In generating a new adventure, Dave came up with an idea with a time travel flare to it starting out similar to Star Trek’s original series episode Tomorrow is Yesterday’s story start at the end of the last adventure. The ship ended up in low orbit of Earth and two jet fighters approaching at high speed.
This required a Spacedock version of a jet and missiles. The ship is over a sensitive military base and is a threat and the fighters have orders to fire on the time traveling Federation ship before the starship can clear the atmosphere. So I need plane stats and Spacedock note, which I have in plenty of the first and had to generate the latter. The aircraft immediately that jumped to mind was the Grumman F-14 Tomcat fighter.
The ship detects an alien vessel entering orbit and disappearing into the atmosphere and the crew must investigate the alien vessel entering orbit.
As Dave went along planning out the adventure the need for cars, trucks, motorcycles and yes even a ship. I’m still working on the Carrier that will be needed for the adventure. The aliens are working with a secret arm of the government with a not so friendly agenda.
The adventure started with the starship in orbit and low in orbit. Shields, navigational deflector and several other systems disabled when the F-14 Tomcats approach and fire two missiles. The tomcats score direct hits air-to-air missiles damaging the ship in none critical areas. A phaser array and cargo hold disabled.
While evading the Tomcats the Federation starship nearly collides with a 747.
The government is looking to capture the Federation crew to gain information and future tech.
So here are the Spacedock notes that I generated. Let me know what you think of them.
I intentionally kept the SU’s as low as I could for the game. The damage from a phaser would be devastating in combat.
Mechanical Drive
SU’s Cost: 2 x size + 1 per mach speed.
Power: See None
Mechanical drives cover jet turbine and Rotary and motar drives for aircraft and for the 20th and 21st century ears. These aircraft are clearly common among this period.
Mach speed is simply put is the speed of sound travels. Speed of sound travels a 740 MPH (1184 KPH) at sea level.
The design for helicopters do not use the adtionoal speed for Mach. As helicopters rarely fly that fast and use rotors or lift. Prop driven aircraft do not use the mach addition cost either as they generally fly at half the speed of sound.
These mechanical drives generate the specific power needed to power the systems of these craft, and power generation does not cost extra SU’s.
Radar
Radar effects the object unless shields are up or stealth shielding. Radar costs 1 SU and 1 power when active. Radar either detects or does not detect an object. If a starship of shuttle has a shield active and/or has stealth capability.
Machine guns
SU’s: size x 1 -1 per + 1 numbers of rounds carried pr gun and plus +1 per extra burst per round.
Power: no power needed.
The machine guns fire at high rates each burst from a gun for game rules is roughly 20 round a burst. A bust does a damage of 3.
Missile/Bomb racks
Missile and bomb racks for aircraft cost 1 SU’s per reach carries. They cost only 1 power per missile to fire for power. The dropping of conventual’s bombs cost no power as they are controlled differently that that of missiles.
Most missiles are self-guided with the exception of certain missiles that can be remote controlled. For game purposes they are all self-guided.
All missiles use the targeting system class modern (accuracy 7/8/10/13). Some of the missiles can be nuclear missiles and are restricted to MK 1.
On stealth fighters and bombers the missiles are kept internally and kept in a rack. These internal compartments cost 1 additional SU per missile and bomb. A stealth fighter carrying a pair of bombs would have two racks using almost the same stats below without the guns, mach speed, and additional bombs and only one pilot. The McDonnell Douglas F/A-18 Hornut is pretty much the same as is the General Dynamics F-16 Falcon and the McDonnell Douglas F-15 Eagle. The Russian Mikoyan Mig-23, 27, 29 and 31 fighters would have similar stats as well.
Aircraft mounted missiles & bombs
Air-to-air missiles light (10 damage)
Air-to-air missile medium (20 damage)
Air to air missile heavy (30 damage)
Air to surface missile (25 damage)
Bombs light (20 damage)
Bombs medium (30 damage)
Bombs heavy (40 damage)
Anti Ship missile (50 damage) the anti ship missiles cost two of the missile racks as they are heavy and do more damage. This missile can be used from a ship-to-ship weapon. More later on 20th sailing ship from this period in a later post.
TA/T/TS is generally the class zero targeting systems.
Rules
In combat any missile hit to an aircraft the plane goes down in flames. The fighter is immediately damaged and sent plummeting to the ground. To know if the pilot are hurt or injured the damage is spread to the different systems if the cockpit received any damaged the pilot is hurt. If half the SU’s are damaged the pilot or pilots are killed instantly.
Land bases Mechanical drive
SU’s cost 1 x size
Power: Generate their own power
The car and motorcycle motors. Most cars and motorcycles are limited to speeds under 120 MPH (190KPH) for surface. This covers the engine, drive train and anything else that is connected to the cars propulsion system.
Hull
The hull on a motorcycle is a unibody frame and has no other hull at the standard SU cost.
For military vehicles they are armored and has machine guns and surface to air missiles. These are generally driven by a single individual unless they are car polling. Busses have multiple seating for passengers. Missiles and machine guns work the same as the aircraft missiles and guns.
20TH CENTURY JET AIRCRAFT
Class and type: Grumman F-14 Tomcat, all weather combat jet aircraft
Commissioning date: 1970
Hull System
Size: 2
Length: 18.9 meters
Beam: 19.55 meters maximum span, 10.15 meters swept back.
Height: 4.88 meters
Deck: 1
Mass: 33.7 MT
SU’s available: 80
SU’s used: 74
Hull Outer <8>
Hull Inner <8> 16
Resistance Outer Hull: 1 <0>
Resistance Inner Hull: 1 <0>
SIF none
Atmosphere capability <2>
Planetfall Capability <2>
Personnel Systems
Crew/pass/evac: 2/0/0
Crew Quarters: none
Environmental Systems
Basic Life Support [1 power/round] <8>
Consumable 6 hours worth <2>
Escape Pods <1>
Number: 2
Capacity: 1 per ejection seat.
Propulsion Systems
Mechanical Drive systems Jet Turbine Mach 2 <4>
Power System
Mechanical Drives (generates power/round
Operations Systems
Bridge: Cockpit <8>
Computer [1 power/round] <1>
ODN <6>
Sensor Systems
Radar [1 power/round] <1>
Strength package: class zero (strength 0)
Grain package: standard
Navigational instruments [1 power/round] <1>
Strength package: class zero (strength 0)
Grain package: standard
Sensor skill: 2
Fight control
Autopilot: shipboard systems (flight control) 1, coordination 0 [1 power/round] <3>
IDF: None
Attitude control [1 power/round] <1>
Communications system
Type I [3 power/round] <1>
Strength: 1
Security: 0
Tactical Systems
Machine gun (M-61A1 20 mm Vulcan machine guns) <6>
Standard load: armor piercing rounds (3 damage per burst)
Spread: 3 Burst (20 rounds per burst)
Range: (meters) 10/30/100/500
Targeting systems: Class modern (accuracy 7/8/10/13)
Power: none
Location: Forward fuselage
Firing Arc: Fixed
Rounds carried: 675
Missile Racks <8>
Standard Load: eight missiles (2 Air-to-air missiles light (10 damage), 2 Air-to-air missile medium (20 damage), 4 Air to air missile heavy (30 damage))
Spread: 1 missile per round
Range: (km) 1/10/25/50
Targeting systems: Class modern (accuracy 7/8/10/13)
Power: [1+1]
Location: under fuselage
Firing arc: Forward but are self-guided
TA/T/TS: Class Zero [0 power/round] <3>
Strength: 6
Bonus: 0
Weapon skill: 2
20TH CENTURY JET AIRLINER
Class and type: Boeing 747-300
Commissioning date:
Hull System
Size: 3
Length: 70.51 meters
Beam: 59.64 meters
Height: 19.44 meters
Deck: 3
Mass: 833. MT
SU’s available: 100
SU’s used: 83
Hull Outer <12>
Hull Inner <12>
Resistance Outer Hull: 0 <0>
Resistance Inner Hull: 0 <0>
SIF none
Atmosphere capability <3>
Planetfall Capability <3>
Personnel Systems
Crew/pass/evac: 18/484/1000
Crew Quarters:
Airline Seating 484 <7>
Environmental Systems
Basic Life Support [1 power/round] <12>
Consumable 12 hours worth <2>
Propulsion Systems
Mechanical Drive systems Jet Turbine <6>
Power System
Mechanical Drives (generates power/round)
Operations Systems
Bridge: Cockpit <12>
Computer [1 power/round] <1>
ODN <6>
Sensor Systems
Radar [1 power/round] <1>
Strength package: class zero (strength 0)
Grain package: standard
Navigational instruments [1 power/round] <1>
Strength package: class zero (strength 0)
Grain package: standard
Sensor skill: 2
Fight control
Autopilot: shipboard systems (flight control) 1, coordination 0 [1 power/round] <3>
IDF: None
Attitude control [1 power/round] <1>
Communications system
Type I [3 power/round] <1>
Strength: 1
Security: 0
Tactical Systems
None
20TH CENTURY AUTOMOBILE
Class and type: two or four door sedan
Commissioning date: varies
Hull System
Size: 1
Length: 5 meters
Beam: 2 meters
Height: 1.25 meters
Deck: 1
Mass: 1 MT
SU’s available: 30
SU’s used: 26
Hull Outer <4>
Hull Inner <4>
Resistance Outer Hull: 0 <0>
Resistance Inner Hull: 0 <0>
SIF none
Planetfall Capability <2>
Personnel Systems
Crew/pass/evac: 1/5/0
Crew Quarters: none
Environmental Systems
Consumable 12 hours worth <1>
Medical facilities: med kits only
Cargo hold 3 cubic meters <1>
Location: aft
Propulsion Systems
Land Mechanical Drive <1>
Power System
Mechanical Drives (generates 1 power/round)
Operations Systems
Bridge: Cockpit <4>
Sensor Systems
None
Fight control
Autopilot: shipboard systems (flight control) 0, coordination 0 [1 power/round] <0>
IDF: None
Communications system
None
Tactical Systems
None
20TH CENTURY MOTARCYCLE
Class and type: typical cycle
Commissioning date: varies
Hull System
Size: 1
Length: 1.5 meters
Beam: .5 meters
Height: .75 meters
Deck: 1
Mass: .2 MT
SU’s available: 12
SU’s used: 7
Hull <4>
Resistance Hull: 0 <0>
SIF none
Planetfall Capability <1>
Personnel Systems
Crew/pass/evac: 1/5/0
Crew Quarters: none
Environmental Systems
Consumable 12 hours worth <1>
Propulsion Systems
Land Mechanical Drive <1>
Power System
Mechanical Drives (generates 4 power/round)
Operations Systems
None
Sensor Systems
None
Fight control
Autopilot: none
IDF: None
Communications system
None
Tactical Systems
None