The Klingons aren't stupid, just more interested in practical application than research and development. They learned how the Hur'q stuff worked, used it while educating themselves using Hur'q computers, and then - once they had enough of an understanding - they abandoned the aging Hur'q ships and built their own.
I never said they didn't use the technology that the invaders left behind. Indeed, quite the opposite. It took them a long time since they were essentially of a medieval mindset and were suddenly exposed to technology that might as well have been magic. They learned how to use the Hur'q machines, and then did so until they could produce their own.
I wish that the stuff the LUG guys wrote about the Klingons was all available to us. I'd love to have a look at the information about Klingon culture, then make whatever small adjustments were needed to keep it all in compliance with what we saw on Enterprise. I know from the previews alone that I would have shelled out nearly any amount of $$$ to get that text into my collection.
The Klingons of MY universe are pretty much the same as they appear in the standard Star Trek setting. Though my historical background is certainly not canon, it does make the Klingons more interesting to my players. It also provides a nice backdrop for a time travel story.
I think that both the Klingons and the Romulans are good as adversaries in an Enterprise-era Series, but for completely different reasons and in completely different ways. The Romulans are a sneaky, stealthy foe with a massive empire and plenty of resources at their disposal. The Klingons are a direct and brutal for with a sizeable empire and really powerful ships. The Romulans are centrally controlled, but the Klingons are quasi-feudal in nature; only when a catastrophic situation arises do the Klingons work together. Otherwise they are as likely to attack each other as they are other vessels they encounter.
I'd like to flesh out the Malurians as an adversary race. The Klingons and Romulans get plenty of screen time in the 23rd and 24th centuries, but - while Starfleet is relatively small and green - using lesser regional powers can be particularly entertaining. Having the Orions, themselves ancient beyond the reckoning of even the Vulcans, flitting around causing problems is also good for a few encounters.
I want to use some of the races we saw on Enterprise specifically for this reason. The Klingons and Romulans are fleshed out, but the Suliban are not. Neither are the aliens from "Silent Enemy" or the aliens who persecuted them (the guys led by Dean Stockwell). These races (and several others) can be brought back and explored further.
Klingons and Romulans will be there. I'm thinking of a new direction.
More later.
mactavish out.
Our country's past progress has been the result, not of the mass mind applying average intelligence to the problems of the day, but of the brilliance and dedication of wise individuals who applied their wisdom to advance the freedom and the material well-being of all of our people.
-Conscience of a Conservative, Barry Goldwater