Originally Posted by
D.S.McBride
Pretty much verbatim what my (and the gang's) feelings were on the matter, LQ; we gave Coda its three-session trial run, and the broad consensus was, "It just doesn't feel like Star Trek."
You know, I find this viewpoint interesting. I've never had any problems making my CODA-based games "feel like Star Trek". And I've been running it since the original playtest (through four games, with another in the planning stages).
*shrug*
Maybe it's just me...
Former Decipher RPG Net Rep
"Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)
In D&D3E, Abyssal is not the language of evil vacuum cleaners.