I going to start posting the ships I converted from the infamous (crashes more times than an Ford Explorer with Firestone tires)Star Trek game Aramada.
My first little jewel is the The Shadow.
Class and Type: Shadow-class Heavy-cruiser Type I)
Commissioning Date: 2375
Lead Engineer: MEC
Hull Characteristics
Size: 7(500meters long, 17 decks)
Resistance: 4
Structural Points: 140
Operational Characteristics
Crew/Passengers: 500/3,500
[7 pwr/round]
Computers: 3
[4 pwr/round]
Transporters: 4 personnel, 5 cargo, 4 Emergency
[6 pwr/round]
Tractor Beams: 1 av, 1 fv
[2 pwr/rating used]
Propulsion and Power Characteristics
Warp System: 6.0/8.7/9.2 (12 hours)
[2 pwr/warp factor]
Impulse System: .75 c/.9 c
[7/9 pwr/round]
Power: 180
Sensor Systems
Long-range Sensors: +2/17 light-years
[6 pwr/round]
Lateral Sensors: +2/1 light-year
[4 pwr/round]
Navigational Sensors: +2
[5 pwr/round]
Phased Cloak: 10
[40 pwr/round]
Sensor Skill: 5
Weapons Systems
Type K Disruptor:
Range: 10/30,000/100,000/300,000
Arc: All (720 degrees)
Accuracy: 4/5/7/10
Damage: 20
Power: [20]
Plasma Torpedoes:
Number: 100
Launchers: 1 fv, 1 ad
Spread: 5
Arc: Forward or aft, but are self-guided
Range: 15/300,000/1,000,000/3,500,000
Accuracy: 4/5/7/10
Damage: 20
Power: [5]
Weapons Skill: 5
*Special Weapon Systems
Type: Psychonic Blast Beam
Range: 10/30,000/100,000/300,000
Arc: Forward (320 degrees)
Accuracy: 4/5/7/10
Damage: Unleashes a blast of radiation that causes the effected target ship’s crew to begin
attacking each other. Note: (PC or NPC characters must roll their presence to resist the beam. Target Number: 9 Failed roll the character must attack anyone nearby. On a successful roll the beam will not effect the character. Beam will not penetrate ship shields) This effect last 6 combat rounds before another saving roll can be performed.
Power: [40]
Holo-Emitter Field
Range: 10/30,000/100,000/300,000
Arc: All (720 degrees)
Accuracy: 4/5/7/10
Damage: Shoots out a pulse wave, which effects all targets, ships by covering their hulls with a hologram. Hologram is usually that of another enemy vessel. This causes the enemies within its line-of-fire turn their weapons on each other. This effect lasts 5 combat rounds.
Power: [45]
Defensive Systems
Romulan Deflector Shield
Protection: 55/75
Power: [55]
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Fate protects fools, little children, and ships named Enterprise.
[This message has been edited by Max-Q (edited 09-05-2001).]