I've noticed that there is a problem with the Dice mechanics, certainly with the Drama die. So after a lot of thinking I made up an alternative for this problem:
-Increase all Difficulty numbers by 2
-One Die should be of a different color = Drama die
-If the Drama die comes up with a 6 then the character may add + 1 to a test (this indicates a slight bit of luck on part off the charatcer).
-You roll a number of dices equal to your governing Attribute + Edge
-You pick the Highest Die of all the Dices and add that number to the characters Skill level + Governing Attribute (+Edge).
Now this makes attributes a mighty tool for characters and there for the XP cost to raise them is slightly different from those found in the book.
Attribute level 2 = 4 xp points
Attribute level 3 = 7 xp points
Attribute level 4 = 9 xp points
Attribute level 5 = 11 xp points
Attribute level 6 = 13 xp points
I also found that melee damage should change as well:
-Substact 2 from all melee weapons or unarmed combat damages
-Double weapons get +1 damage
-Weapons that can be wielded with 2 hands get +1 damage if wielded with 2 hands.
-Add your Fitness + Strenght Edge to all melee weapons or unarmed combat damages.
-Substract 1 damage if you wield the weapon in your offhand.
What do you think of these rules.
All feedback is wellcome.