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Thread: Free Graphic Toolkit Parts!

  1. #16
    Join Date
    Jul 2003
    Location
    Newcastle, England
    Posts
    3,462
    OOh very nice! and it's a shame you went down the bitmap route, vectors would have been SO much better!
    Ta Muchly

  2. #17
    Join Date
    Oct 2000
    Location
    East Sussex, UK
    Posts
    871
    I was just paying one of my occasional return visits, when I noticed this thread - awesome!

    I've been considering asking to borrow some of your designs for my website, but always had some differences of interpretation and the lack of talent to modify them appropriately. These solve all my problems!

    Although I will credit you

    Quote Originally Posted by Tobian
    OOh very nice! and it's a shame you went down the bitmap route, vectors would have been SO much better!
    It looks like I'll be tracing out the ones I want in Campaign Cartographer 3 format. Would there be sufficient interest to make it worth my while doing all of them? (It's the only vector graphics format I have). It would probably take me a while though!
    Jon

    "There are worlds out there where the sky is burning, where the sea is asleep and the rivers dream; people made of smoke and cities made of song.
    Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
    THE DOCTOR, "Survival" (Doctor Who)

  3. #18
    Quote Originally Posted by Imagus
    I was just paying one of my occasional return visits, when I noticed this thread - awesome!

    I've been considering asking to borrow some of your designs for my website, but always had some differences of interpretation and the lack of talent to modify them appropriately. These solve all my problems!

    Although I will credit you



    It looks like I'll be tracing out the ones I want in Campaign Cartographer 3 format. Would there be sufficient interest to make it worth my while doing all of them? (It's the only vector graphics format I have). It would probably take me a while though!
    Uhh... I wonder how cross-compatible vector formats are...
    Portfolio | Blog Currently Running: Call of Cthulhu, Star Trek GUMSHOE Currently Playing: DramaSystem, Swords & Wizardry

  4. #19
    Quote Originally Posted by The Tatterdemalion King
    Uhh... I wonder how cross-compatible vector formats are...
    The 'best' format that CC3 would be able to output to is saving the files as Enhanced Metafiles. That should allow the files to be read by any graphics program.

  5. #20
    Join Date
    Oct 2000
    Location
    East Sussex, UK
    Posts
    871
    Well, judging from the save as menu, it can do AutoCad DWG and DXF formats as well, but I have no idea how good those conversions are!

    IIRC, CC3 is based on FastCad, which I think originally came from the same roots as AutoCad.
    Jon

    "There are worlds out there where the sky is burning, where the sea is asleep and the rivers dream; people made of smoke and cities made of song.
    Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
    THE DOCTOR, "Survival" (Doctor Who)

  6. #21
    Very, very nice work. Thanks much.
    - LUGTrekGM

  7. #22
    Toolkit #6

    "Thank god I'm only watching the game... controlling it!"

  8. #23
    Join Date
    May 2002
    Location
    Miles below the Earth's crust.
    Posts
    281
    I hate to be a stickler, but where are the 'necks' or 'dorsal connectors'? Its hard to build an "Enterprise-esque" ship with no neck. By the way, anyone using a MAC? I'm not sure what program works best with these part kits.
    Darth Sarcastic

    "Shall I goto 'Red Alert' sir? It does mean changing the lightbulb." - Kryten, Red Dwarf

  9. #24
    This set includes:
    Enterprise Secondary Hull
    Reliant Hull
    Reliant Weapons pod
    Excelsior Warp Engine
    Excelsior Warp Engine (Short)
    'Notched' Torpedo Primary Hull
    Running Lights
    Phaser Banks
    Primary Hull Deflector Notch
    Wide Impulse Housing Variant

    Same rules as before.

    "Thank god I'm only watching the game... controlling it!"

  10. #25
    Quote Originally Posted by Darth Sarcastic
    I hate to be a stickler, but where are the 'necks' or 'dorsal connectors'? Its hard to build an "Enterprise-esque" ship with no neck. By the way, anyone using a MAC? I'm not sure what program works best with these part kits.
    I don't have the pylons in the kits because, honestly, they're the most varied of parts along with being the easiest to draw.
    "Thank god I'm only watching the game... controlling it!"

  11. #26
    Join Date
    Jun 2002
    Location
    good old Germany
    Posts
    101
    Quote Originally Posted by Darth Sarcastic
    I hate to be a stickler, but where are the 'necks' or 'dorsal connectors'? Its hard to build an "Enterprise-esque" ship with no neck. By the way, anyone using a MAC? I'm not sure what program works best with these part kits.

    Try the Gimp!


    http://www.gimp.org/

  12. #27
    Join Date
    Dec 2004
    Location
    Austin, TX
    Posts
    100

    Question

    In Toolkit_Freebies_5.gif you have the Daedalus primary hull (the sphere). But you don't have the Daedalus secondary hull or neck stem anywhere. For that matter, you don't have any of the neck stems. Could you make another panel with the Daedalus secondary hull and any of the neck pieces?

    Edit: And the S. S. Valiant? That one's pretty much a one-piece ship I guess, and it is pre-Federation, but it would be nice to have in the scale and design style of the existing ship parts.

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