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Thread: Advancement Questions

  1. #1
    Join Date
    Aug 2002
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    Denederwindeke in Belgium
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    217

    Advancement Questions

    My players have just received an advancement, and I have found some problems with the advancement process. So here are some questions about the creation and advancement process.

    -Changing Profession:
    My Chief of Security (Starship Officer/Security Officer) wants to change into the Soldier profession. So if I’m correct, he must spend his 5 picks (no prerequisites) to join the Soldier class. Then he has to choose from witch two professions he may spend picks to acquire professional abilities, and raise professional skills.

    -Changing from Starship Officer Elite Profession and the Starship Duty Ability:
    My Chief Operation officer wants to change his Operation Officer Elite Profession into the Command Elite Profession. Normally he has to spend his 5 picks to join the Command Elite Profession, but what happens if he takes the Starship Duty Ability? The first thing is clear; he doesn’t need to meet the prerequisites. But does he need to spend the 5 picks? I ask this because the Star Ship Officer Elite Profession general info stated the Following “Upon gaining the Starship Duty professional ability, starship officers immediately choose one elite profession of their parent organization". Does this mean that my player has to spend 3 picks (Leaving 2 other picks to spend) to gain the Starship Duty ability, Acquire the Command Elite profession, and gainst one Tier I ability from the newly chosen Starship Officer Elite profession?
    Ardet Nec Consumitur' / Burns but doesn't decay / Brandt maar vergaat niet.

  2. #2
    Join Date
    Aug 1999
    Location
    Salt Lake City, UT, USA
    Posts
    2,090
    Quote Originally Posted by IKI
    -Changing Profession:
    My Chief of Security (Starship Officer/Security Officer) wants to change into the Soldier profession. So if I’m correct, he must spend his 5 picks (no prerequisites) to join the Soldier class. Then he has to choose from witch two professions he may spend picks to acquire professional abilities, and raise professional skills.
    Based on the latest errata, the combination of Starship Officer and Starship Officer professions count as one profession. So this character would be able to advance all of his professions.

    -Changing from Starship Officer Elite Profession and the Starship Duty Ability:
    My Chief Operation officer wants to change his Operation Officer Elite Profession into the Command Elite Profession. Normally he has to spend his 5 picks to join the Command Elite Profession, but what happens if he takes the Starship Duty Ability? The first thing is clear; he doesn’t need to meet the prerequisites. But does he need to spend the 5 picks? I ask this because the Star Ship Officer Elite Profession general info stated the Following “Upon gaining the Starship Duty professional ability, starship officers immediately choose one elite profession of their parent organization". Does this mean that my player has to spend 3 picks (Leaving 2 other picks to spend) to gain the Starship Duty ability, Acquire the Command Elite profession, and gainst one Tier I ability from the newly chosen Starship Officer Elite profession?
    The first instance of Starship Duty waives both the advancement picks and the prerequisites for a Starship Officer Elite Profession. Any instances after the first waive one or the other, but not both. Thus, your Ops officer can either ignore the prerequisites or the picks, player's choice. Note that Starship Duty cannot be taken using the Innovative edge.
    Last edited by Doug Burke; 05-10-2007 at 08:32 AM.
    Former Decipher RPG Net Rep

    "Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)

    In D&D3E, Abyssal is not the language of evil vacuum cleaners.

  3. #3
    Join Date
    May 2005
    Location
    Akron
    Posts
    72
    It is my understanding that Starship Officer and Soldier are both basic professions and Security Officer is an elite profession. As far as my understaning of the rules go, you cannot change basic professions. If your Security officer wants professional skills from the soldier profession he needs to buy the Innovative edge.

    As far as your other question goes, I agree with Doug. Starship Duty only negates the need for prerequisites or the 5 pick cost for changing elite professions - not both. In my game I always encouraged my players to meet the skill prereqs and take Starship Duty to reduce the 5 pick cost to 3. It just made more sense to me that if you wanted to transfer branches, you should have the skills as proof of of your qualifications.

  4. #4
    Join Date
    May 2002
    Location
    Canyon, TX, USA, Sol III
    Posts
    1,783
    Doug's got it spot-on. That particular rule has been changed in the latest errata to bring the game more in-line with the LOTR implementation of the rules.
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

  5. #5
    Join Date
    Aug 1999
    Location
    Salt Lake City, UT, USA
    Posts
    2,090
    Quote Originally Posted by Street
    If your Security officer wants professional skills from the soldier profession he needs to buy the Innovative edge.
    Note that Innovative applies to Professional Abilities. To get Professional Skills, you need to take the Rounded Professional Ability (from the Starship Officer profession, IIRC).
    Former Decipher RPG Net Rep

    "Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)

    In D&D3E, Abyssal is not the language of evil vacuum cleaners.

  6. #6
    Join Date
    Aug 2002
    Location
    Denederwindeke in Belgium
    Posts
    217
    Thanks fo the responce, I can now get to the advancement of the crew of my ship


    I need them because, we (our group) is working on constructing a website of our adventure, and all the material we created our selfs (and I use some material of others).

    Take a peek, and tell me what you think of it.
    (It's not completely finished)

    http://webdesign.rega.khleuven.be/03...ite/index.html
    Ardet Nec Consumitur' / Burns but doesn't decay / Brandt maar vergaat niet.

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