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Thread: Modified Warp Core

  1. #1

    Modified Warp Core

    Dave the other day came to me wanting to adventure dealing around the warp core engine. The adventure dealt with the replacement of the warp core and upgrades. The power generation drop it by 10% of listed power to allow for the following warp core lists upgrade power use.

    So here is what I came up with is the following. First pull off five Su’s worth of warp engine cost and use the following to create the warp core.

    Modified Warp Drive Systems Table
    Warp Engine - SU -- Power Generated per round
    Class 1/A -- 15 -- 10-99
    Class 2/B -- 25 -- 100-149
    Class 3/E -- 35 -- 150-199
    Class 4/G -- 45 -- 200-249
    Class 5/H -- 55 -- 250-299
    Class 6/K -- 65 -- 300-349
    Class 7/M -- 75 -- 350-399
    Class 8/N -- 85 -- 400-449
    Class 9/O -- 95 -- 450-499
    Class 10/P -- 105 -- 500-549
    Class 11/Q -- 115 -- 550-599
    Class 12/R -- 125 -- 600-649
    Class 13/S -- 135 -- 650-699

    Matter/Anti-matter Injector Efficiency
    Upgrade Class / SU’s / Efficiency / Power increase
    Class 1 / 1 / +0 / 0%
    Class 2 / 2 / +1 / 1%
    Class 3 / 3 / +2 / 2%
    Class 4 / 4 / +3 / 3%
    Class 5 / 5 / +4 / 5%

    Magnetic Constriction segment Enhancements
    1 SU for any of the following enhancements structural integrity, this would be for a ship that would be more of a combat vessel. The MCS operational efficiency (+1) with an increase of 1% power generation.

    Dilithium Crystal Articulation Frame
    Upgrade Class / SU / Efficiency Power Increase
    Class Alpha / 1 / (+0) / 0%
    Class Beta / 2 / (+1) / 1%
    Class Gamma / 4 / (+2) / 2%
    Class Delta / 8 / (+3) / 3%
    Class Epsilon / 16 / (+4) / 4%

    Dilithium Crystal Articulation Frame
    Auto-dilithium Crystal Realignment (cost 2 SU’s)
    Multiple Matter Stream orientation (cost 2 SU’s) increase of 10% power
    Auto Dilithium Crystal Re-crystallization (Cost 1 SU)

    Example: Taken from the Galaxy-class as an example of the use to the upgrades from a modified Galaxy-class that we use in our games.
    Warp Engine Type: Class 12/R (generates 620 Power/round) <132>
    Location: Engineering section
    Upgrades: <8>
    Matter/Anti-matter Injection Efficiency Class 3 (+2) (increase in power 2% generation)
    Magnetic Constriction Segment Efficiency (+1) (increase in power 1% generation)
    Dilithium Crystal Articulation Frame Efficiency (+1) (Increase in power 1% generation)
    Auto Dilithium Crystal Re-crystallization system
    Impulse Engine[s]: 2 class 7 (generates 56 Power/engine/round)
    Auxiliary Power: 4 reactors (generates 5 Power/reactor/round) <12>
    Emergency Power: Type F (generates 50 Power/round) <50>
    EPS: Standard Power flow, +330 Power transfer/round <73>
    Standard Usable Power: 757
    (This gives the ship 25 points of more power to the ship)

    Combat
    Using the Starship hit location table. When the impact comes to warp engine use the following to show the damage. The sub-subsystem damage chart used as the damage.

    Roll / Sub-subsystem
    1-5 / warp engine use the chart’s noted
    6 / any one of the upgrades damaged.

  2. #2
    Join Date
    Jun 2002
    Location
    good old Germany
    Posts
    101

    Thumbs up

    Looks good. I added it to my Spacedock list.


    Keep up with such good work!

  3. #3
    Does anyone have any modifications that I missed for the ships warp engines. Apearantly not exactly what Dave was looking for in the adventure.

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