Size 4 Generic Version Defense Vessel AKA Security Vessels
Size 4 Generic Version Defense Vessel AKA Security Vessels
Here is a Starship we needed for a game where the government of a world wanted to remove the Federation starship in orbit holding the Federation civilians on the surface hostage.
The Base version is a lightly armed version that can be manufactured by many species or sold by Ferengi arms dealers.
Security Defense Vessel
Class and Type: Light Frigate
Commissioning Date: Mid 24th Century
Environmental Systems
Basic Life Support [10 Power/round] <16>
Reserve Life Support [5 power/round] <8>
Emergency Life Support (24 emergency shelters) <8>
Gravity [3 Power/round] <4>
Consumable: 1 years’ worth <4>
Food Replicators [4 Power/round] <4>
Industrial Replicators
Type: Network of small replicators [2 Power/round] <4>
Type: 1 Large unit [2 power/replicator/round] <3>
Medical Facilities: 3 (+1) [3 Power/round] <15>
Recreation Facilities: 3 [6 Power/round] <24>
Personnel Transport: Turbolift, Jefferies Tubes [2 Power/round] <12>
Fire Suppression System [1 Power/round when active] <4>
Cargo Holds: 15,000 cubic meters <1>
Locations: three cargo bays
Escape Pods <5>
Number: 100
Capacity: 4 person per pod
PROPULSION SYSTEMS
Warp Drive Nacelles: Type 1B <15>
Speed: 1.5/3.0/5.0 [1 power/.2 warp speed]
Package upgrades: Package 4 and 1 to sustainable <10>
PIS: Type C (6 hours of Maximum warp) <6>
Special Configuration: Embedded nacelles <20>
Impulse Engine Type: 2 Class 2 (.5c/.5c) [5/5 Power/round] <10 x 2 = 20>
Location: Aft Port and Starboard
Reaction Control System (.025c) [2 Power/round when in use] <4>
POWER SYSTEMS
Warp Engine Type: Class 4/G (generates 249 Power/round) <55>
Location: Engineering section
Impulse Engine[s]: 2 class 2 (generates 16 power/engine/round)
Auxiliary Power: 3 reactors (generates 5 power/reactor/round) <9>
Emergency Power: Type A (generates 25 power/round) <25>
EPS: Standard Power flow, + 100 power transfer <30>
Standard Usable Power: 265
OPERATIONS SYSTEM
Bridge: Saucer section dorsal <20>
Sensor Systems
Long-range Sensors [5 Power/round] <11>
Range Package: Type 1 (Accuracy 3/4/7/10)
High Resolution: 4 Light-year (.5/.6-1.0/1.1-3.0/3.1-4.0)
Low Resolution: Light-Years (1.0/1.1-3.0/3.1-7.0/7.1-10.0)
Strength Package: Class 2 (Strength 2)
Gain Package: Standard
Coverage: Standard
Lateral Sensor [5 Power/round] <7>
Strength Package: Class 2 (Strength 2)
Gain Package: Standard
Coverage: Standard
Navigational Sensor [5 Power/round] <6>
Strength Package: Class 2 (Strength 2)
Gain Package: Standard
Probes: 40 <4>
Sensors Skill: 3
Flight Control Systems
Autopilot: Shipboard systems (flight Control) 2, Coordination 1 [1 Power/round in use] <7>
Navigational Computer
Main: Class 1 (+0) [1 Power/round] <0>
Backup: 2 <0> Inertial Damping Field
Main <16>
Strength: 5 [3 Power/round]
Number: 2
Backup <4>
Strength: 3 [2 Power/round]
Number: 2
Attitude control [1 power/round] <1>
Communications Systems
Type: Class 4 [2 Power/round] <9>
Strength: 4
Security: -4 (Class Delta uprating)
Basic Uprating: Class Alpha (+1)
Emergency Communications: [2 Power/round] <1>
Transporters
Type: Personnel [4 Power/use] <13 x 2 = 26>
Pads: 6
Emitter/Receiver Array: Personnel Type 3 (25,000 km range)
Energizing/Transition coils: Class H (Strength 8)
Number and Location: amidship
TACTICAL SYSTEMS
Forward Plasma Beams <13>
Type: VI
Damage: 120 [12 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Class Alpha (Accuracy: 5/6/8/11)
Range: 10/30,000/100,000/300,000
Location: forward
Firing Arc: 180 degrees
Firing Modes: Standard, Continuous, Pulse, wide-beam
Dorsal Plasma Beams <13>
Type: VI
Damage: 120 [12 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Class Alpha (Accuracy: 5/6/8/11)
Range: 10/30,000/100,000/300,000
Location: Dorsal
Firing Arc: 180 degrees
Firing Modes: Standard, Continuous, Pulse, wide-beam
Ventral Plasma Beams <13>
Type: VI
Damage: 120 [12 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Class Alpha (Accuracy: 5/6/8/11)
Range: 10/30,000/100,000/300,000
Location: Ventral
Firing Arc: 180 degrees
Firing Modes: Standard, Continuous, Pulse, wide-beam
Aft Plasma Beams <13>
Type: VI
Damage: 120 [12 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Class Alpha (Accuracy: 5/6/8/11)
Range: 10/30,000/100,000/300,000
Location: Aft
Firing Arc: 180 degrees
Firing Modes: Standard, Continuous, Pulse, wide-beam
Starboard Plasma Beams <13>
Type: VI
Damage: 120 [12 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Class Alpha (Accuracy: 5/6/8/11)
Range: 10/30,000/100,000/300,000
Location: Starboard
Firing Arc: 180 degrees
Firing Modes: Standard, Continuous, Pulse, wide-beam
Port Plasma Beams <13>
Type: VI
Damage: 120 [12 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Class Alpha (Accuracy: 5/6/8/11)
Range: 10/30,000/100,000/300,000
Location: Port
Firing Arc: 180 degrees
Firing Modes: Standard, Continuous, Pulse, wide-beam
Forward Dorsal Torpedo Launcher <12>
Standard Load: Type 0 photon torpedo (120 Damage)
Spread: 4
Range: 15/100,000/400,000/750,000
Targeting System: Accuracy 5/6/8/11
Power: [20 + 5 per torpedo fired]
Location: forward dorsal
Firing Arc: Forward, but are self-guided
Aft Dorsal Torpedo Launcher <12>
Standard Load: Type 0 photon torpedo (120 Damage)
Spread: 4
Range: 15/100,000/400,000/750,000
Targeting System: Accuracy 5/6/8/11
Power: [20 + 5 per torpedo fired]
Location: Aft Ventral
Firing Arc: Forward, but are self-guided
Torpedoes Carried: 100 <10>
Shields (Forward, Aft, Port, Starboard) <24 (x 4 = 96)>
Shield Generator: Class 2 (Protection 400 + 100 Embedded nacelles) [40 Power/shield/round]
Shield grid: Type A (25% increase to 500 Protection)
Subspace Field Distortion Amplifiers: Class Gamma (Threshold 134 + 10 embedded nacelles)
Recharging System: Class 1 (45 seconds)
Backup Shield Generators: 4 (1 per shield) <4>
Auto-Destruct System <4>
AUXILIARY SPACECRAFT SYSTEM
Shuttlebay(s): Capacity for 10 size worth of ships <20>
Standard Compliment: 2 Shuttlecraft
Location(s): aft
Description notes:
Fleet Data: The Standard Security vessel is equal to that of a Frigate in Federation terms. A general-purpose security vessel used by hundreds of alien species throughout of the entire Federation and beyond. These small vessels do not pose a real problem for the advanced starships of the Federation, Klingon, Cardassian and Romulan Star Empire unless they are in large numbers. A fleet of four ships can defend a single planet easily against the attack of an Advanced Federations (Galaxy-class in war game scenarios).
Many of these vessels are privately owned and maintained as private vessels hired out to defend planets for a price of 2000 bars of Gold Press Latinum a month. This pays for the crew and the expenses of maintaining a combat vessel. The standard security vessel is just a light frigate with moderate shielding. A vessel capable of taking on pirate vessels and raiding craft in head to head fights.
Ferengi arms dealers will broker deals for these vessels. The cost per vessel is 9,000 bars of Gold Press Latinum for the standard vessel (this price dose not cover the cost of brokering the deal with the Ferengi Trader). Each Additional weapon and weapon system installed beyond the standard costs extra Latinum. Heavy plasma weapons, usually installed in the bow are usually a more powerful Plasma weapon used in attack runs on invading starships.
Occasionally provided by the Federation as a defensive vessel when the Federation cannot spend as much time patrolling the systems. Usually these vessels that are provided are refurbished from the starship supply depots that are nearby.
In the mid 24th century the Type I Photon Torpedoes (160 damage) are available to planetary security forces through the Federation suppliers. Ferengi Supplies are limited through weapons dealers wanting to make the scarcity of the torpedoes raising the price.
Few planets have added stealth capabilities to the security vessels capable of seeking up on the invading vessels. Such as an Energy Sheath or Sensor-Reflective Hull. Within the Federation Cloaking Devices are prohibited do to the treaties with the Federation and Romulan Star-Empire.
Alternate Weapon
There are versions of the Security Vessel with the heavy plasma beams below installed in place of the weapons above. Many have the forward weapon replaced with a heavy plasma beam
Heavy Plasma Beams <15>
Type: VII
Damage: 140 [14 Power]
Number of Emitters: 80 (up to 2 shots per round)
Targeting Systems: Accuracy: 5/6/8/11
Range: 10/30,000/100,000/300,000
Location: Various locations
Firing Arc: 180 degrees
Firing Modes: Standard, Continuous, Pulse, wide-beam