Here are a few of the Borg notes I generated years ago. I was cleaning out the hard drive… I just got smacked up the back of the head. … ah Jewel was cleaning house in the computer when she found the creation of Borg vessels notes. Well I was helping some what. What Jewel just said is not repeatable here.

Borg Regenerative Alcoves (generated out of Borg Cube by Steve Long / Ship Recognition Manual, Vol. 1-151)
SU’s Cost: 1 SU per 100 Alcoves
Power Cost: 1 Power per 100 Alcoves

The Borg alcoves line the maze of hallways along the wall in an irregular pattern. Each alcove is adjusted to a specific Borg Drone. When a Borg drone is created the alcove is adjusted to the Drones Neural Biological implants. The Borg most spend a few hours a day regenerating before the bio-implants begin to degrade. At most a drone may spend at least 72 hours away from the alcove before the degradation begins causing a difficulty of an additional 1 difficulty to all tasks.

Borg Hull Resistance (Generated from Star Trek Voyager Source Book by Volker Maiwald)
The Borg Hull resistance is up to a max of 50 per both outer and inner hull combined. Independently the outer hull can handle a max of 26 and the inner of 24.

Optional Notes: The combination of raising Inner and outer hull Resistance up to 40 for the outer hull and holding at 10 for the inner hull. This gives the Borg vessel a tough outer shell and a softer inner hull.

Optional notes 2: An alternative rule for the Inner hull and outer hull is to automatically give the vessel an additional 10 points of resistance. Basically 12 points free and a maximum of 20 points per each hull.


Borg Transwarp Coils
Borg vessels have multiple transwarp coils located throughout the ship. The intergraded this diversity I have separated the coils into by taking the size of the vessel and dividing it in half and that is the number of coils for the vessel. When in combat to get the SU’s for a specific Coil the number of coils is divided into the total of transwarp drives SU’s.

For example: a Borg cube size 16 with 240 SU’s for Transwarp drive has eight coils at 30 Su’s per coil.

I threw in an additional resistance around the coil chamber of 10 as a shielding to the coils. Not that this is an armor but an energy field generated naturally by the Borg Transwarp coils.

Damaged Borg Transwarp coilsPer each transwarp coil damaged the length of time that a vessel can travel safely is cut in half starting at seven days. Generally a no vessel needs to travel more than seven days at Transwarp speeds.

Example: A Borg cube with eight coils, seven of which are damaged or destroyed it could travel at transwarp speed for one point three hours before the failure of the Transwarp drive. If only one coil damaged the cube could travel three and a half days before the failure causes a problem.

Borg Autodestruct
When a Borg Vessel explodes with its Autodestruct it will easily generate 5000 points of extra damage beyond the hull. This would destroy any vessel in 1 MU of range. Beyond 1 MU out to 2 MU debris could cause 500 points of damage can be inflicted to the ships shields, hull and so forth. A Chance roll of 7 to determine if any of the debris his the vessel. Beyond 2 MU’s distance debris is of little danger.

Borg Shields
Borg shields act like normal shields on the first shot, then on the second hit the Borg must make a Difficulty check of 8 to determine if they have adjusted the shields to repel the attack. Third attack a Borg difficulty of 6, and the fourth a difficulty of 4.

Once the weapons frequencies have been determined the shield threshold is tripled. So v Borg vessel with a shield threshold of 450 would now have a threshold of 1350. A combination of energy and Photon Torpedo salvos can easily reach the threshold of 1350.

The Federation Starships who have made Frequencies adjustments to their weapon systems the Borg automatically have a penalty of an additional 2 difficulty to their rolls.