Ok, here are some details (consider this a ever-changing WIP):
Phases:
-Early Life
-Starfleet Academy
-Cadet Cruise
-Tour of Duty [optional, repeat as wish]
Note: the number of Phases indicate the apex of your Skill Pyramid and
your number of Stunts.
Skills:
-Academical Knowledge
-Alertness
-Artistic Expression
-Athletics
-Bargain
-Command
-Computer
-Contacting
-Deceit
-Diplomacy
-Empathy
-Endurance
-Energy Weapon
-Engineering, Material
-Engineering, Propulsion
-Engineering, Systems
-Gaming
-Heavy Weapons
-Intimidation
-Life Sciences
-Might
-Mysteries
-Medical Sciences
-Personal Equipment
-Physical Sciences
-Planetary Sciences
-Planetary Tactics
-Planetside Survival
-Primitive Weaponry
-Projectile Weapon
-Psychology
-Rank
-Resolve
-Security
-Shipboard Systems
-Sleight of Hand
-Social Sciences
-Space Sciences
-Starship Tactics
-Stealth
-Unarmed Combat
-Vehicle Operation
Note: Rank skill indicates your Starfleet Rank, from 0 to 6, in order
-> Crewmember -> Ensign -> Lieutenant, junior grade -> Lieutenant ->
Lieutenant Commander -> Commander -> Captain
Note: For each skill (except Rank) you may select a Specialization
(indicated between parenthesis). Once per Scene you may invoke a Free
Tag of one of your Specializations.
Stunts:
Spirit of Far Future has done a great job in explaining how the basic
Stunt is created, so cheers to its writers! I'll use a similar
approach here:
-Stunts that allow Skill replacement
-Stunts that allow Skill to be tagged by others
-Stunts that break some rules - including non-human races (more on
this when I finish a good list)