for short duration of hours not days or week.
    Small Medium Range Trade Ship—mostly all are size two with the capacity of two or three crew and passengers with a small amount of cargo. The Ferengi have a small shuttle craft that is this class.

    Civilian Outer Hull and Primary Hull Skeletal Structure
    SU’s: Outer and Inner hulls cost 3 x size
    Power: None
    The Civilian starships such as a cruise liner dose not need Combat rated hulls as they do not generally go to battle with warships or are exposed to the rigorous dangers of exploration.
    Yet as a civilian ship exceeding warp speed the ship begins to take hull damage after an hour of exceeding rated PIS for maximum warp speed of one SU of damage.

    Resistance
    SU’s: same as standard Spacedock.
    Most civilian ships do not have resistance higher than four to six. Yet the average is four per hull

    Crew and passengers
    Generally the civilian ships have smaller crews and larger passengers. The passenger out number the crew four to one on smaller vessels size’s three and four, five to one on vessels size’s five, seven and eight. On ships larger than size 9 the average is six to one or greater.
    Luxury liners are capable of handling up to twenty time the passengers and crew.

    Airline seating
    SU’s Cost: 1 SU’s per 70 persons
    Power: Zero power
    Passenger shuttles or short distance transports generally used on size two and three ships. This is airline seating for passengers.

    Luxury Recreations Facilities
    Su’s Cost: +2 to standard Recreation Facilities cost
    Power cost: + 3 Power
    Luxury recreation facility includes additional Holosuites, several bar lounges, theaters, museums and even a casino on board the vessel. In the TOS Era starships Holosuites would be Luxury spas.

    Botanical Gardens (Luxury)
    Su’s Cost: like Cargo holds
    Power Cost: Equal to number of SU’s size of garden
    The gardens are installed on size four starships or larger and can not exceed over one third of the ships full volume. Each garden is of one SU’s equal to that of a cargo bay size of 33,000 cubic meters (length of 66 meters x width of 50 meters x height of 10 meters). The garden’s ceiling and wall will have windows to allow the view of the stars and allow natural light into the garden.
    These gardens cost power for both artificial lighting and environmental life support. In addition to being a recreation for the ships passenger it has trees and gardens for fresh food production. Each garden size of SU has at least four crew assigned to it beyond the standard crew.

    Merchentile Facility
    Use the merchentile Facility chart form the Cardassian sourcebook page 121. Works much the same way as the Space station merchentile facility. Only the largest and most luxurious of the civilian Luxury Liner has a rating of ten for the merchentile facility and will not be selling weapons.

    War Propulsion and Power systems
    Civilian vessels have a lower warp speed than that of starships and have less time for the maximum warp speeds. Luxury vessels are build for luxury and not for speed.
    These vessels have plenty of power to power the luxury systems.

    Tactical Systems
    Defensive weapons are low rated phaser banks for the next generation.
    Luxury vessels have no torpedo launchers or missile weapons of any kind.

    Defensive Systems
    Most Civilian vessels have shields in the lower range and are generally not raised except for that of a testing or in the case of a ion or plasma storm.

    Autodestruct systems are not installed in civilian starships as civilians do not blow themselves up as a matter of principle.

    Hanger bays
    Luxury liners have large shuttle bays capable of handling size three and smaller ships and shuttles. Most ships carry cargo of some sort from one place or another and large shuttle bays help in loading cargo.

  2. #2
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    A nice collection of construction rules.
    They are well thought out, putting quite some limitations to show the difference between military ships and civilian ones.

  3. #3
    Thanks, Captain.

    This is the first Version of the Luxury vessels constructed for this version of a Star Trek / Battlestar Galactica. It is a story that Dave, Jewel (who's completely recovered from her car accident) and I came up.

    Premise: An alien fleet atacks the Federation, Beta and alpha Quadrant and decimates the Federation and allied Species. The only surviving ships are a pair of Klingon Birds-of-Prey, a Valdor-class Warbird and a Lone Federation (to yet be decided on) and refugees in all that could be scrounged up a fleet of civilian vessels Cargo, Luxury, and what ever to be decided on. the Aliens who destroyed the FEderation are hot on their heels (Just like Galactica).

    The only problem we have so far is where are we going and why. That is what we will be working on for a while. The Story is layed out as a ten episode pattern after what would be a Quad Episode kick off linked to each other so closely that it is mind blowing. This is going to be the biggest adventure series we have ever done.

    A single ship so far a conversion of the Whorfin-class Transport. Although it is modernized for the Next Generation Era this version is not exactly the same ship. Although this vessel is a look alike at best carring about the same amount of crew and passengers. I will be making at least several from scratch later on but for a test this Modified Whorfin-class Luxury Transport Vessel worked well enough.

    We fighure on at least thirty ships so far. Later more ships can be added to the fleet when needed.

    Modified Whorfin-class Luxury Transport Vessel
    Class and Type: Whorfin-class Luxury Transport
    Commissioning Date: 2350

    HULL SYSTEMS
    Size: 4
    Length: 127.1 meters
    Beam: 37.66 meters
    Height: 22.33 meters
    Decks: 6
    Mass: 129,300 metric tons
    SUs Available: 1,100
    SUs Used: 872

    Hull Outer <12>
    Hull Inner <12>
    Resistance Outer Hull: 4 <3>
    Resistance Inner Hull: 4 <3>

    Structural Integrity Field [1 Power/10 Protection/round]
    Main: Class 2 (Protection 50/80) <19>
    Backup: Class 2 (Protection 25) <10>
    Backup: Class 2 (Protection 25) <10>

    PERSONNEL SYSTEMS
    Class/Passengers/Evac: 22/265/2,950
    Crew Quarters
    Spartan: 60 <3>
    Basic: 140 <14>
    Expanded: 30 <6>
    Luxury: 7 <7>

    Environmental Systems
    Basic Life Support [10 Power/round] <16>
    Reserve Life Support [5 power/round] <8>
    Emergency Life Support (24 emergency shelters) <8>
    Gravity [2 Power/round] <4>
    Consumable: 3 months’ worth <1>

    Food Replicator [4 power/round] <2>
    Industrial Replicators: network of small replicators [2 Power/round] <4>
    Medical Facilities: 6 (+1) [6 Power/round] <30>
    Recreation Facilities: 7 (Luxury Ratings) [10 Power/round] <58>
    Merchentile Facility: 2 [4 Power/round] <16>
    Botanical Garden rating 1 (66 m x 50 m x10 m) [1 power/round] <1>

    Personnel Transport: Turbolift, Jefferies Tubes [2 Power/round] <12>
    Fire Suppression System [1 Power/round when active] <4>

    Cargo Holds: 30,000 cubic meters <1>
    Locations: eight locations throughout ship
    Escape Pods <5>
    Number: 80
    Capacity: 8 person per pod

    PROPULSION SYSTEMS
    Warp drive Nacelles: Type 5E6 <78>
    Speed: 5.0/9.0/9.6 [1 power/.2 warp speed]
    PIS: Type E (8 hours of Maximum warp) <10>
    Impulse Engine Type: Class 3 (.5c/.7c) [5/7 Power/round] <15>
    Location: Aft
    Reaction Control System (.025c) [2 Power/round when in use] <4>

    POWER SYSTEMS
    Warp Engine Type: Class 6/K (generates 300 Power/round) <70>
    Location: Engineering
    Impulse Engine[s]:1 Class (generates 24 Power/engine/round)
    Auxiliary Power: 2 reactors (generates 5 power/reactor/round) <6>
    Emergency Power: Type D (generates 40 power/round) <40>
    EPS: Standard Power flow, +80 Power transfer/round <28>
    Standard Usable Power: 268

    OPERATIONS SYSTEM
    Bridge: Saucer section dorsal <20>

    Computers Core:[5 Power/round] <8>
    ODN <12>

    Navigational Deflector [5 Power/round] <16>
    Range: 8/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location: Forward Ventral

    Sensor Systems
    Long-range Sensors [5 Power/round] <22>
    Range Package: Class 3 (Accuracy 3/4/7/10)
    High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0)
    Low Resolution: 13 Light-Years (1/1.1-3.5/3.6-9.0/9.1-13.0)
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard
    Coverage: Standard

    Lateral Sensor [5 Power/round] <10>
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard
    Coverage: Standard

    Navigational Sensor [5 Power/round] <10>
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard
    Sensors Skill: 2

    Flight Control Systems
    Autopilot: Shipboard systems (flight Control) 2, Coordination 1 [2 Power/round in use] <4>

    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backup: two <0>

    Inertial Damping Field
    Main <16>
    Strength: 9[3 Power/round}
    Number: 2
    Backup <4>
    Strength: 7 [2 Power/round]
    Number: 2
    Attitude control [1 power/round] <1>

    Communications Systems
    Type: Class 6 [2 Power/round] <12>
    Strength: 6
    Security: -2
    Emergency Communications: [1 Power/round] <1>

    Tractor Beams
    Emitter: Class Alpha [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: Forward Ventral

    Emitter: Class Alpha [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: aft Ventral

    Transporters
    Type: Personnel [5 Power/use] <26>
    Pads: 4
    Emitter/Receiver Array: Personnel Type 6 (40,000 km range)
    Energizing/Transition coils: Class E (Strength 5)
    Number and Location: one forward, two aft

    Type: Emergancy [4 Power/use] <39>
    Pads: 22
    Emitter/Receiver Array: Emrgancy Type 2 (10,000 km range)
    Energizing/Transition coils: Class E (Strength 5)
    Number and Location: one forward, two aft

    Type: Cargo [4 Power/use] <20>
    Pads: 400 kg
    Emitter/Receiver Array: Cargo Type 3 (25,000 km range)
    Energizing/Transition Coils: Class E (Strength 5)
    Number and location: One each in two largest cargo bays

    Security Systems Rating: <3>
    Anti-Intruder System: Yes [1 Power/round] <4>
    Internal Force Fields [1 Power/3 Strength] <4>
    Science Systems Rating 1 (+0) [1 Power/round] <9>
    Specialized Systems: none
    Laboratories: none

    TACTICAL SYSTEMS
    Forward Phaser array <7>
    Type: V
    Damage: 100 [10 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: forward
    Firing Arc: 180 degrees
    Firing Modes: Standard, Continuous, Pulse, wide-beam

    Forward Phaser array <7>
    Type: V
    Damage: 100 [10 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: forward
    Firing Arc: 180 degrees
    Firing Modes: Standard, Continuous, Pulse, wide-beam

    TA/T/TS: Class Alpha [0 Power/round] <6>
    Strength: 7
    Bonus: +0
    Weapon Skill: 2

    Shields (Forward, Aft, Port, Starboard)<20 (x 4 = 100)>
    Shield Generator: Class 2 (Protection 400) [40 Power/shield/round]
    Shield grid: Type A (25% increase to 500 Protection)
    Subspace Field Distortion Amplifiers: Class gamma (Threshold 133)
    Recharging System: Class 1 (45 seconds)
    Backup Shield Generators: 4 (1 per shield) <1>

    AUXILIARY SPACECRAFT SYSTEM
    Hanger Deck(s): none

    Description notes:
    Fleet Data: Originally developed by Starfleet for as a diplomatic courier and personnel carrier, the Whorfin-class Transport has since been released to the civilian population for general use. Thousands of the vessels have been built. The ship consists of a forward module of "rounded wedge" shape, a rectangular Engineering hull, and a shaft conecting the two. Nacelle pylon just jut straight to port and starboard from the aft ventrure end of the Engineering hull.

    In the mid 24th Century an Industrilalist refited and modified this class and created a fleet of luxury transports capable providing a smooth trip to and from one place to another. The ships are mainly maned with the cream of civilian crews. Although the crews and passengers are small in compliments the modified Wholfin-class has additions in to the systems as a luxury vessel.
    Last edited by Omega1967; 10-17-2006 at 09:16 AM.

  4. #4
    Join Date
    Feb 2001
    Location
    11S MS 9888 1055
    Posts
    3,221
    Great ship. Would like to see more . . . like a steller fishing trawler of some sort. (maybe trawling for special elements that can only be resources from deep space (away from planets).

    As for the scenario . . . have that force come from the Canis major dwarf . Maybe a super empire, which has already conquered that entire galaxy, and are within a millenium or two of depleting their resources . . . so they are being proactive and remove life-forms that they believe to be inferior (maybe say sparing the sheliak due to structural similarities) to make room for an expansion area for them.

    DeviantArt Slacker MAL Support US Servicemembers
    "The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." Sloan, Section Thirty-One

  5. #5
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    I'm not sure about the premise of your series, if any alien race shows up to decimate everything in their path, destroying hundreds of worlds, killing Billions of people, a ragtag fleet of some thirty ships will pose no threat at all to them.
    And they have nowhere to run and nowhere to hide.

    IMHO you shuldn't try to duplicate the BSG storyline in trek - the scale is simply to big. Destroying twelve colonies contained in one solar system in a good planned concerted attack is one thing. Doing the same to the Federation and it's allies, and probably their enemys too, requires uninmaginable resources and probably godlike powers.
    You could use Coda or Icon as Basic for a BSG RPG though.
    Just my two cents...

    But getting back to your rules on commercial ships have you done so far any rules for a container transport?

  6. #6
    As for the Galactica story I think your right the adventure is getting a little more complicated than Dave and I can arrange and a villian for the story would have to be a little more than a space power extra dimentional.

    Great ship. Would like to see more . . . like a steller fishing trawler of some sort. (maybe trawling for special elements that can only be resources from deep space (away from planets).
    How about a ship that collects something from the boundry of space and the Atmosphere of a planet... or a polution collector of somesort. How about a collector ship to collect dust or gas or gasses from a Jovian gas gaint for use in starship propulsion engines.

    But getting back to your rules on commercial ships have you done so far any rules for a container transport?
    I'll spend some time this week when I have it to work something up. something like small, medium, and Large... extra large costs extra. bad joke.

  7. #7
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    How about a collector ship to collect dust or gas or gasses from a Jovian gas gaint for use in starship propulsion engines
    An atmosphere skimmer, nice idea.
    Skimming could be done by specialised tractor beams.
    Or it could be done "manually" with a skimming bay as in traveller, requiring the ship to get closer to the planet, there by raising the danger of being damaged.

  8. #8
    Here is the Container Ship. It looks a little like the Original Battlestar Galactica's "Colonial Movers" starship. It has Six Containers.

    Civilian Container Ship
    Class and Type: Delta-class Container Ship
    Commissioning Date: 2347

    HULL SYSTEMS
    Size: 5
    Length: 200 meters
    Beam: 60 meters
    Height: 42 meters
    Decks: 8
    Mass: 275,000 metric tons
    SU’s Available: 1100
    SU’s Used: 1002

    Hull Outer <15>
    Hull Inner <15>
    Resistance Outer Hull: 4 <3>
    Resistance Inner Hull: 4 <3>

    Structural Integrity Field [1 Power/10Protection/round]
    Main: Class 2 (Protection 50/80) <20>
    Backup: Class 2 (Protection 25) <10>
    Backup: Class 2 (Protection 25) <10>

    PERSONNEL SYSTEMS
    Class/Passengers/Evac: 100/50/1,500
    Crew Quarters
    Spartan: 53 <2>
    Basic: 53 <6>
    Expanded: 18 <4>
    Luxury: 18 <18>
    Unusual: 9 <9>

    Environmental Systems
    Basic Life Support [9 Power/round] <20>
    Reserve Life Support [5 power/round] <10>
    Emergency Life Support (30 emergency shelters) <10>
    Gravity [3 Power/round] <5>
    Consumable: 1 year’s worth <5>
    Food Replicators [5 Power/round] <5>
    Industrial Replicators Type: Network of small replicators [2 Power/round] <5>
    Medical Facilities: (+3) [3 Power/round] <15>
    Recreation Facilities: 3 [6 Power/round] <24>
    Personnel Transport: Turbolift, Jefferies Tubes [2 Power/round] <15>
    Fire Suppression System [1 Power/round when active] <5>
    Cargo Holds: 30,000 cubic meters <1>
    Locations: a mid ship and the lower decks. (Can hold six cargo containers, three forward & three aft)*
    Escape Pods <2>
    Number: 40
    Capacity: 4 person per pod

    PROPULSION SYSTEMS
    Warp drive Nacelles: Type 5D <70>
    Speed: 5.0/8.4/9.0 [1 power/.2 warp speed]
    PIS: Type A (4 hours of Maximum warp) <2>
    Special Configuration: Embedded Nacelles <20>
    Impulse Engine Type: 1 Class 2(.5c/.5c) [5/5 Power/round] <10>
    Location: Engineering aft section
    Reaction Control System (.025c) [2 Power/round when in use] <5>

    POWER SYSTEMS
    Warp Engine Type: Class 3/E (generates 150 Power/round) <40>
    Location: Engineering section
    Impulse Engine[s]: 1 class 2 (generates 16 Power/engine/round)
    Auxiliary Power: 3 reactors (generates 5 Power/reactor/round) <9>
    Emergency Power: Type A (generates 25 Power/round) <25>
    EPS: Standard Power flow, +50 Power transfer/round <30>
    Standard Usable Power:

    OPERATIONS SYSTEM
    Bridge: dorsal <25>

    Computers
    Core 1: [5 Power/round] <10>
    Core 2: [5 Power/round] <10>
    ODN <15>

    Navigational Deflector [5 Power/round] <20>
    Range:10/20,000/50,000/150,000
    Accuracy:5/6/8/11
    Location: Forward Ventral

    Sensor Systems
    Long-range Sensors [5 Power/round] <22>
    Range Package: Class 3 (Accuracy 3/4/7/10)
    High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0)
    Low Resolution: 13 Light-Years (1/1.1-3.5/3.6-9.0/9.1-13.0)
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard
    Coverage: Standard

    Lateral Sensor [5 Power/round] <10>
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard
    Coverage: Standard

    Navigational Sensor [5 Power/round] <10>
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard
    Sensors Skill: 2

    Flight Control Systems
    Autopilot: Shipboard systems (flight Control) 2, Coordination 1 [2 Power/round in use] <4>

    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backup: two <0>

    Inertial Damping Field
    Main <40>
    Strength: 9 [3 Power/round]
    Number: 4
    Backup <10>
    Strength: 5 [2 Power/round]
    Number: 4
    Attitude control [1 power/round] <2>

    Communications Systems
    Type: Class 6 [2 Power/round] <12>
    Strength: 6
    Security: -2
    Emergency Communications: [1 Power/round] <1>

    Tractor Beams
    Emitter: Class Delta [3 Power/1 Strength used/round] <12>
    Accuracy: 4/5/7/10
    Location: Dorsal Forward
    Emitter: Class Delta [3 Power/1 Strength used/round] <12>
    Accuracy: 4/5/7/10
    Location: Dorsal Aft
    Emitter: Class Delta [3 Power/1 Strength used/round] <12>
    Accuracy: 4/5/7/10
    Location: Ventral Forward
    Emitter: Class Delta [3 Power/1 Strength used/round] <12>
    Accuracy: 4/5/7/10
    Location: Ventral Aft
    Emitter: Class Alpha [3 power/1 Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: Shuttle bay

    Transporters
    Type: Personnel [5 Power/use] <26>
    Pads: 4
    Emitter/Receiver Array: Personnel Type 6 (40,000 km range)
    Energizing/Transition coils: Class E (Strength 5)
    Number and Location: one forward, two aft

    Type: Emergency [4 Power/use] <39>
    Pads: 22
    Emitter/Receiver Array: Emergency Type 2 (10,000 km range)
    Energizing/Transition coils: Class E (Strength 5)
    Number and Location: one forward, two aft

    Type: Cargo [4 Power/use] <20>
    Pads: 400 kg
    Emitter/Receiver Array: Cargo Type 3 (25,000 km range)
    Energizing/Transition Coils: Class E (Strength 5)
    Number and location: One each in two largest cargo bays

    Security Systems Rating: 1 <4>
    Anti-Intruder System: Yes [1 Power/round of use] <5>
    Internal Force Fields [1 Power/3 Strength] <5>
    Science Systems Rating 1 (+0) [1 Power/round] <10>
    Specialized Systems: None
    Laboratories: 4 <2>

    TACTICAL SYSTEMS
    Forward Port Phaser array <7>
    Type: V
    Damage: 100 [10 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: forward Port
    Firing Arc: 180 degrees
    Firing Modes: Standard, Continuous, Pulse, wide-beam

    Forward Starboard Phaser array <7>
    Type: V
    Damage: 100 [10 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: forward starboard
    Firing Arc: 180 degrees
    Firing Modes: Standard, Continuous, Pulse, wide-beam

    Aft Dorsal Phaser array <7>
    Type: V
    Damage: 100 [10 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: Aft Dorsal
    Firing Arc: 180 degrees
    Firing Modes: Standard, Continuous, Pulse, wide-beam

    Aft Ventral Phaser array <7>
    Type: V
    Damage: 100 [10 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: Aft Ventral
    Firing Arc: 180 degrees
    Firing Modes: Standard, Continuous, Pulse, wide-beam

    TA/T/TS: Class Alpha [0 Power/round] <6>
    Strength: 7
    Bonus: +0
    Weapon Skill: 2

    Shields (Forward, Aft, Port, Starboard) <29 (x 4 = 116)>
    Shield Generator: Class 2 (Protection 400) [40 Power/shield/round]
    Shield grid: Type A (25% increase to 500 Protection)
    Subspace Field Distortion Amplifiers: Class gamma (Threshold 133)
    Recharging System: Class 1 (45 seconds)
    Backup Shield Generators: 4 (1 per shield) <1>

    AUXILIARY SPACECRAFT SYSTEM
    Shuttlebay(s): Capacity for 6 size worth of ships <12>
    Standard Compliment: 1 shuttle, 2 Shuttlepods
    Location(s): aft

    Description notes:
    Fleet Data: The Delta-class Container Ship is used for the transport of secured cargo containers that on the exterior of the ship. Carrying Six Cargo container the Delta Class carries three on the Dorsal two up forward side by side (cargo container distance between them) and two back aft and Ventral Three more containers one forward and two aft side by side (cargo container distance between them).

    The containers are attached to the hull much like the saucer connection systems for the Federation starships. The containers are reasonability secured to the hull even at high warp. The attack from a marauding vessel can nock the container loose.

    Manual hatches can be opened into the holds from the airlocks that match the containers.

    * See Next posting.

  9. #9
    COMMERCIAL CARGO CONTIANER
    HULL SYSTEMS
    Size: 3
    Length: 82 meters
    Beam: 20 meters
    Height: 20 meters
    Decks: 4
    Mass: 20,000 metric tons
    SU’s Available: 200
    SU’s Used: 154

    Hull Outer <9>
    Hull Inner <9>
    Resistance Outer Hull: 2 <0>
    Resistance Inner Hull: 2 <0>

    Structural Integrity Field [1 Power/10 Protection/round]
    Main: Class 1 (Protection 40/60) <15>
    Backup: Class 1 (Protection 8) <8>
    Backup: Class 1 (Protection 8) <8>
    Specialized Hull: Planet fall Capability, Atmospheric Capability <6>

    Environmental Systems
    Consumable: 1 year’s worth <3>
    Fire Suppression System [1 Power/round when active] <3>
    Cargo Holds: 25,000 cubic meters
    Locations: One hold

    POWER SYSTEMS
    Fusion Reactor 4 reactors (generates 20 Power/round) <12>
    Location: Engineering section
    Auxiliary Power: 1 reactors (generates 5 power/reactor/round) <3>
    Emergency Power: Type a (generates 25 Power/round) <25>
    EPS: Standard Power flow +20 Power transfer/round <17>
    Standard Usable Power: 20

    OPERATIONS SYSTEM
    COMPUTERS Core 1: [5 Power/round] <6>
    ODN <15>

    INERTIAL DAMPING FIELD
    Main <6>
    Strength: 8 [3 Power/round]
    Number: 2
    Backup <3>
    Strength: 5 [2 Power/round]
    Number: 2
    Attitude control [1 Power/round] <1>
    Security Systems Rating: 1 <4>

    DESCRIPTION AND NOTES
    Fleet Data: Prolific throughout the Federation these containers are little more than a box with none of the main stay of a ship. The Cargo container attaches to the hull of the cargo ship becoming one with the ship yet has it’s one systems.

    All sorts of cargo can be loaded as long as they don’t need any support systems. The cargo that needs storage-controlled atmospheres is required to have a Life Support System [5 Power/round] using 12 Su’s in the addition of the normal systems. The Container can be used for life forms they have to be placed into Cryogenic suspension systems. With a cryo system the fusion reactor has to be increased to a level where a sustained fuel. (The Fusion reactor is created using the Auxiliary power reactors not counting the reactors.)

    Size and shape can vary but generally all match this template.

  10. #10
    See Bellow Butten glitch on my computer.
    Last edited by Omega1967; 10-21-2006 at 04:39 AM.

  11. #11
    Here's a ship that l thought up while watchin Posiden (the 70's version).

    Luxury Cruiser Ship
    Class and Type: Princess-Class Cruiser Liner
    Commissioning Date: 2330

    HULL SYSTEMS
    Size: 10
    Length: 850 meters
    Beam: 750 meters
    Height: 350 meters
    Decks: 70
    Mass: 7,000,000 metric tons
    SU’s Available: 3750
    SU’s Used: 2344

    Hull Outer <30>
    Hull Inner <30>
    Resistance Outer Hull: 4 <3>
    Resistance Inner Hull: 4 <3>

    Structural Integrity Field [1 Power/10Protection/round]
    Main: Class 3 (Protection 60/90) <28>
    Backup 1: Class 3 (Protection 30) <14>
    Backup 2: Class 3 (Protection 30) <14>

    PERSONNEL SYSTEMS
    Class/Passengers/Evac: 350/2500/50,000
    Crew Quarters
    Spartan: 105 <6>
    Basic: 850 <85>
    Expanded: 600 <120>
    Luxury: 170 <170>
    Unusual: 85 <85>

    Environmental Systems
    Basic Life Support [14 Power/round] <40>
    Reserve Life Support [7 power/round] <20>
    Emergency Life Support (60 emergency shelters) <20>
    Gravity [5 Power/round] <10>
    Consumable: 1 years’ worth <10>
    Food Replicators [10 Power/round] <10>
    Industrial Replicators Type: Network of small replicators [2 Power/round] <10>
    Medical Facilities: 8 (+2) [8 Power/round] <40>
    Recreation Facilities: 10 (Luxury Ratings) [20 Power/round] <82>
    Merchentile Facility: 6 [12 Power/round] <48>
    Botanical Garden rating 10 [10 power/round] <10>
    Personnel Transport: Turbolift, Jefferies Tubes [2 Power/round] <10>
    Fire Suppression System [1 Power/round when active] <10>
    Cargo Holds: 130,000 cubic meters <4>
    Locations: 2 Large holds Port & starboard, 6 other locations
    Escape Pods <20>
    Number: 380
    Capacity: 10 person per pod

    PROPULSION SYSTEMS
    Warp drive Nacelles: Type 5 <50>
    Speed: 5.0/6.0/7.0 [1 power/.2 warp speed]
    PIS: Type a (4 hours of Maximum warp) <2>

    Impulse Engine Type: 2 Class 3 (.5c/.7c) [5/7 Power/round] <48>
    Location: Port Engineering section

    Impulse Engine Type: 2 Class 3 (.5c/.7c) [5/7 Power/round] <48>
    Location: Starboard Engineering section
    Reaction Control System (.025c) [2 Power/round when in use] <10>

    POWER SYSTEMS
    Warp Engine Type: Class 3/E (generates 150 Power/round) <40>
    Location: Engineering section
    Impulse Engine[s]: 4class 3 (generates 24 Power/engine/round)
    Auxiliary Power: 4 reactors (generates 5 Power/reactor/round) <12>
    Emergency Power: Type F (generates 50 Power/round) <50>
    EPS: Standard Power flow, +50 Power transfer/round <55>
    Standard Usable Power: 246

    OPERATIONS SYSTEM
    Bridge: Saucer section dorsal <50>

    Computers
    Core 1: [5 Power/round] <20>
    Core 2: [5 Power/round] <20>
    ODN <30>

    Navigational Deflector [5 Power/round] <40>
    Range: 8/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location: Forward Ventral

    Sensor Systems
    Long-range Sensors [5 Power/round] <22>
    Range Package: Class 3 (Accuracy 3/4/7/10)
    High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.5/3.6-5.0)
    Low Resolution: 13 Light-Years (1/1.1-3.5/3.6-9.0/9.1-13.0)
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard
    Coverage: Standard

    Lateral Sensor [5 Power/round] <10>
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard
    Coverage: Standard

    Navigational Sensor [5 Power/round] <10>
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard
    Sensors Skill: 2

    Flight Control Systems
    Autopilot: Shipboard systems (flight Control) 2, Coordination 1 [2 Power/round in use] <4>

    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backup: two <0>

    Inertial Damping Field
    Main <120>
    Strength:[3 Power/round}
    Number: 6
    Backup <30>
    Strength: [2 Power/round]
    Number: 6
    Attitude control [1 power/round] <3>

    Communications Systems
    Type: Class 4 [2 Power/round] <8>
    Strength: 4
    Security: -3 (Class gamma uprating)
    Basic Uprating: Class Beta (+2)
    Emergency Communications: [1 Power/round] <1>

    Tractor Beams
    Emitter: Class Delta [1 Power/3 Strength used/round] <12>
    Accuracy: 4/5/7/10
    Location: Aft ventral
    Emitter: Class Alpha [1 power/3 Strength used/round] <3 (x2=6)>
    Accuracy: 5/6/8/11
    Location: Shuttlebays

    Transporters
    Type: Personnel [5 Power/use] <90>
    Pads: 4
    Emitter/Receiver Array: Personnel Type 6 (40,000 km range)
    Energizing/Transition coils: Class E (Strength 5)
    Number and Location: 10

    Type: Emergancy [4 Power/use] <104>
    Pads: 22
    Emitter/Receiver Array: Emrgancy Type 2 (10,000 km range)
    Energizing/Transition coils: Class E (Strength 5)
    Number and Location: 8

    Type: Cargo [4 Power/use] <14>
    Pads: 400 kg
    Emitter/Receiver Array: Cargo Type 3 (25,000 km range)
    Energizing/Transition Coils: Class E (Strength 5)
    Number and location: two largest cargo bays

    Security Systems Rating: 1 <4>
    Anti-Intruder System: Yes [1 Power/round] <10>
    Internal Force Fields [1 Power/3 Strength] <10>
    Science Systems Rating 1 (+0) [1 Power/round] <15>
    Specialized Systems: none
    Laboratories: 10 <2>

    TACTICAL SYSTEMS
    Forward Phaser array <7>
    Type: V
    Damage: 100 [10 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: forward Dorsal
    Firing Arc: 180 degrees
    Firing Modes: Standard, Continuous, Pulse, wide-beam

    Forward Phaser array <7>
    Type: V
    Damage: 100 [10 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: forward Ventral
    Firing Arc: 180 degrees
    Firing Modes: Standard, Continuous, Pulse, wide-beam

    Aft Phaser array <7>
    Type: V
    Damage: 100 [10 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: Aft Dorsal
    Firing Arc: 180 degrees
    Firing Modes: Standard, Continuous, Pulse, wide-beam

    Aft Phaser array <7>
    Type: V
    Damage: 100 [10 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: Aft Ventral
    Firing Arc: 180 degrees
    Firing Modes: Standard, Continuous, Pulse, wide-beam

    TA/T/TS: Class Alpha [0 Power/round] <6>
    Strength: 7
    Bonus: +0
    Weapon Skill: 2

    Shields (Forward, Aft, Port, Starboard) <58 (x 4 = 234)>
    Shield Generator: Class 2 (Protection 350) [1 Power/10 shield/round]
    Shield grid: Type B (33% increase to Protection 465)
    Subspace Field Distortion Amplifiers: Class Gamma (Threshold 116)
    Recharging System: Class 1 (45 seconds)
    Backup Shield Generators: 4 (1 per shield) <10>

    AUXILIARY SPACECRAFT SYSTEM
    Shuttlebay(s): Capacity for size 100 worth of ships <200>
    Standard Compliment: No specific composition
    Location(s): aft
    Captain’s Yatch: yes <10>

    Description notes:
    Fleet Data: This vessel dwarf’s a Galaxy-class Explorer yet this vessel is build to travel carrying passengers for a short duration with the luxury of nobility. The commercial value of merchandise and cargo is that equal to the gross monetary value produced by some colonies.

  12. #12
    I was planning to have a nice romantic friday evening with Jewel till I realized that she is off to see her mother in Seattle. Bummer. So home alone on a friday night with the TV and have time to kill. I worked on the ships. As you can see they are nice looking and ranging in sizes. each with their own uses and available need for as story.

    Here's a Deuterium collector/Trawler and the Spacedock Tech to operate the collection systems.

    Trawler -- Salmon-class
    Class and Type: Salmon-class Deuterium Collector ship
    Commissioning Date: 2358

    HULL SYSTEMS
    Size: 3
    Length: 90.1 meters
    Beam: 24.66 meters
    Height: 19.33 meters
    Decks: 4
    Mass: 55,300 metric tons
    SU’s Available: 650
    SU’s Used: 581

    Hull Outer <9>
    Hull Inner <9>
    Resistance Outer Hull: 2 <0>
    Resistance Inner Hull: 2 <0>

    Structural Integrity Field [1 Power/10 Protection/round]
    Main: Class 2 (Protection 50/80) <18>
    Backup: Class 2 (Protection 25) <9>
    Backup: Class 2 (Protection 25) <9>
    Atmospheric Capability, Planetfall Capability <6>

    PERSONNEL SYSTEMS
    Class/Passengers/Evac: 30/5/255
    Crew Quarters
    Basic: 30 <3>

    Environmental Systems
    Basic Life Support [7 Power/round] <12>
    Reserve Life Support [5 power/round] <6>
    Emergency Life Support (18 emergency shelters) <6>
    Gravity [2 Power/round] <3>
    Consumable: 1 month’s worth <3>
    Food Replicator [4 power/round] <3>
    Industrial Replicators: network of small replicators [2 Power/round] <3>
    Medical Facilities: 2 (+0) [2 Power/round] <10>
    Recreation Facilities: 1 [2 Power/round] <8>
    Personnel Transport: Turbolift, Jefferies Tubes [2 Power/round] <9>
    Fire Suppression System [1 Power/round when active] <3>
    Cargo Holds: 24,000 cubic meters <1>
    Locations: four collection tanks (5,000 Cubic meters each) locatated throughout ship, one standard cargo bay lower amid ship
    Escape Pods <1>
    Number: 10
    Capacity: 4 person per pod

    PROPULSION SYSTEMS
    Warp drive Nacelles: Type 4 <25>
    Speed: 4.0/6.0/7.0 [1 power/.2 warp speed]
    PIS: Type A (1 hours of Maximum warp) <2>
    Impulse Engine Type: Class 2 (.5c/.5c) [5/5 Power/round] <10>
    Location: Aft
    Reaction Control System (.025c) [2 Power/round when in use] <3>

    POWER SYSTEMS
    Warp Engine Type: Class 6/K (generates 300 Power/round) <70>
    Location: Engineering
    Impulse Engine[s]:1 Class 2 (generates 24 Power/engine/round)
    Auxiliary Power: 2 reactors (generates 5 power/reactor/round) <6>
    Emergency Power: Type A (generates 25 power/round) <25>
    EPS: Standard Power flow, +40 Power transfer/round <19>
    Standard Usable Power: 268

    OPERATIONS SYSTEM
    Bridge: Saucer section dorsal <15>

    Computers Core:[5 Power/round] <6>
    ODN <9>

    Navigational Deflector [5 Power/round] <12>
    Range: 8/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location: Forward Ventral

    Sensor Systems
    Long-range Sensors [5 Power/round] <10>
    Range Package: Type 1 (Accuracy 3/4/7/10)
    High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.0/3.1-4.0)
    Low Resolution: 13 Light-Years (1/1.1-3.0/3.1-7.0/7.1-10)
    Strength Package: Class 3 (Strength 3)
    Gain Package: Standard
    Coverage: Standard

    Lateral Sensor [5 Power/round] <6>
    Strength Package: Class 3 (Strength 3)
    Gain Package: Standard
    Coverage: Standard

    Navigational Sensor [5 Power/round] <6>
    Strength Package: Class 3 (Strength 3)
    Gain Package: Standard
    Sensors Skill: 2

    Flight Control Systems
    Autopilot: Shipboard systems (flight Control) 2, Coordination 1 [2 Power/round in use] <4>

    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backup: two <0>

    Inertial Damping Field
    Main <16>
    Strength: 5 [3 Power/round}
    Number: 2
    Backup <4>
    Strength: 2 [2 Power/round]
    Number: 2
    Attitude control [1 power/round] <1>

    Communications Systems
    Type: Class 3 [2 Power/round] <6>
    Strength: 3
    Security: -1
    Emergency Communications: [1 Power/round] <1>

    Tractor Beams
    Emitter: Class Alpha [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: Forward Ventral

    Emitter: Class Alpha [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: aft Ventral

    Specialized Tractor Beams
    Four Gas collector Tractor Beam Emitter: Class Delta [5 Power/Strength used/round] <15 (x 4 = 60)>
    Accuracy: 4/5/7/10
    Location: Ventral two port two starboard

    Transporters
    Type: Personnel [5 Power/use] <13>
    Pads: 4
    Emitter/Receiver Array: Personnel Type 6 (40,000 km range)
    Energizing/Transition coils: Class E (Strength 5)
    Number and Location: one forward

    Type: Cargo [4 Power/use] <10>
    Pads: 400 kg
    Emitter/Receiver Array: Cargo Type 3 (25,000 km range)
    Energizing/Transition Coils: Class E (Strength 5)
    Number and location: One largest cargo bays

    Security Systems Rating: 1 <4>
    Anti-Intruder System: Yes [1 Power/round] <3>
    Internal Force Fields [1 Power/3 Strength] <3>
    Science Systems Rating 1 (+0) [1 Power/round] <8>
    Specialized Systems: none
    Laboratories: 2 <2>

    TACTICAL SYSTEMS
    Forward Phaser array <7>
    Type: IV
    Damage: 80 [8 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: forward
    Firing Arc: 180 degrees
    Firing Modes: Standard, Continuous, Pulse, wide-beam

    Forward Phaser array <7>
    Type: V
    Damage: 80 [8 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: forward
    Firing Arc: 180 degrees
    Firing Modes: Standard, Continuous, Pulse, wide-beam

    TA/T/TS: Class Alpha [0 Power/round] <6>
    Strength: 7
    Bonus: +0
    Weapon Skill: 2

    Shields (Forward, Aft, Port, Starboard)<16 (x 4 = 64)>
    Shield Generator: Class 2 (Protection 300) [30 Power/shield/round]
    Shield grid: Type A (25% increase to 375 Protection)
    Subspace Field Distortion Amplifiers: Class Beta (Threshold 1003)
    Recharging System: Class 1 (45 seconds)
    Backup Shield Generators: 4 (1 per shield) <1>

    AUXILIARY SPACECRAFT SYSTEM
    Hanger Deck(s): none

    Description notes:
    Fleet Data: Designed to collect gasses in gas giant. Methane and Deuterium gasses are collected for the uses in the starship systems. The Methane is sold to commercial vessels at local stations. The Deuterium is also sold as fuel for the warp and impulse engines.

    With the Specialize Emitter within fourteen days this vessel collects a full tank of Dueterium from any gas giant or nebula.



    Specialized Tractor Beams
    Gas collector Tractor beams

    SU’s: Cost +3
    Power: +2
    Gas collector Tractor beams are mostly looking like large trawling nets attached to the sides of the vessel. The emitters are adjusted to bring in any kind of materials by adjusting the residence to attract one atom and not another. The Emitters attract .25 Cubic meter of compressed gas for storage every 1 Minute. A tank of 33,000 cubic meters would take over 91 days to fill with a single emitter. Multiple Emitters will increase the collection operation.
    The simple repair time is three days for a small damage to a single Tractor Beam Emitter. An overhaul to the emitters take two weeks per emitter.
    Nice idea for Specialized Tractor beams to collect material from an atmosphere or Nebula. Bussard collectors would have done the same but the Specialized emitters are adjustable and far more efficant the the Bussard collectors could be. Credit to Captain Otto
    Last edited by Omega1967; 10-21-2006 at 05:01 AM.

  13. #13
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    Nice ship Omega1967, but i have a few questions as it has only a months worth of consumables the ships range is quite limited (for warp travel) on the other hand if a trawler starts skimming a Jovian Giant and a nearby planet with a market is nearby it probably will never need the Warp drive again.
    Doi asume correctly the ship has the warpdrire only for relocation purposes or did you envision the trawler to make a voyage each time?

  14. #14
    Two things here.

    As for the Consumables if the ship does not have to travel very far such as across the system of a couple of light years out for the system the consumables are adiquite. If wanted a larger consumable load can be put into the ship. I think at a max of four months to cause a Limiting range effect.

    Specialized Tractor Beams
    Gas collector Tractor beams
    SU’s: Cost +3
    Power: +2
    Gas collector Tractor beams are mostly looking like large trawling nets attached to the sides of the vessel. The emitters are adjusted to bring in any kind of materials by adjusting the residence to attract one atom and not another. The Emitters attract .25 Cubic meter of compressed gas for storage every 1 Minute. A tank of 33,000 cubic meters would take over 91 days to fill with a single emitter. Multiple Emitters will increase the collection operation.
    The simple repair time is three days for a small damage to a single Tractor Beam Emitter. An overhaul to the emitters take two weeks per emitter.
    Nice idea for Specialized Tractor beams to collect material from an atmosphere or Nebula. Bussard collectors would have done the same but the Specialized emitters are adjustable and far more efficant the the Bussard collectors could be. Credit to Captain Otto
    Addendum to the Specialized Tractor Beams.

    Rate of Gas collection per type of emitter
    Delta-class .25 cubic meters per minute per emitter
    Gamma-class .125 cubic meters per minute per emitter
    Beta-class .0625 cubic meters per minute per emitter
    Alpha-class .03125 cubic meters per minute per emitter

    Personnal note: scratch paper with note about emitter collection got set aside here is the rst of the above note.

    A single Class Alpha Emitter would take over two years to fill a cargo hold of 33,000 cubic meters. Four Class Alpha Emitters would take six months. Where as a single Delta-class could easily fill the same tank in three months, and four emitters could in just under 23 days.

    So the type of emitter class and size would matter on the size of the ship the tank it needs to fill. The larger the ship, the larger tank, the larger the emitter.

    Note: In Space away from a Nebula or Gas Giant where standard matter is a few particles per square centimeter, the emitters are nearly useless and would take centuries to collect enough gasses to sell.

    Once the tractor beam emitters have been converted over to or are already gas collection emitters they cannot be used for toeing another ship. Conversion takes a minim of three days to convert over.

    If held in a tractor beam the collection emitters become useless.

    When reversed these collection emitters can blow (or dump) its entire load of gas creating a small nebula if stationary blinding another ship, at speed a long trail of gas.

    Gaseous Deuterium can be ignited by energy weapons causing sever damage.

    If you don’t know how much gas has been collected use two ten sided dice to arrange a percentage of gas collected. Using the percentage to determine the amount of gas the explosion can be determined by knowing one cubic meter of deuterium gas causes 1.25 SU’s worth of damage to the ship.

    These tractor beams are installed on craft size four or smaller as it takes time to collect the gasses.

    Example: a ship with 33,000 cubic meters of gas cargo would causes 41,250 damage with in 1 MU distance of the explosion, dropping by half each MU distance out. The ship would have been vaporized instantaneously.

    A runabout could easilly handle a large spesializesd tractor beam, a shuttle pod a class alpha.
    Last edited by Omega1967; 10-21-2006 at 05:18 PM.

  15. #15
    This was in the process of bein made when I started the Deuterium Collector ship. It is a cost cutting mesure that the Civilians use to build one ship style with multiple functions. The Whale and Salmon-class are virttually the shame ship with small changes.

    Whale-class TUG
    Class and Type: Whale-class Tug/Toeing ship
    Commissioning Date: 2358

    HULL SYSTEMS
    Size: 3
    Length: 90.1 meters
    Beam: 24.66 meters
    Height: 19.33 meters
    Decks: 4
    Mass: 55,300 metric tons
    SU’s Available: 650
    SU’s Used: 623

    Hull Outer <9>
    Hull Inner <9>
    Resistance Outer Hull: 2 <0>
    Resistance Inner Hull: 2 <0>

    Structural Integrity Field [1 Power/10 Protection/round]
    Main: Class 2 (Protection 50/80) <18>
    Backup: Class 2 (Protection 25) <9>
    Backup: Class 2 (Protection 25) <9>

    PERSONNEL SYSTEMS
    Class/Passengers/Evac: 30/5/255
    Crew Quarters
    Basic: 30 <3>

    Environmental Systems
    Basic Life Support [7 Power/round] <12>
    Reserve Life Support [5 power/round] <6>
    Emergency Life Support (18 emergency shelters) <6>
    Gravity [2 Power/round] <3>
    Consumable: 1 month’s worth <3>
    Food Replicator [4 power/round] <3>
    Industrial Replicators: network of small replicators [2 Power/round] <3>
    Medical Facilities: 2 (+0) [2 Power/round] <10>
    Recreation Facilities: 1 [2 Power/round] <8>
    Personnel Transport: Turbolift, Jefferies Tubes [2 Power/round] <9>
    Fire Suppression System [1 Power/round when active] <3>
    Cargo Holds: 24,000 cubic meters <1>
    Locations: located throughout ship lower amid ship
    Escape Pods <1>
    Number: 10
    Capacity: 4 person per pod

    PROPULSION SYSTEMS
    Warp drive Nacelles: Type 4 <25>
    Speed: 4.0/6.0/7.0 [1 power/.2 warp speed]
    PIS: Type A (1 hours of Maximum warp) <2>
    Impulse Engine Type: 6 Class 2 (.5c/.5c) [5/5 Power/round] <10 (x6=60)>
    Location: Aft
    Reaction Control System (.025c) [2 Power/round when in use] <3>

    POWER SYSTEMS
    Warp Engine Type: Class 6/K (generates 300 Power/round) <70>
    Location: Engineering
    Impulse Engine[s]:1 Class 2 (generates 24 Power/engine/round)
    Auxiliary Power: 2 reactors (generates 5 power/reactor/round) <6>
    Emergency Power: Type A (generates 25 power/round) <25>
    EPS: Standard Power flow, +40 Power transfer/round <19>
    Standard Usable Power: 268

    OPERATIONS SYSTEM
    Bridge: Saucer section dorsal <15>

    Computers Core:[5 Power/round] <6>
    ODN <9>

    Navigational Deflector [5 Power/round] <12>
    Range: 8/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location: Forward Ventral

    Sensor Systems
    Long-range Sensors [5 Power/round] <10>
    Range Package: Type 1 (Accuracy 3/4/7/10)
    High Resolution: 5 Light-year (.5/.6-1.0/1.1-3.0/3.1-4.0)
    Low Resolution: 13 Light-Years (1/1.1-3.0/3.1-7.0/7.1-10)
    Strength Package: Class 3 (Strength 3)
    Gain Package: Standard
    Coverage: Standard

    Lateral Sensor [5 Power/round] <6>
    Strength Package: Class 3 (Strength 3)
    Gain Package: Standard
    Coverage: Standard

    Navigational Sensor [5 Power/round] <6>
    Strength Package: Class 3 (Strength 3)
    Gain Package: Standard
    Sensors Skill: 2

    Flight Control Systems
    Autopilot: Shipboard systems (flight Control) 2, Coordination 1 [2 Power/round in use] <4>

    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backup: two <0>

    Inertial Damping Field
    Main <16>
    Strength: 7 [3 Power/round}
    Number: 2
    Backup <4>
    Strength: 5 [2 Power/round]
    Number: 2
    Attitude control [1 power/round] <1>

    Communications Systems
    Type: Class 3 [2 Power/round] <6>
    Strength: 3
    Security: -1
    Emergency Communications: [1 Power/round] <1>

    Tractor Beams
    Emitter: Class Alpha [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: Forward Ventral

    Emitter: Class Alpha [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: aft Ventral

    Four Emitter: Class Delta [5 Power/Strength used/round] <12 (x 4 = 48)>
    Accuracy: 4/5/7/10
    Location: Ventral two port two starboard aft hull

    Transporters
    Type: Personnel [5 Power/use] <13>
    Pads: 4
    Emitter/Receiver Array: Personnel Type 6 (40,000 km range)
    Energizing/Transition coils: Class E (Strength 5)
    Number and Location: one forward

    Type: Cargo [4 Power/use] <10>
    Pads: 400 kg
    Emitter/Receiver Array: Cargo Type 3 (25,000 km range)
    Energizing/Transition Coils: Class E (Strength 5)
    Number and location: One largest cargo bays

    Security Systems Rating: 1 <4>
    Anti-Intruder System: Yes [1 Power/round] <3>
    Internal Force Fields [1 Power/3 Strength] <3>
    Science Systems Rating 1 (+0) [1 Power/round] <8>
    Specialized Systems: none
    Laboratories: 2 <2>

    TACTICAL SYSTEMS
    Forward Phaser array <7>
    Type: IV
    Damage: 80 [8 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: forward
    Firing Arc: 180 degrees
    Firing Modes: Standard, Continuous, Pulse, wide-beam

    Forward Phaser array <7>
    Type: V
    Damage: 80 [8 Power]
    Number of Emitters: 40 (up to 1 shots per round)
    Auto-Phaser Interlock: Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: forward
    Firing Arc: 180 degrees
    Firing Modes: Standard, Continuous, Pulse, wide-beam

    TA/T/TS: Class Alpha [0 Power/round] <6>
    Strength: 7
    Bonus: +0
    Weapon Skill: 2

    Shields (Forward, Aft, Port, Starboard)<16 (x 4 = 64)>
    Shield Generator: Class 2 (Protection 300) [30 Power/shield/round]
    Shield grid: Type A (25% increase to 375 Protection)
    Subspace Field Distortion Amplifiers: Class Beta (Threshold 1003)
    Recharging System: Class 1 (45 seconds)
    Backup Shield Generators: 4 (1 per shield) <1>

    AUXILIARY SPACECRAFT SYSTEM
    Hanger Deck(s): none

    Description notes:
    Fleet Data: Designed to Haul derelict starship and helping maneuver large luxury liners.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •