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Thread: 20th century aircraft and land vehicals

  1. #1

    20th century aircraft and land vehicals

    In generating a new adventure, Dave came up with an idea with a time travel flare to it starting out similar to Star Trek’s original series episode Tomorrow is Yesterday’s story start at the end of the last adventure. The ship ended up in low orbit of Earth and two jet fighters approaching at high speed.

    This required a Spacedock version of a jet and missiles. The ship is over a sensitive military base and is a threat and the fighters have orders to fire on the time traveling Federation ship before the starship can clear the atmosphere. So I need plane stats and Spacedock note, which I have in plenty of the first and had to generate the latter. The aircraft immediately that jumped to mind was the Grumman F-14 Tomcat fighter.

    The ship detects an alien vessel entering orbit and disappearing into the atmosphere and the crew must investigate the alien vessel entering orbit.

    As Dave went along planning out the adventure the need for cars, trucks, motorcycles and yes even a ship. I’m still working on the Carrier that will be needed for the adventure. The aliens are working with a secret arm of the government with a not so friendly agenda.

    The adventure started with the starship in orbit and low in orbit. Shields, navigational deflector and several other systems disabled when the F-14 Tomcats approach and fire two missiles. The tomcats score direct hits air-to-air missiles damaging the ship in none critical areas. A phaser array and cargo hold disabled.

    While evading the Tomcats the Federation starship nearly collides with a 747.

    The government is looking to capture the Federation crew to gain information and future tech.

    So here are the Spacedock notes that I generated. Let me know what you think of them.

    I intentionally kept the SU’s as low as I could for the game. The damage from a phaser would be devastating in combat.

    Mechanical Drive
    SU’s Cost: 2 x size + 1 per mach speed.
    Power: See None

    Mechanical drives cover jet turbine and Rotary and motar drives for aircraft and for the 20th and 21st century ears. These aircraft are clearly common among this period.

    Mach speed is simply put is the speed of sound travels. Speed of sound travels a 740 MPH (1184 KPH) at sea level.

    The design for helicopters do not use the adtionoal speed for Mach. As helicopters rarely fly that fast and use rotors or lift. Prop driven aircraft do not use the mach addition cost either as they generally fly at half the speed of sound.

    These mechanical drives generate the specific power needed to power the systems of these craft, and power generation does not cost extra SU’s.

    Radar
    Radar effects the object unless shields are up or stealth shielding. Radar costs 1 SU and 1 power when active. Radar either detects or does not detect an object. If a starship of shuttle has a shield active and/or has stealth capability.

    Machine guns
    SU’s: size x 1 -1 per + 1 numbers of rounds carried pr gun and plus +1 per extra burst per round.
    Power: no power needed.
    The machine guns fire at high rates each burst from a gun for game rules is roughly 20 round a burst. A bust does a damage of 3.

    Missile/Bomb racks
    Missile and bomb racks for aircraft cost 1 SU’s per reach carries. They cost only 1 power per missile to fire for power. The dropping of conventual’s bombs cost no power as they are controlled differently that that of missiles.

    Most missiles are self-guided with the exception of certain missiles that can be remote controlled. For game purposes they are all self-guided.

    All missiles use the targeting system class modern (accuracy 7/8/10/13). Some of the missiles can be nuclear missiles and are restricted to MK 1.

    On stealth fighters and bombers the missiles are kept internally and kept in a rack. These internal compartments cost 1 additional SU per missile and bomb. A stealth fighter carrying a pair of bombs would have two racks using almost the same stats below without the guns, mach speed, and additional bombs and only one pilot. The McDonnell Douglas F/A-18 Hornut is pretty much the same as is the General Dynamics F-16 Falcon and the McDonnell Douglas F-15 Eagle. The Russian Mikoyan Mig-23, 27, 29 and 31 fighters would have similar stats as well.

    Aircraft mounted missiles & bombs
    Air-to-air missiles light (10 damage)
    Air-to-air missile medium (20 damage)
    Air to air missile heavy (30 damage)
    Air to surface missile (25 damage)
    Bombs light (20 damage)
    Bombs medium (30 damage)
    Bombs heavy (40 damage)
    Anti Ship missile (50 damage) the anti ship missiles cost two of the missile racks as they are heavy and do more damage. This missile can be used from a ship-to-ship weapon. More later on 20th sailing ship from this period in a later post.

    TA/T/TS is generally the class zero targeting systems.

    Rules
    In combat any missile hit to an aircraft the plane goes down in flames. The fighter is immediately damaged and sent plummeting to the ground. To know if the pilot are hurt or injured the damage is spread to the different systems if the cockpit received any damaged the pilot is hurt. If half the SU’s are damaged the pilot or pilots are killed instantly.

    Land bases Mechanical drive
    SU’s cost 1 x size
    Power: Generate their own power

    The car and motorcycle motors. Most cars and motorcycles are limited to speeds under 120 MPH (190KPH) for surface. This covers the engine, drive train and anything else that is connected to the cars propulsion system.

    Hull
    The hull on a motorcycle is a unibody frame and has no other hull at the standard SU cost.

    For military vehicles they are armored and has machine guns and surface to air missiles. These are generally driven by a single individual unless they are car polling. Busses have multiple seating for passengers. Missiles and machine guns work the same as the aircraft missiles and guns.

    20TH CENTURY JET AIRCRAFT
    Class and type: Grumman F-14 Tomcat, all weather combat jet aircraft
    Commissioning date: 1970

    Hull System
    Size: 2
    Length: 18.9 meters
    Beam: 19.55 meters maximum span, 10.15 meters swept back.
    Height: 4.88 meters
    Deck: 1
    Mass: 33.7 MT
    SU’s available: 80
    SU’s used: 74

    Hull Outer <8>
    Hull Inner <8> 16
    Resistance Outer Hull: 1 <0>
    Resistance Inner Hull: 1 <0>

    SIF none
    Atmosphere capability <2>
    Planetfall Capability <2>

    Personnel Systems
    Crew/pass/evac: 2/0/0
    Crew Quarters: none

    Environmental Systems
    Basic Life Support [1 power/round] <8>
    Consumable 6 hours worth <2>
    Escape Pods <1>
    Number: 2
    Capacity: 1 per ejection seat.

    Propulsion Systems
    Mechanical Drive systems Jet Turbine Mach 2 <4>

    Power System
    Mechanical Drives (generates power/round

    Operations Systems
    Bridge: Cockpit <8>

    Computer [1 power/round] <1>
    ODN <6>

    Sensor Systems
    Radar [1 power/round] <1>
    Strength package: class zero (strength 0)
    Grain package: standard

    Navigational instruments [1 power/round] <1>
    Strength package: class zero (strength 0)
    Grain package: standard
    Sensor skill: 2

    Fight control
    Autopilot: shipboard systems (flight control) 1, coordination 0 [1 power/round] <3>

    IDF: None
    Attitude control [1 power/round] <1>

    Communications system
    Type I [3 power/round] <1>
    Strength: 1
    Security: 0

    Tactical Systems
    Machine gun (M-61A1 20 mm Vulcan machine guns) <6>
    Standard load: armor piercing rounds (3 damage per burst)
    Spread: 3 Burst (20 rounds per burst)
    Range: (meters) 10/30/100/500
    Targeting systems: Class modern (accuracy 7/8/10/13)
    Power: none
    Location: Forward fuselage
    Firing Arc: Fixed
    Rounds carried: 675

    Missile Racks <8>
    Standard Load: eight missiles (2 Air-to-air missiles light (10 damage), 2 Air-to-air missile medium (20 damage), 4 Air to air missile heavy (30 damage))
    Spread: 1 missile per round
    Range: (km) 1/10/25/50
    Targeting systems: Class modern (accuracy 7/8/10/13)
    Power: [1+1]
    Location: under fuselage
    Firing arc: Forward but are self-guided

    TA/T/TS: Class Zero [0 power/round] <3>
    Strength: 6
    Bonus: 0
    Weapon skill: 2


    20TH CENTURY JET AIRLINER
    Class and type: Boeing 747-300
    Commissioning date:

    Hull System
    Size: 3
    Length: 70.51 meters
    Beam: 59.64 meters
    Height: 19.44 meters
    Deck: 3
    Mass: 833. MT
    SU’s available: 100
    SU’s used: 83

    Hull Outer <12>
    Hull Inner <12>
    Resistance Outer Hull: 0 <0>
    Resistance Inner Hull: 0 <0>

    SIF none
    Atmosphere capability <3>
    Planetfall Capability <3>

    Personnel Systems
    Crew/pass/evac: 18/484/1000
    Crew Quarters:
    Airline Seating 484 <7>

    Environmental Systems
    Basic Life Support [1 power/round] <12>
    Consumable 12 hours worth <2>

    Propulsion Systems
    Mechanical Drive systems Jet Turbine <6>

    Power System
    Mechanical Drives (generates power/round)

    Operations Systems
    Bridge: Cockpit <12>

    Computer [1 power/round] <1>
    ODN <6>

    Sensor Systems
    Radar [1 power/round] <1>
    Strength package: class zero (strength 0)
    Grain package: standard

    Navigational instruments [1 power/round] <1>
    Strength package: class zero (strength 0)
    Grain package: standard
    Sensor skill: 2

    Fight control
    Autopilot: shipboard systems (flight control) 1, coordination 0 [1 power/round] <3>

    IDF: None
    Attitude control [1 power/round] <1>

    Communications system
    Type I [3 power/round] <1>
    Strength: 1
    Security: 0

    Tactical Systems
    None


    20TH CENTURY AUTOMOBILE
    Class and type: two or four door sedan
    Commissioning date: varies

    Hull System
    Size: 1
    Length: 5 meters
    Beam: 2 meters
    Height: 1.25 meters
    Deck: 1
    Mass: 1 MT
    SU’s available: 30
    SU’s used: 26

    Hull Outer <4>
    Hull Inner <4>
    Resistance Outer Hull: 0 <0>
    Resistance Inner Hull: 0 <0>

    SIF none
    Planetfall Capability <2>

    Personnel Systems
    Crew/pass/evac: 1/5/0
    Crew Quarters: none

    Environmental Systems
    Consumable 12 hours worth <1>
    Medical facilities: med kits only
    Cargo hold 3 cubic meters <1>
    Location: aft

    Propulsion Systems
    Land Mechanical Drive <1>

    Power System
    Mechanical Drives (generates 1 power/round)

    Operations Systems
    Bridge: Cockpit <4>

    Sensor Systems
    None

    Fight control
    Autopilot: shipboard systems (flight control) 0, coordination 0 [1 power/round] <0>

    IDF: None

    Communications system
    None

    Tactical Systems
    None

    20TH CENTURY MOTARCYCLE
    Class and type: typical cycle
    Commissioning date: varies

    Hull System
    Size: 1
    Length: 1.5 meters
    Beam: .5 meters
    Height: .75 meters
    Deck: 1
    Mass: .2 MT
    SU’s available: 12
    SU’s used: 7

    Hull <4>
    Resistance Hull: 0 <0>

    SIF none
    Planetfall Capability <1>

    Personnel Systems
    Crew/pass/evac: 1/5/0
    Crew Quarters: none

    Environmental Systems
    Consumable 12 hours worth <1>

    Propulsion Systems
    Land Mechanical Drive <1>

    Power System
    Mechanical Drives (generates 4 power/round)

    Operations Systems
    None

    Sensor Systems
    None

    Fight control
    Autopilot: none
    IDF: None

    Communications system
    None

    Tactical Systems
    None

  2. #2
    Here is the Aircraft Carrier that in our last session saw a damaged shuttle sitting on the deck and four of the characters captured.

    20th Century Aircraft Carrier
    Class and Type: Nimitz-class Super Carrier
    Commissioning Date: 1984

    Hull Systems
    Size: 6
    Length: 332.8 meters
    Beams: 78.3 meters
    Decks: 14
    Mass: 88,411.5 metric tons
    SUs Available: 1000
    SUs Used: 974

    Hull Outer <24>
    Hull Inner <24>
    Resistance Outer Hull: 6 <6>
    Resistance Inner Hull: 4 <3>
    Specialized hull: Aquatic Surface Hull <12>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 5,621/1,339/17,000
    Crew Quarters
    Barracks: Houses 1500 crewmembers <25>
    Spartan: 1820 <91>
    Basic: 1820 <182>
    Expanded: 1 <1>

    Environmental Systems
    Consumable: 1 years worth <12>
    Food stores [0 Power/round] <2>
    Machine shops [1 power/round] <6>
    Medical Facilities: 1 (+0) [1 Power/round] <5>
    Recreation Facilities: 1 [1 Power/round] <6>
    Personal Transport: Jefferies tubes [0 Power/round] <6>
    Fire Suppression System manual fire fighting systems <1>
    Cargo hold: 3,100 cubic meters <1>
    Locations: various areas

    Propulsion Systems
    Mechanical Drives: <24>

    Power Systems
    2 Nuclear Reactor (generates 12 Power/round) <6 x 2 = 12>
    Standard Usable Power:

    Operations systems
    Bridge: dorsal tower <24>
    Detachable Bridge <>

    Computer Core [1 Power/round] <3>
    ODN <18>

    Sensor Systems
    Radar [1 power/round] <1>
    Strength package: Class zero
    Gain package: standard

    Navigational instruments: [1 power/round] <1>
    Strength Package: Class zero (strength 0)
    Gain Package: Class Standard
    Sensor Skill: 3

    Communications Systems
    Type 1 [3 power/round] <1>
    Strength: 1
    Security: -0

    Security Systems Rating: 1 <4>

    Tactical Systems
    Three Phalanx Systems Machine Gun <11 x 3 = 36>
    Standard Load: Armour piercing rounds (3 damage per burst (30 rounds))
    Spread: 6 bursts
    Range: 1/3/100/400 meters
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: none
    Location:
    Firing Arc: 360 degrees
    Rounds carried: 1000

    5 missile Launchers <10>
    Standard Load: 2 surfaces to air missiles “Sea Sparrows” (20 damage)
    Spread:
    Range: 1/10/25/50
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: [1 + 1 per missile fired]
    Location: --
    Firing Arc: -- , but are self-guided
    Torpedoes carried: 1000 <100>

    TA/T/TS: Class zero [0 power/round] <3>
    Strength: 6
    Bonus: +0
    Weapon Skill: 3

    Auxiliary Spacecraft systems
    Hanger bay: Capacity for 180 Size worth of ships <360>
    Standard Complement: 70 aircraft (47 fighters/bombers), 4 Electronic warfare aircraft, 14 troop/anti-submarine warfare helicopters
    Location(s): --


    20th Century Helicopter
    Class and Type: Blackhawk/Sea Hawk helicopter
    Commissioning Date:

    Hull Systems
    Size: 2
    Length: 15.26 meters
    Rotor diameter: 16.23 meters
    Decks: 1
    Mass: 9.9 metric tons
    SUs Available: 50
    SUs Used: 37

    Hull Outer <8>
    Hull Inner <8>
    Resistance Outer Hull: 0 <0>
    Resistance Inner Hull: 0 <0>

    Specialized hull: atmospheric Capable<2>
    Planetfall capability <2>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 3/12/50

    Environmental Systems
    Consumable: 6 hours worth <4>

    Propulsion Systems
    Mechanical drives <4>

    Power Systems
    Mech drive (generates 4 Power/round)
    Standard Usable Power: 4

    Operations systems
    Bridge: cockpit <8>

    Sensor Systems
    Navigational instruments [1 power/round] <1>
    Strength Package: Class Zero (strength 1)
    Gain Package: Standard

    Attitude Control [1 Power/round] <1>

    Communications Systems
    Type 1 [3 power/round] <1>
    Strength: 1
    Security: 0

  3. #3
    Join Date
    Feb 2001
    Location
    11S MS 9888 1055
    Posts
    3,221
    Great Work . . . have you come up with stats for supporting vessels . . . Ticos, Burkes, Perrys, Supplys . . . and on the off chance . . . Iowas

    DeviantArt Slacker MAL Support US Servicemembers
    "The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." Sloan, Section Thirty-One

  4. #4
    I pop out the ships when we get to the need for them. I don't see that a destroyer or supply ship being much use in a game where most of the travel is done by shuttle or transporter beams.

    I would love to have an adventure using a Battleship, but I don't see how it would fit in. Anyways this adventure takes place on the eve of 2011's New Years Eve.

    Odd note when I was in the Navy My team was assigned duty to guard the Missouri during the refit.

  5. #5
    The press was shut down because of problems so I scribled out these stas for the ships with the Carrier and aircraft this makes a complete Carrier battle group.

    20th Century Torpedoes
    SU’s cost: 2 per launcher
    Power: 1 per launcher per use
    The modern torpedoes do 50 points of damage to a target

    20th Century missile cruisers
    Class and Type: Ticonderoga-class missile cruisers
    Commissioning Date: 1978

    Hull Systems
    Size: 5
    Length: 173 meters
    Beams: 55 meters
    Decks:
    Mass: 9,500 tons
    SUs Available: 500
    SUs Used: 449

    Hull Outer <20>
    Hull Inner <20>
    Resistance Outer Hull: 4 <3>
    Resistance Inner Hull: 4 <3>
    Specialized hull: Aquatic Surface Hull <10>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 360/-/1,000
    Crew Quarters
    Barracks: Houses 180 crewmembers <3>
    Spartan: 98 <5>
    Basic: 82 <9>

    Environmental Systems
    Consumable: 1 years worth <10>
    Food stores [0 Power/round] <2>
    Machine shops [1 power/round] <6>
    Medical Facilities: 1 (+0) [1 Power/round] <5>
    Recreation Facilities: 1 [1 Power/round] <6>
    Personal Transport: Jefferies tubes [0 Power/round] <6>
    Fire Suppression System manual fire fighting systems <1>
    Cargo hold: 1,000 cubic meters <1>
    Locations: various areas

    Propulsion Systems
    Mechanical Drives: <20>

    Power Systems
    Mechanical Drives
    Standard Usable Power:

    Operations systems
    Bridge: dorsal tower <20>

    Computer Core [1 Power/round] <3>
    ODN <15>

    Sensor Systems
    Radar [1 power/round] <1>
    Strength package: Class zero
    Gain package: standard

    Navigational instruments: [1 power/round] <1>
    Strength Package: Class zero (strength 0)
    Gain Package: Class Standard
    Sensor Skill: 3

    Communications Systems
    Type 1 [3 power/round] <1>
    Strength: 1
    Security: -0

    Security Systems Rating: 1 <4>

    Tactical Systems
    2 Phalanx Systems Machine Gun <11 x 2 = 22>
    Standard Load: Armour piercing rounds (3 damage per burst (30 rounds))
    Spread: 6 bursts
    Range: 1/3/100/400 meters
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: none
    Location:
    Firing Arc: 360 degrees
    Rounds carried: 1000

    2 missile Launchers <4>
    Standard Load: 2 surfaces to air missiles “Sea Sparrows” (20 damage)
    Spread:
    Range: 1/10/25/50
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: [1 + 1 per missile fired]
    Location: --
    Firing Arc: -- , but are self-guided
    Torpedoes carried: 1000 <100>

    2 Torpedo Launchers <4>
    Standard Load: subsurface Torpedoes (50 damage)
    Spread: 1
    Range: 1/10/25/50
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: [1 + 1 per missile fired]
    Location: --
    Firing Arc: --, but are self-guided
    Torpedoes carried: 6 <1>

    122 Vertical missile Launchers <122>
    Standard Load: 2 surfaces to air missiles “Sea Sparrows” (50 damage)
    Spread:
    Range: 1/10/25/50
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: [1 + 1 per missile fired]
    Location: --
    Firing Arc: -- , but are self-guided

    TA/T/TS: Class zero [0 power/round] <3>
    Strength: 6
    Bonus: +0
    Weapon Skill: 3

    Auxiliary Spacecraft systems
    Hanger bay: Capacity for 4 Size worth of ships <8>
    Standard Complement: 2 troop/anti-submarine warfare helicopters
    Location(s): --


    20th Century Arleigh Burke class guided missile
    Class and Type: Arleigh Burke class guided missile
    Commissioning Date: 1984

    Hull Systems
    Size: 5
    Length: 155 meters
    Beams: 18 meters
    Decks:
    Mass: 9,000 tons
    SUs Available: 400
    SUs Used: 331

    Hull Outer <20>
    Hull Inner <20>
    Resistance Outer Hull: 4 <3>
    Resistance Inner Hull: 4 <3>
    Specialized hull: Aquatic Surface Hull <10>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 360/-/1,000
    Crew Quarters
    Barracks: Houses 180 crewmembers <3>
    Spartan: 98 <5>
    Basic: 82 <9>

    Environmental Systems
    Consumable: 1 years worth <10>
    Food stores [0 Power/round] <2>
    Machine shops [1 power/round] <6>
    Medical Facilities: 1 (+0) [1 Power/round] <5>
    Recreation Facilities: 1 [1 Power/round] <6>
    Personal Transport: Jefferies tubes [0 Power/round] <6>
    Fire Suppression System manual fire fighting systems <1>
    Cargo hold: 1,000 cubic meters <1>
    Locations: various areas

    Propulsion Systems
    Mechanical Drives: <20>

    Power Systems
    Mechanical Drives
    Standard Usable Power:

    Operations systems
    Bridge: dorsal tower <20>

    Computer Core [1 Power/round] <3>
    ODN <15>

    Sensor Systems
    Radar [1 power/round] <1>
    Strength package: Class zero
    Gain package: standard

    Navigational instruments: [1 power/round] <1>
    Strength Package: Class zero (strength 0)
    Gain Package: Class Standard
    Sensor Skill: 3

    Communications Systems
    Type 1 [3 power/round] <1>
    Strength: 1
    Security: -0

    Security Systems Rating: 1 <4>

    Tactical Systems
    2 127mm Gun <12 x 2 = 24>
    Standard Load: Armour piercing rounds (5 damage)
    Spread: 1 shot
    Range: 10/30/1000/4000 meters
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: none
    Location:
    Firing Arc: 360 degrees
    Rounds carried: 100

    2 Phalanx Systems Machine Gun <11 x 2 = 22>
    Standard Load: Armour piercing rounds (3 damage per burst (30 rounds))
    Spread: 6 bursts
    Range: 1/3/100/400 meters
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: none
    Location:
    Firing Arc: 360 degrees
    Rounds carried: 1000

    2 missile Launchers <4>
    Standard Load: 2 surfaces to air missiles “Sea Sparrows” (20 damage)
    Spread:
    Range: 1/10/25/50
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: [1 + 1 per missile fired]
    Location: --
    Firing Arc: -- , but are self-guided
    Torpedoes carried: 1000 <100>

    90 missile Launchers <90>
    Standard Load: 2 surfaces to air missiles “Sea Sparrows” (50 damage)
    Spread:
    Range: 1/10/25/50
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: [1 + 1 per missile fired]
    Location: --
    Firing Arc: --, but are self-guided

    2 Torpedo Launchers <4>
    Standard Load: subsurface Torpedoes (50 damage)
    Spread: 1
    Range: 1/10/25/50
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: [1 + 1 per missile fired]
    Location: --
    Firing Arc: --, but are self-guided
    Torpedoes carried: 6 <1>

    TA/T/TS: Class zero [0 power/round] <3>
    Strength: 6
    Bonus: +0
    Weapon Skill: 3

    Auxiliary Spacecraft systems
    Hanger bay: Capacity for 4 Size worth of ships <8>
    Standard Complement: 2 troop/anti-submarine warfare helicopters
    Location(s): --


    20th Century Oliver Hazard Perry class Frigate
    Class and Type: Oliver Hazard Perry class Frigate
    Commissioning Date: 1984

    Hull Systems
    Size: 4
    Length: 138 meters
    Beams: 13.7 meters
    Decks:
    Mass: 4,100 tons
    SUs Available: 200
    SUs Used: 175

    Hull Outer <16>
    Hull Inner <16>
    Resistance Outer Hull: 4 <3>
    Resistance Inner Hull: 4 <3>
    Specialized hull: Aquatic Surface Hull <8>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 176/-/800
    Crew Quarters
    Barracks: Houses 100 crewmembers <2>
    Spartan: 48 <3>
    Basic: 28 <3>

    Environmental Systems
    Consumable: 1 years worth <8>
    Food stores [0 Power/round] <2>
    Machine shops [1 power/round] <6>
    Medical Facilities: 1 (+0) [1 Power/round] <5>
    Recreation Facilities: 1 [1 Power/round] <6>
    Personal Transport: Jefferies tubes [0 Power/round] <4>
    Fire Suppression System manual fire fighting systems <1>
    Cargo hold: 1,000 cubic meters <1>
    Locations: various areas

    Propulsion Systems
    Mechanical Drives: <8>

    Power Systems
    Mechanical Drives
    Standard Usable Power:

    Operations systems
    Bridge: dorsal tower <16>

    Computer Core [1 Power/round] <2>
    ODN <12>

    Sensor Systems
    Radar [1 power/round] <1>
    Strength package: Class zero
    Gain package: standard

    Navigational instruments: [1 power/round] <1>
    Strength Package: Class zero (strength 0)
    Gain Package: Class Standard
    Sensor Skill: 3

    Communications Systems
    Type 1 [3 power/round] <1>
    Strength: 1
    Security: -0

    Security Systems Rating: 1 <4>

    Tactical Systems
    76mm Gun <12 >
    Standard Load: Armour piercing rounds (5 damage)
    Spread: 1 shot
    Range: 10/30/1000/4000 meters
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: none
    Location:
    Firing Arc: 360 degrees
    Rounds carried: 100

    1 Phalanx Systems Machine Gun <11>
    Standard Load: Armour piercing rounds (3 damage per burst (30 rounds))
    Spread: 6 bursts
    Range: 1/3/100/400 meters
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: none
    Location:
    Firing Arc: 360 degrees
    Rounds carried: 1000

    21 missile Launchers <4>
    Standard Load: surfaces to surface missiles (50 damage)
    Spread:
    Range: 1/10/25/50
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: [1 + 1 per missile fired]
    Location: --
    Firing Arc: --, but are self-guided
    Torpedoes carried: 1000 <100>

    2 Torpedo Launchers <4>
    Standard Load: subsurface Torpedoes (50 damage)
    Spread: 1
    Range: 1/10/25/50
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: [1 + 1 per missile fired]
    Location: --
    Firing Arc: --, but are self-guided
    Torpedoes carried: 6 <1>

    TA/T/TS: Class zero [0 power/round] <3>
    Strength: 6
    Bonus: +0
    Weapon Skill: 3

    Auxiliary Spacecraft systems
    Hanger bay: Capacity for 4 Size worth of ships <8>
    Standard Complement: 2 troop/anti-submarine warfare helicopters
    Location(s): --


    20th Century Fast Combat Support Ship
    Class and Type: Supply-class Fast Comabt Support Ship
    Commissioning Date: 1987

    Hull Systems
    Size: 5
    Length: 229.9 meters
    Beams: 32.6 meters
    Mass: 48,800 tons
    SUs Available: 320
    SUs Used: 285

    Hull Outer <20>
    Hull Inner <20>
    Resistance Outer Hull: 4 <3>
    Resistance Inner Hull: 4 <3>
    Specialized hull: Aquatic Surface Hull <10>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 330/-/1,000
    Crew Quarters
    Barracks: Houses 180 crewmembers <3>
    Spartan: 98 <5>
    Basic: 52 <6>

    Environmental Systems
    Consumable: 1 years worth <10>
    Food stores [0 Power/round] <2>
    Machine shops [1 power/round] <6>
    Medical Facilities: 1 (+0) [1 Power/round] <5>
    Recreation Facilities: 1 [1 Power/round] <6>
    Personal Transport: Jefferies tubes [0 Power/round] <6>
    Fire Suppression System manual fire fighting systems <1>
    Cargo hold: 11,200 cubic meters <1>
    Locations: various areas

    Propulsion Systems
    Mechanical Drives: <20>

    Power Systems
    Mechanical Drives
    Standard Usable Power:

    Operations systems
    Bridge: dorsal tower <20>

    Computer Core [1 Power/round] <3>
    ODN <15>

    Sensor Systems
    Radar [1 power/round] <1>
    Strength package: Class zero
    Gain package: standard

    Navigational instruments: [1 power/round] <1>
    Strength Package: Class zero (strength 0)
    Gain Package: Class Standard
    Sensor Skill: 3

    Communications Systems
    Type 1 [3 power/round] <1>
    Strength: 1
    Security: -0

    Security Systems Rating: 1 <4>

    Tactical Systems
    2 Phalanx Systems Machine Gun <11 x 2 = 22>
    Standard Load: Armour piercing rounds (3 damage per burst (30 rounds))
    Spread: 6 bursts
    Range: 1/3/100/400 meters
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: none
    Location:
    Firing Arc: 360 degrees
    Rounds carried: 1000

    2 missile Launchers <4>
    Standard Load: 2 surfaces to air missiles “Sea Sparrows” (20 damage)
    Spread:
    Range: 1/10/25/50
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: [1 + 1 per missile fired]
    Location: --
    Firing Arc: -- , but are self-guided
    Torpedoes carried: 1000 <100>

    Two 25mm Gun <24 >
    Standard Load: Armour piercing rounds (5 damage)
    Spread: 1 shot
    Range: 10/30/1000/4000 meters
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: none
    Location:
    Firing Arc: 360 degrees
    Rounds carried: 100

    Four 12.7mm Gun <48>
    Standard Load: Armour piercing rounds (5 damage)
    Spread: 1 shot
    Range: 10/30/1000/4000 meters
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: none
    Location:
    Firing Arc: 360 degrees
    Rounds carried: 100

    TA/T/TS: Class zero [0 power/round] <3>
    Strength: 6
    Bonus: +0
    Weapon Skill: 3

    Auxiliary Spacecraft systems
    Hanger bay: Capacity for 6 Size worth of ships <12>
    Standard Complement: 3 troop/anti-submarine warfare helicopters
    Location(s): --

    20th Century Nuclear Submarine
    Class and Type: Los Angeles-class Submarine
    Commissioning Date:

    Hull Systems
    Size: 4
    Length: 110.3 meters
    Beams: 10.1 meters
    Mass: 6,900 tons
    SUs Available: 200
    SUs Used: 186

    Hull Outer <16>
    Hull Inner <16>
    Resistance Outer Hull: 4 <3>
    Resistance Inner Hull: 4 <3>
    Specialized hull: Aquatic Surface Hull <8>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 126/-/200
    Crew Quarters
    Barracks: Houses 100 crewmembers <2>
    Spartan: 26 <2>

    Environmental Systems
    Basic Life Support [6 Power/round] <16>
    Reserve Life Support [3 Power/round] <4>
    Consumable: 1 years worth <8>
    Food stores [0 Power/round] <2>
    Machine shops [1 power/round] <6>
    Medical Facilities: 1 (+0) [1 Power/round] <5>
    Recreation Facilities: 1 [1 Power/round] <6>
    Personal Transport: Jefferies tubes [0 Power/round] <4>
    Fire Suppression System manual fire fighting systems <1>
    Cargo hold: 11,200 cubic meters <1>
    Locations: various areas

    Propulsion Systems
    Mechanical Drives: <8>

    Power Systems
    Nuclear Reactors (generates 15 power/round) <8>
    Standard Usable Power: 15

    Operations systems
    Bridge: dorsal tower <16>

    Computer Core [1 Power/round] <2>
    ODN <12>

    Sensor Systems
    Radar [1 power/round] <1>
    Strength package: Class zero
    Gain package: standard

    Sonar [1 power/round] <1>
    Strength package: Class zero
    Gain package: standard

    Navigational instruments: [1 power/round] <1>
    Strength Package: Class zero (strength 0)
    Gain Package: Class Standard
    Sensor Skill: 3

    Communications Systems
    Type 1 [3 power/round] <1>
    Strength: 1
    Security: -0

    Security Systems Rating: 1 <4>

    Tactical Systems
    4 Torpedo Launchers <8>
    Standard Load: subsurface Torpedoes (50 damage)
    Spread: 1
    Range: 1/10/25/50
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: [1 + 1 per missile fired]
    Location: --
    Firing Arc: --, but are self-guided
    Torpedoes carried: 20 <2>

    16 Vertical missile Launchers <16>
    Standard Load: Tomahawks (50 damage)
    Spread: 1
    Range: 1/10/25/50
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: [1 + 1 per missile fired]
    Location: --
    Firing Arc: -- , but are self-guided

    TA/T/TS: Class zero [0 power/round] <3>
    Strength: 6
    Bonus: +0
    Weapon Skill: 3

  6. #6
    Here's the Iowa-class Battleship as it was near the time of its decommissioning in 92.

    Note that the big guns have heavier damage than some of the smaller weapons. I did this to make the ship more of a threat to a vessel getting to close. The Tomahawks can be replaced with nuclear tomahawks.

    20th Century Battleship
    Class and Type: Iowa-class Battleship
    Commissioning Date: 1943

    Hull Systems
    Size: 5
    Length: 271.27 meters
    Beams: 32.92 meters
    Decks:
    Mass: 58,000 tons
    SUs Available: 1000
    SUs Used: 633

    Hull Outer <20>
    Hull Inner <20>
    Resistance Outer Hull: 4 <3>
    Resistance Inner Hull: 4 <3>
    Specialized hull: Aquatic Surface Hull <10>

    PERSONNEL SYSTEMS
    Crew/Passengers/Evac: 1,800/900/17,000
    Crew Quarters
    Barracks: Houses 1200 crewmembers <20>
    Spartan: 1000 <50>
    Basic: 500 <50>
    Expanded: 1 <1>

    Environmental Systems
    Consumable: 1 years worth <10>
    Food stores [0 Power/round] <2>
    Machine shops [1 power/round] <6>
    Medical Facilities: 1 (+0) [1 Power/round] <5>
    Recreation Facilities: 1 [1 Power/round] <6>
    Personal Transport: Jefferies tubes [0 Power/round] <5>
    Fire Suppression System manual fire fighting systems <1>
    Cargo hold: 3,100 cubic meters <1>
    Locations: various areas

    Propulsion Systems
    Mechanical Drives: <20>

    Power Systems
    Mechanical Drive (generates 12 Power/round)
    Standard Usable Power:

    Operations systems
    Bridge: dorsal tower <20>

    Computer Core [1 Power/round] <3>
    ODN <15>

    Sensor Systems
    Radar [1 power/round] <1>
    Strength package: Class zero
    Gain package: standard

    Navigational instruments: [1 power/round] <1>
    Strength Package: Class zero (strength 0)
    Gain Package: Class Standard
    Sensor Skill: 3

    Communications Systems
    Type 1 [3 power/round] <1>
    Strength: 1
    Security: -0

    Security Systems Rating: 1 <4>

    Tactical Systems
    4 Phalanx Systems Machine Gun <11 x 4 = 44>
    Standard Load: Armour piercing rounds (3 damage per burst (30 rounds))
    Spread: 6 bursts
    Range: 1/3/100/400 meters
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: none
    Location:
    Firing Arc: 360 degrees
    Rounds carried: 1000

    2 missile Launchers <2>
    Standard Load: 2 surfaces to air missiles “Sea Sparrows” (20 damage)
    Spread:
    Range: 1/10/25/50
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: [1 + 1 per missile fired]
    Location: --
    Firing Arc: -- , but are self-guided
    Torpedoes carried: 100 <10>

    32 Vertical missile Launchers <32>
    Standard Load: Tomhawk missles (50 damage)
    Spread:
    Range: 5/50/100/200
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: [1 + 1 per missile fired]
    Location: --
    Firing Arc: -- , but are self-guided

    Nine 16 in. (406 mm) Mk 7 Gun <10 x 9 = 90>
    Standard Load: Armour piercing rounds (20 damage)
    Spread: 1 shot
    Range: 10/30/1000/4000 meters
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: none
    Location:
    Firing Arc: 360 degrees
    Rounds carried: 100

    Twenty 5 in. (127 mm) Mk 12 Gun <10 x 20 = 200>
    Standard Load: Armour piercing rounds (10 damage)
    Spread: 1 shot
    Range: 10/30/1000/4000 meters
    Targeting System: Class Modern Accuracy 7/8/10/13
    Power: none
    Location:
    Firing Arc: 360 degrees
    Rounds carried: 100 <10>

    TA/T/TS: Class zero [0 power/round] <3>
    Strength: 6
    Bonus: +0
    Weapon Skill: 3

    Auxiliary Spacecraft systems
    Hanger bay: Capacity for 2 Size worth of ships <4>
    Standard Complement: 2 troop/anti-submarine warfare helicopters
    Location(s): --

  7. #7
    Join Date
    Aug 2009
    Location
    Kwinana, Western Australia
    Posts
    128
    Now this is some interesting stuff.
    "Star Trekkin' across the universe, On the Starship Enterprise, Under Captain Kirk.
    Star Trekkin' across the universe, Boldly going forward 'cause we can't find reverse."
    Star Trekkin' by The Firm.

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