Originally Posted by
stule
I have also incorporated some minion rules from other systems. There are quite a few episodes where Worf and others kill people by breaking their necks, and in the current rule system, thats impossible. I have devised different levels of bad guys. Green Troops can only take 1 hit of damage. Normal Troops can take 1 Health Level of Damage. Elite Troops can take 2 Health Levels of damage. Bosses can take as much damage as a normal character. I use this mostly for fist fights (in phasers fights, health goes away quickly) and low level npc's so that the group can brawl. It also helps me emulate someone getting their kneck broke or Captain James T. Kirk kicking a bad guy and they go down (it happened in the Enterprise Incident I believe). But mostly its for snapping necks.
LOTR had "mook" rules that simulate this pretty well...
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