I recently purchased the Star Trek Roleplaying Game from Last Unicorn Games (the TOS book), mostly as a reference, but I couldn't resist trying to create some characters. Unfortunately, the section on skills and specializations has me totally stumped.
I have a series of questions and the answer to the first one might make the others obsolete.
The first question is how much does it cost to increase a specialization level. I know that it costs 3 development points to increase the general level of a skill after the skill is purchased. But what is the cost to increase the specialization level? For example, if I wanted to make my Energy Weapons (Phasers) skill 1 (3) instead of 1 (2), what is the cost? The rules on what to do if you have duplicate skills from packages seem to imply that the cost is 3. But that can't make sense. If that were true, why would you ever not just increase the general skill level?
Second question. Let's say I have the skill Life Sciences (Botany) 2 (3) and I want to purchase another specialization for 1 point. What is the starting level for that specialization? It seems to me that it should be (2), but that would violate the rule that a specialization skill level starts one higher than the general. Is the starting level for the new specialization (2) or (3)?
In the example on character creation, their example character opts to increase his general level of a skill to match the specialization level. I believe he opts to turn a 2 (3) skill to 3 (3). This makes no sense to me, since it now has completely eliminated the usefulness of the specialization bonus. What if you increased the general level again? Would you have a situation of 4 (3), so that you actually are worse at your specialization? That can't possibly be.
This problem, save for the first question, is solved by not using the packages and eliminating the duplicate skill rules, but you still need to know how much it costs to increase the level of a specialization.
Thank you.