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Thread: Alternative Mechanics:

  1. #1
    Join Date
    Aug 2002
    Location
    Denederwindeke in Belgium
    Posts
    217

    Alternative Mechanics:

    I've noticed that there is a problem with the Dice mechanics, certainly with the Drama die. So after a lot of thinking I made up an alternative for this problem:

    -Increase all Difficulty numbers by 2
    -One Die should be of a different color = Drama die
    -If the Drama die comes up with a 6 then the character may add + 1 to a test (this indicates a slight bit of luck on part off the charatcer).
    -You roll a number of dices equal to your governing Attribute + Edge
    -You pick the Highest Die of all the Dices and add that number to the characters Skill level + Governing Attribute (+Edge).

    Now this makes attributes a mighty tool for characters and there for the XP cost to raise them is slightly different from those found in the book.

    Attribute level 2 = 4 xp points
    Attribute level 3 = 7 xp points
    Attribute level 4 = 9 xp points
    Attribute level 5 = 11 xp points
    Attribute level 6 = 13 xp points

    I also found that melee damage should change as well:

    -Substact 2 from all melee weapons or unarmed combat damages
    -Double weapons get +1 damage
    -Weapons that can be wielded with 2 hands get +1 damage if wielded with 2 hands.
    -Add your Fitness + Strenght Edge to all melee weapons or unarmed combat damages.
    -Substract 1 damage if you wield the weapon in your offhand.

    What do you think of these rules.
    All feedback is wellcome.
    Ardet Nec Consumitur' / Burns but doesn't decay / Brandt maar vergaat niet.

  2. #2
    Join Date
    Aug 2003
    Location
    Bodenheim, Germany
    Posts
    356
    -If the Drama die comes up with a 6 then the character may add + 1 to a test (this indicates a slight bit of luck on part off the character).
    Hmm, not sure about this. Your rules change makes dramatic Successes for beginning characters far more difficult. My players quite enjoy it if they have some outstanding success. Another possibility would be to roll the Drama Die again and divide the result by two. so you'll get a +1 - +3 benefit.

    As for the other rules have you tested them in game play?
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  3. #3
    Join Date
    Aug 2002
    Location
    Denederwindeke in Belgium
    Posts
    217
    Captain Otto wrote:
    Hmm, not sure about this. Your rules change makes dramatic Successes for beginning characters far more difficult.
    Never thought about that, you may be right.

    As for the other rules have you tested them in game play?
    Not yet, I preparing my game that starts at the end of this year.
    Ardet Nec Consumitur' / Burns but doesn't decay / Brandt maar vergaat niet.

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