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character generation summary
Step 5 - Select Skills
Your characters skills are chosen as three separate stages, representing the growth of the character across their life.
Step 5.1 - Knowledge and Language skills
The first stage is your characters background Knowledge and Language skills. Two determine their Knowledge and Language skills, you multiply your Intellect skill times three to determine how many points you can spend. (Note: Again, this is different from the Player's Guide method, but instead inline with the upcoming Errata). Then you can allocate these points across the skills specific to your characters species, culture, language, and background.
For the purposes of this campaign we've changed the division of skills within the Knowledge skill group to make the skills more specific to the character's personal background. The possible skill options are listed here, along with a number of specialties for each skill. Where a criteria is listed in [], you must specify one area upon choosing that skill. For example, if you take "[Species] History ([Specific Skill])", you would write down something like "Human History (Science)" on your character sheet, giving you a knowledge of general human history, with a specialty in significant events relating to scientific advancements. This replaces the old system of choosing "History (Human)" which would imply that you somehow know everything that ever happened in history anywhere in the galaxy, though specializing somewhat in Human events.
Skills
[Species] Culture
Sample Specialties: Customs; Food; Traditions; Etiquette
[Species] History
Sample Specialties: [Specific Region]; [Specific Era]; [Specific Skill]
[Organization] Law
Sample Specialties: Criminal; Business; Family; Interplanetary; Constitutional
[Organization] Politics
Sample Specialties: Recent; History; Political; Leaders
[Specific] Religion
Sample Specialties: Prophets; Sacred Texts; Historical; Leaders
[Specific World]
Sample Specialties: [Specific Region];
Trivia
Sample Specialties: [Specific Hobby];
These skills are used to remember a particular mission log you read, remember some of the religious lore you were taught growing up, or remember specific facts about your home world.
Step 5.2 - Personal Development skills
Personal Development packages represent your childhood, and the environment that you grew up in. Select a package from page 87 of the Players Guide, and select your skills as defined by that package.
Step 5.3 - Professional Development skills
Professional Development packages represent your schooling, study, and areas of specialty. Select a package from page 90 of the Players Guide, and select your skills as defined by that package. Each package also includes 5 extra points that you can distribute among your professional skills, and you also have the option to spend these points on a specialty (as per PG page 85). Keep in mind that no single skill can have more than 6 total ranks at character creation time. This should take into account all Knowledge and Language skills, Personal and Professional skills, which cannot add up to more than 6 ranks in a single skill.