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Thread: Rag-tag Pirate Ship

  1. #1

    Rag-tag Pirate Ship

    This is a Spacedock version from the version from Star Trek: Deep Space Nine RPG supplement Raiders, Renegades & Rogues Pg.91. (With some fun fictional facts added into the list)

    RAG-TAG PIRATE SHIP
    Class and Type: Rag-tag class pirate ship
    Commissioning Date: Varies

    HULL SYSTEMS
    Size: 4
    Length: 145 meters
    Beam: 40 meters
    Height: 30 meters
    Decks: 7
    Mass: 95,000 metric tons
    SUs Available: 1300
    SUs Used: 887

    Hull Outer <16>
    Hull Inner <16>
    Resistance Outer Hull: 8 <9>
    Resistance Inner Hull: 8 <9>

    Structural Integrity Field [1 Power/ 10 Protection/round]
    Main: Romulan Class 3 (Protection 60/90) <22>
    Backup: Klingon Class 3 (Protection 30) <11>
    Backup: Cardassian Class 3 (Protection 30) <11>
    Specialized hulls: Atmospheric Capability, Planetfall capability <8>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 15/30/250
    Crew Quarters
    Spartan: 15 <1>
    Basic: 15 <2>
    Expanded: 1 <1>

    Environmental Systems
    Federation Basic Life Support [7 Power/round] <16>
    Klingon Reserve Life Support [4 Power/round] <8>
    Emergency Life Support (24 emergency shelters) <8>
    Federation Gravity [2 Power/round] <4>
    Consumable: 1 years’ worth <4>
    Romulan Food Replicators [4 Power/round] <4>
    Industrial Replicators Type: Network of small Romulan replicators [2 Power/round] <4>
    Type: 1 Federation large unit [2 power/replicator/round] <3>
    Federation Medical Facilities: 2 (+0) [2 Power/round] <10>
    Klingon Recreation Facilities: 3 (No Holodecks, a Spartan mess hall, 2 Combat practice areas, 2 gyms) [6 Power/round] <24>
    Personnel Transport: Turbolift, Jefferies Tubes [2 Power/round] <12> 195
    Federation Fire Suppression System [1 Power/round when active] <4>
    Cargo Holds: 25,000 cubic meters <1>
    Locations: 6 other locations engineering
    Federation Escape Pods * <2>
    Number: 15
    Capacity: 8 person per pod

    PROPULSION SYSTEMS
    Warp drive Nacelles: Federation Type 5 <50>
    Speed: 5.0/6.0/7.0 [1 power/.2 warp speed]
    PIS: Romulan Type I (24 hours of Maximum warp) <18>
    Impulse Engine Type: Ferengi Class 4B (.65c/.85c) [6/8 Power/round] <23>
    Location: Aft.
    Reaction Control System (.025c) [2 Power/round when in use] <4>

    POWER SYSTEMS
    Warp Engine Type: Breen Class 5/H (generates 275 Power/round) <63>
    Location: Engineering section
    Romulan Warp Core Ejection system <4>
    Impulse Engine[s]: 1 Ferengi class 4B (generates 38 Power/engine/round)
    Auxiliary Power: 2 reactors (one Federation and one Klingon) (generates 5 Power/reactor/round) <6>
    Emergency Power: Federation Type A (generates 25 Power/round) <25>
    Cardassian EPS: Standard Power flow +100 Power transfer/round <20>
    Standard Usable Power: 158

    OPERATIONS SYSTEM
    Klingon Bridge: Saucer dorsal <22>

    CARDASSIAN COMPUTER Core 1: [5 Power/round] <12>
    ODN: <12>

    Cardassian Navigational Deflector [5 Power/round] <16>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11
    Location: forward ventral

    SENSOR SYSTEMS
    Federation Long-range Sensors [5 Power/round] <18> 495
    Range Package: Type 2 (Accuracy 3/4/7/10)
    High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.5/3.6-5.0)
    Low Resolution: 12 light-years (1.0/1.1-3.0/3.1-8.0/8.1-12.0)
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard (+0)
    Coverage: Standard

    Federation Lateral Sensor [5 Power/round] <12>
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard (+0)
    Coverage: Standard

    Andorian Navigational Sensor [5 Power/round] <12>
    Strength Package: Class 5 (Strength 5)
    Gain Package: Standard(+0)
    Probes: None
    Sensor Skill: 2

    Flight Control Systems
    Autopilot: Shipboard systems (flight Control) 2, Coordination 1 [1 Power/round in use] <7>

    Navigational Computer
    Main: Federation Class 1 (+0) [0 Power/round] <0>
    Backup: 1 (Klingon) <0>
    Inertial Damping Field
    Main <16>
    Strength: 7 [3Power/round]
    Number: 2 (Klingon & Federation)
    Backup <4>
    Strength: 5 [2 Power/round]
    Number: 2 (Romulan)
    Tellarite Attitude control [1 power/round] <1>

    Communications Systems
    Type: Klingon Class 5 [2 Power/round] <10>
    Strength: 5
    Security: -2

    TRACTOR BEAMS
    Emitter: Tellarite Class Delta [3 Power/Strength used/round] <12>
    Accuracy: 4/5/7/10
    Location: Aft ventral

    Transporters
    Type: Personnel [3 Power/use] <10 (x2=20)>
    Pads: 2
    Emitter/Receiver Array: Personnel Type 4
    (30,000 km range)
    Energizing/Transition coils: Class E (Strength 5)
    Number and Location: Two (one federation forward, aft of the bridge, the other Ferengi aft near engineering)

    Type: Cargo [2 Power/use] <8> 597
    Pads: 200 kg
    Emitter/Receiver Array: Cargo Type 2 (20,000 km range)
    Energizing/Transition coils: Class E (Strength 8)
    Number and Locations: one Klingon in the cargo bays

    Breen Cloaking Device: Class 5 [40 power per class per round of use] <19>

    Security Systems Rating: 4 <16>
    Federation Anti-Intruder System: Yes [1 Power/round] <3>
    Cardassian Internal Force Fields [1 Power/3 Strength] <8>

    Science Systems Rating 1 (+0) [1 Power/round] <9>
    Specialized Systems: 0 <0>
    Laboratories: 6 <2>

    TACTICAL SYSTEMS
    Forward Romulan Disruptor Array <29>
    Type: Domash (Type 6)
    Damage: 140 [14 Power]
    Number of Emitters: (up to 3 shots per round)
    Targeting systems: Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    Location Forward Ventral
    Firing Arc: 240 degrees aft dorsal
    Firing Modes: Standard, Continuous, Pulse, Wide-beam

    Forward Federation Phaser Array <20>
    Type: VI
    Damage: 120 [12 Power]
    Number of Emitters: 120 (up to 3 shots per round)
    Targeting systems: Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    Location Forward Dorsal
    Firing Arc: 240 degrees forward dorsal
    Firing Modes: Standard, Continuous, Pulse, Wide-beam

    Aft Federation Phaser Array <20>
    Type: VI
    Damage: 120 [12 Power]
    Number of Emitters: 120 (up to 3 shots per round)
    Targeting systems: Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    Location Aft Ventral
    Firing Arc: 240 degrees Aft dorsal
    Firing Modes: Standard, Continuous, Pulse, Wide-beam

    Forward Federation Phaser Array <20>
    Type: VI
    Damage: 120 [12 Power]
    Number of Emitters: 120 (up to 3 shots per round)
    Targeting systems: Accuracy 4/5/7/10
    Range: 10/30,000/100,000/300,000
    Location Aft Dorsal
    Firing Arc: 240 degrees aft dorsal
    Firing Modes: Standard, Continuous, Pulse, Wide-beam

    Federation Torpedo Launcher <11>
    Standard Load: Type II Photon Torpedoes (200 damage)
    Spread: 1
    Range: 15/300000/1000000/3500000
    Targeting System: Beta (Accuracy 4/5/7/10)
    Power: [20 + 5 per probe fired]
    Location: Forward Ventral
    Firing Arc: Forward, but are self-guided
    Torpedoes Carried: 20 <2>

    TA/T/TS: Bolian Class Alpha [0 Power/round] <6>
    Strength: 7
    Bonus: +0
    Weapon Skill: 2

    Gorn Shields (Forward, Aft, Port, Starboard) <26 (x 4 = 104)>
    Shield Generator: Class 2* (Protection 300) [30 Power/shield/round]
    Shield grid: Type C (50 % increase to 450 Protection)
    Subspace Field Distortion Amplifiers: Class Beta (Threshold 100)
    Recharging System: Class 1 (45 seconds)
    Backup Shield Generators: 4 (1 per shield) <8>
    Auto-Destruct System <4>

    AUXILIARY SPACECRAFT SYSTEM
    Shuttlebays: Capacity for 2 Size worth of ships <4>
    Standard Complement: 1 Federation shuttlepods
    Locations: Aft
    Captain's Yacht: No

    DESCRIPTION AND NOTES
    Fleet Data: Use notes from the sourcebook Star Trek: Deep Space Nine RPG supplement Raiders, Renegades & Rogues Pg.91 for the maintence and use of the ship.

    Noteworthy vessels/service records/encounters: No complete record kept. As this is a civilian vessel is resold to second parties.

    * Construction Notes: Though most of the ship is generic in its origins the sections of the ship not assigned can be reassigned to a specific species.

    Escape Pods are generic from the Federation civilian line that are for short duration of travel.

    Port Shield Generator is from a Cardassian vessel with the overload problems that the Cardassian shields have.

  2. #2
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    Oh yes this is truly a mixed up rag-tag

    I wonder what it would look like....

  3. #3
    I'm not sure I'd want to know what it looks like

    Omega1967,
    With the rules on Technology Compatibility (SD pg. 77) this ship is an engineer's nightmare you know.
    Phoenix...

    "I'm not saying there should be capital punishment for stupidity,
    but maybe we should just remove all the safety lables and let nature take it's course"

    "A Place For Everything & Nothing In It's Place"

  4. #4
    It would be an engineers worst nightmare, but what a challenge.

    what it looks like. Raiders, Renegades & Rogues do not have a picture, but I would say it would look... BUTT UGLY!

  5. #5
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    I suppose it has not necessarily have look really ugly as you need a hull first to cram the different parts into, so outwardly it might even look like the standard ship model.

    IMHO for building a rag tag one should begin with an older phased out vessel;
    Determine which parts still work, and then Start to replace the damaged ones with scraped together replacement.

    This way you probably avoid having a totally mixed up ship. (and any Pirate or Maquis would be happy to have such a ship)

    I agree Omega, your vessel is certainly an extreme example of a rag tag vessel.
    (and woe to the engineer if it comes to combat)

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