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Thread: Ships of ST-Armada

  1. #1
    Join Date
    Apr 2000
    Location
    Seattle,WA, U.S.A.
    Posts
    33

    Lightbulb Ships of ST-Armada

    I going to start posting the ships I converted from the infamous (crashes more times than an Ford Explorer with Firestone tires) Star Trek game Aramada.

    My first little jewel is the The Shadow.

    Class and Type: Shadow-class Heavy-cruiser Type I)
    Commissioning Date: 2375
    Lead Engineer: MEC


    Hull Characteristics
    Size: 7(500meters long, 17 decks)
    Resistance: 4
    Structural Points: 140
    Operational Characteristics
    Crew/Passengers: 500/3,500
    [7 pwr/round]
    Computers: 3
    [4 pwr/round]
    Transporters: 4 personnel, 5 cargo, 4 Emergency
    [6 pwr/round]
    Tractor Beams: 1 av, 1 fv
    [2 pwr/rating used]
    Propulsion and Power Characteristics
    Warp System: 6.0/8.7/9.2 (12 hours)
    [2 pwr/warp factor]
    Impulse System: .75 c/.9 c
    [7/9 pwr/round]
    Power: 180
    Sensor Systems
    Long-range Sensors: +2/17 light-years
    [6 pwr/round]
    Lateral Sensors: +2/1 light-year
    [4 pwr/round]
    Navigational Sensors: +2
    [5 pwr/round]
    Phased Cloak: 10
    [40 pwr/round]
    Sensor Skill: 5
    Weapons Systems
    Type K Disruptor:
    Range: 10/30,000/100,000/300,000
    Arc: All (720 degrees)
    Accuracy: 4/5/7/10
    Damage: 20
    Power: [20]
    Plasma Torpedoes:
    Number: 100
    Launchers: 1 fv, 1 ad
    Spread: 5
    Arc: Forward or aft, but are self-guided
    Range: 15/300,000/1,000,000/3,500,000
    Accuracy: 4/5/7/10
    Damage: 20
    Power: [5]
    Weapons Skill: 5
    *Special Weapon Systems
    Type: Psychonic Blast Beam
    Range: 10/30,000/100,000/300,000
    Arc: Forward (320 degrees)
    Accuracy: 4/5/7/10
    Damage: Unleashes a blast of radiation that causes the effected target ship’s crew to begin
    attacking each other. Note: (PC or NPC characters must roll their presence to resist the beam. Target Number: 9 Failed roll the character must attack anyone nearby. On a successful roll the beam will not effect the character. Beam will not penetrate ship shields) This effect last 6 combat rounds before another saving roll can be performed.
    Power: [40]
    Holo-Emitter Field
    Range: 10/30,000/100,000/300,000
    Arc: All (720 degrees)
    Accuracy: 4/5/7/10
    Damage: Shoots out a pulse wave, which effects all targets, ships by covering their hulls with a hologram. Hologram is usually that of another enemy vessel. This causes the enemies within its line-of-fire turn their weapons on each other. This effect lasts 5 combat rounds.
    Power: [45]
    Defensive Systems
    Romulan Deflector Shield
    Protection: 55/75
    Power: [55]


    ------------------
    Fate protects fools, little children, and ships named Enterprise.

    [This message has been edited by Max-Q (edited 09-05-2001).]

  2. #2

    Post

    Any fleet data for those of us who have never played armarda and therefore dont know what these ships look like, or even which side they are on?

    ------------------
    DanG.

    "Hi, I'm Commander Troy McClure, you might remember me from other academy training holo-simulations as, Abandon Ship, the quickest way out, and I sense danger, 101 things you dont need a Betazoid to know..."

    http://www.theventure.freeserve.co.uk

  3. #3
    Join Date
    Nov 1999
    Location
    Sacramento, CA, USA
    Posts
    1,407

    Post

    The Shadow is Romulan.

    ------------------
    Games... The... Final Product. These... are the books... of the Star... Trek RPG. Their five... year license. To explore... strange... new roles. To breathe... new... life into get... togethers. To bold... ly play what no... fan... has played... be... fore!

  4. #4

    Post

    Wouldn't the shadow be a "Starbird" in the Romulan navy, their equivalant to an explorer?
    And for those of you wondering what the ship looks like go to http://www.st-armada.com/romulans.htm for some screen captures.

    Phoenix...

    ------------------
    The more you disapprove,
    The more fun it is for me.

  5. #5

    Post

    Yes, but is there any history or fleet data? To be honest I tend to igore stats and go for the text. If what I read interests me (Specially in the absence of an image) then I look the stats over...

    Partially due to a peculiar number blindness I suffer from... I just cannot focus or show interest in stats and the like.

    Surely I cant be the only person who has more interest in what it is before seeing what it can do???

    ------------------
    DanG.

    "Hi, I'm Commander Troy McClure, you might remember me from other academy training holo-simulations as, Abandon Ship, the quickest way out, and I sense danger, 101 things you dont need a Betazoid to know..."

    http://www.theventure.freeserve.co.uk

  6. #6
    Join Date
    Jun 2001
    Location
    Canada
    Posts
    675

    Post

    <font face="Verdana, Arial" size="2">Surely I cant be the only person who has more interest in what it is before seeing what it can do???</font>
    Nope - You are not. For me the concept comes first: Its history, classification, etc. is primary. Second is its appearance (Thats why I tend to only look at net.works with pictures of their creations). The last is stats, because thats the easiest thing to put together.

  7. #7

    Post

    MaxQ. Does the game give Any data on the ship? I have seen the picture, but wondered if there was Anything that the game can give us?

    ------------------
    DanG.

    "Hi, I'm Commander Troy McClure, you might remember me from other academy training holo-simulations as, Abandon Ship, the quickest way out, and I sense danger, 101 things you dont need a Betazoid to know..."

    http://www.theventure.freeserve.co.uk

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