TEMPORAL STARSHIPS
In designing the next adventure we needed a vessel that was a temporal weapons platform that could be fought. In doing so I picked a vessel from the STAR TREK The Expanded Universe “All Our Yesterdays” the Time Travel Sourcebook and back engineered a temporal warship. I like the Wells-class I created years ago but it is a slapped together job that does not look right but has its own style of looks.
Following the Krenim Temporal Warship are the notes for expanding the Spacedock on creating a Temporal ships. Although this ship is not exactly as the one depicted on page 102 and 103 of the STAR TREK The Expanded Universe “All Our Yesterdays” the Time Travel Sourcebook.
Later when we decide on the final version of what starship we will have I will post it for you.
Krenim Temporal Warship
Class and Type: Krenim Temporal Warship
Commissioning Date: 2174
Hull Systems
Size: 11
Length: 1 km (1000 meters)
Radius .3 km (300 meters)
Decks: 60
Mass: 8,500,000 metric tons
SUs Available: 4000
SUs Used: 3630
Hull Outer <44>
Hull Inner <44>
Resistance Outer Hull: 4 <3>
Resistance Inner Hull: 4 <3>
Structural Integrity field [1 power/10 Protection/round]
Main: Class 5 (Protection 80/120) <35>
Backup: Class 5 (Protection 40) <18>
Backup: Class 5 (Protection 40) <18>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 110/25/1,300
Crew Quarters
Spartan: None
Basic: 75 <8>
Expanded: 45 <9>
Luxury: 14 <14>
Unusual: 1 <1>
Environmental Systems
Basic Life Support [9 Power/round] <44>
Reserve Life Support [5 Power/round] <22>
Emergency Life Support (66 emergency shelters) <22>
Gravity [6 Power/round] <11>
Consumable: 10 years worth <110>
Food Replicators [11 Power/round] <11>
Industrial Replicators Type: network of small Replicators [2 Power/round] <11>
Type: 8 Large unit [2 Power/replicator/round] <24>
Medical Facilities: 6 (+1) [6 Power/round] <30>
Recreation Facilities: 5 [10 Power/round] <40>
Personal Transport: Turbolifts, Jefferies tubes [2 Power/round] <11>
Fire Suppression System [1 Power/round when active] <11>
Cargo hold: 400,000 cubic meters <12>
Locations: Cargo Bays throughout the ship
Escape Pods <3>
Number: 50
Capacity: 4 persons per pod
Propulsion Systems
Warp Drive Nacelles: Type 2 <15>
Speed: 2.0/4.0/6.0 [1 Power/.2 warp speed]
Uprating Packages: P1, P2, P3, P4 to sustainable <20>
PIS: Type C (6 hours of Maximum warp) <6>
Special configuration: embedded nacelles <44>
Impulse Engine Type: 2 Class 3A (.5c/.75c) [5/7 Power/round] <18 (x2=36)>
Location: aft
Reaction Control System (.025c) [2 Power/ round when in use] <11>
Power Systems
Warp Engine Type: Temporal warp Core (equal to a Class 12/R see notes) (generates 600 Power/round) <150>
Locations: Engineering hull, decks
Impulse Engine[s]: 2 Class 3A (generate 28 power/engine/round)
Auxiliary Power: 6 reactors (generate 5 Power/reactor/round) <18>
Emergency Power: Type C (generates 35 Power/round) <35>
EPS: Standard Power flow, +150 Power transfer/round <70>
Standard Usable Power:
Operations systems
Bridge: Saucer dorsal <55>
3 Computers Core: [5 Power/round] <22 (x3=66)>
ODN <33>
Navigational Deflector [5 Power/round] <44>
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: Forward engineering hull, ventral of the saucer
Sensor Systems
Long-range Sensors [5 Power/round] <70>
Range package: Type 7 (Accuracy 3/4/7/10)
High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.8/3.9-5.0)
Low Resolution: 17 Light-lights (1/1.1-6.0/6.1-13.0/13.1-17.0)
Strength Package: Class 9 (strength 9)
Gain Package: Class Gamma (+3)
Coverage: Detect an additional 4000 substances/Phenomena
Lateral Sensors [5 Power/round] <39>
Strength Package: Class 9 (strength 9)
Gain Package: Class Gamma (+3)
Coverage: Detect an additional 4000 substances/Phenomena
Navigational Sensors: [5 power/round] <26>
Strength Package: Class 9 (strength 9)
Gain Package: Class Gamma (+3)
Chronometric Sensors (see notes below) [10 Power/round] <78>
Strength Package: Class 9 (strength 9)
Gain Package: Class Gamma (+3)
Coverage: Detect an additional 4000 substances/Phenomena
Probes: 200 <20>
Sensor Skill: 5
Flight Control Systems
Autopilot: Shipboard systems (flight control) 3, Coordination 2 [1 Power/round in use] <11>
Navigational Computer
Main: Class 2 (+1) [1 Power/round] <2>
Backups: 2 <2>
Inertial Damping Field
Main <88>
Strength: 6 [3 Power/round]
Number: 4
Backup <22>
Strength: 4 [2 Power/round]
Number: 4
Attitude Control [3 Power/round] <3>
Communications Systems
Type: Class 5 [2 power/round] <10>
Strength: 5
Security: -2
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Beta [3 Power/Strength used/round] <6 (x7=42)>
Accuracy: 4/5/7/10
Lactation: one on each of spars of the Temporal Incursion Cannon, three aft and 120 degrees from one another
Emitter: Class Alpha [3 Power/Strength used/round] <3 (x2=6)>
Accuracy 5/6/8/11
Location: one in each shuttle bay
Transporters
Type: Personnel [4 Power/use] <16 (x4=64)>
Pads: 4
Emitter/Receiver Array: Personnel Type 6 (40,000 km range)
Energizing/Transition Coils: Class H (Strength 8)
Number and Location: 2 in saucer, 1 in Engineering
Type: Emergency [5 Power/use] <14 (x3=42)>
Pads: 14
Emitter/receiver Array: Emergency Type 3 (15,000 km range)
Energizing/Transition Coils: Class H (Strength 8)
Number and Location: 3
Type: Cargo [4 power/use] <13 (x2=26)>
Pads: 400 kg
Emitter/Receiver Array: Cargo Type 3 (40,000 km range)
Energizing/Transition Coils: Class H (Strength 8)
Number and Location: 2
Security Systems Rating: 4 <16>
Anti-Intruder System: Yes [1 Power/round of use] <11>
Internal Force Field [1 power/3 Strength] <11>
Science Systems Rating: 3 (+2) [3 Power/round] <26>
Specialized Systems: one Temporal laboratory <5>
Laboratories: 25 <6>
Tactical Systems
Temporal Incursion cannon <800>
Damage: See text [400 power]
Number of Emitters: (up to 2 shots per round)
Auto-Phaser Interlock: Accuracy 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: forward
Firing arc: 90 degrees
Firing Modes: Continuous
Pulse Disruptors <46 (x12=552)>2969
Type: 10
Damage: 220 [22 Power]
Number of Emitters: (up to 3 shots per round)
Auto-Phaser Interlock: Accuracy: 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Various locations
Firing Arc: 360 degrees forward
Firing Modes: Standard, Pulse,
Torpedo Launcher<18 (x4=72)>
Standard Load: Chroniton torpedo (300 Damage) See notes
Spread: 10
Range: 15/350,000/1,500,000/3,500,000
Targeting System: Accuracy 4/5/7/10
Power: [20 + 5 per torpedo fired]
Location: Forward
Firing Arc: Forward, but are self-guided
Torpedoes carried: 250 <25>
TA/T/TS: Class Gamma [2 Power/round]<12>
Strength: 9
Bonus: +2
Weapon Skill: 5
Shields (Forward, Aft, Port, Starboard) <90 (x4=360)>
Shield Generator: Class 3 (protection 500) [50 power/shield/round]
Shield grid: Type C (Increase in Protection 750)
Subspace field Distortion Amplifiers: Class Delta (Threshold 166)
Recharging System: Class 1 (45 seconds/9 rounds)
Backup Shield Generators: 4 (1 per shield) <11>
Auto-Destruct System <11>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 10 Size worth of ships <20>
Standard Complement:
Location(s): Main Shuttlebay
Captains Yacht: None
Description and Notes
Temporal Warp Core & Temporal Incursion cannon
The ships primary weapon is a weapon powered by a temporal warp core in which keeps the ship out of phase with normal space-time. This temporal warp core will keep the crew from ageing.
A temporal warp core costs 20 extra SU’s beyond what a normal warp core costs because of its nature.
This Temporal weapon and warp core prevent conventional directed energy weapons and Torpedoes from damaging it. Only weapon systems that share a temporal weapon signature or have been modified to detonate in a certain temporal frequency can cause damage to the ship.
The Temporal weapon can fire erasing the vessel from the face of the existence of all time.
Chronometric Sensors
The Chronometric Sensors work similar to that of normal Lateral sensor with the Exception of the Gain package provided here below and that the power requirement is 10 power per round.
Gain Package SU Test Result Bonus
Standard 0 +0
Class Alpha 3 +1
Class Beta 6 +2
Class Gamma 12 +3
Class Delta 24 +4
Class Epsilon 48 +5
Chroniton torpedo
The Chroniton torpedo ignores conventional shielding penetrating to the hull of the ship. The detonation damaging the vessel severely if the damage is nears a vital area.