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Thread: Low Atmospheric Craft “Hover Car” The sporty version

  1. #1

    Low Atmospheric Craft “Hover Car” The sporty version

    Low Atmospheric Craft “Hover Car” The sporty version
    Class and Type: Ground Transport Hover Car
    Commissioning Date: any time after late 22nd century

    Hull Systems
    Size: 1
    Length: 3 meters
    Beams: 2 meters
    Height: 1 meters
    Decks: 1
    Mass: 1 metric ton
    SUs Available: 100
    SUs Used: 46 (optional version 66)

    Hull Outer <4>
    Hull Inner <4>
    Resistance Outer Hull: 1 <0>
    Resistance Inner Hull: 1 <0>

    Structural Integrity field None
    Specialized hull: Atmospheric Capability, Planetfall capability <2>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 1/4/7
    Crew Quarters: None

    Environmental Systems
    Basic Life Support None
    Reserve Life Support None
    Emergency Life Support None
    Gravity None
    Consumable: 2 days worth <1>
    Replicators: none
    Medical Facilities: Med kits only
    Recreation Facilities: None
    Personal Transport: Jefferies tubes [0 Power/round] <1>
    Fire Suppression System [1 Power/round when active] <1>
    Cargo hold: 1 cubic meters <1>
    Locations: aft trunk area
    Escape Pods None

    Propulsion Systems
    Hover Drive (150) kph[2 Power/round when in use] <2>

    Power Systems
    Reactor (generates 30 Power/round) <15>
    Locations: forward
    Standard Usable Power:

    Operations systems
    Bridge: cockpit <5>

    Computers
    Core 1: cockpit dash [5 Power/round] <2>
    ODN <3>

    Navigational Deflector: None
    Sensor Systems: None

    Flight Control Systems
    Autopilot: Shipboard systems (flight control) 1, Coordination 1 [1 Power/round in use] <4>
    Navigational Computer
    Main: Class 1 (+0) [0 Power/round] <0>
    Backups: 0 <0>
    Inertial Damping Field
    Main <2>
    Strength: 1 [3 Power/round]
    Number: 1
    Backup <1>
    Strength: 1 [2 Power/round]
    Number: 1
    Attitude Control [1 Power/round] <1>

    Communications Systems
    Type: Class 1 [2 power/round] <2>
    Strength: 1
    Security: -0

    Tractor Beams: None
    Transporters None
    Security Systems None
    Anti-Intruder System: None
    Internal Force Field None
    Science Systems Rating: None
    Specialized Systems: None
    Laboratories: None
    Tactical Systems: None
    Shield: None
    Auxiliary Spacecraft systems: None

    (Optional Military and government version) Shields (Forward, Aft, Port, Starboard) <4 (x 4 = 16)>
    Shield Generator: Class 1 (protection 60)[6 power/shield/round]
    Shield grid: None
    Subspace field Distortion Amplifiers: Class Alpha (Threshold 20)
    Recharging System: Class 1 ( seconds 45)
    Backup Shield Generators: None
    Auto-Destruct System <1>

    Note: The car can carry a Type 1 Phaser Bank with the addition of a Structural Integrity field Class 1. Reactor is a cold fusion reactor with the 2 power per 1 SU cost.

    Hover drive costs size for power and SU's cost 1 x size with a top speed of 100 kph. for each additional 100 kph costs one SU. A hover car has a flight hight of one to three meters above ground,

    Let me know what you think it is just a ruff idea.
    Last edited by Omega1967; 08-10-2007 at 09:02 AM.

  2. #2
    Why would the car carry a phaser at all? Why isn't the shielding standard? What kind of environments would this car be used in?
    Portfolio | Blog Currently Running: Call of Cthulhu, Star Trek GUMSHOE Currently Playing: DramaSystem, Swords & Wizardry

  3. #3
    As a mobile gun platform would work as an anti-aircraft gun or a combat vechicle for the Dominion War or as a vechicle for the Mob.

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