Originally Posted by
Tomcat
Do the Range Combat Modifiers listed under Table 6.17 play a part in Starship combat? If not, besides damage reduction of weapons, what purpose is range, and should there be range modifiers?
No. There are intentionally no range modifiers in starship combat. On the show, the distance didn't seem an issue as far as accuracy, just for the power of the shot. Thus, penetration drops by range for beam weapons.
Do (or should) the Target size modifiers and Target Motion modifiers play a part in ship combat?
Like range, movement (short of an actual dodge maneuver) or size never seemed to be a factor for accuracy, so in the game, they're not taken into account.
What is the fire rate of a starship per weapon system? I looked through both the Narrator's Guide and Starships to find an answer and could not. Can a ship fire torpedoes twice in one combat round using both ship maneuvers?
I know I'm starting to sound like a broken record, but since rate of fire wasn't an issue on screen, it wasn't in the game, either. So, yes, you can fire torpedos twice in two different maneuvers per round.
Plasma Torpedoes (per Starships) have a re-load time of
'every other round' - should there be a re-load time for other torpedo types?
Nope. See previous responses for why.
Last edited by Doug Burke; 11-04-2007 at 02:22 PM.
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"Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)
In D&D3E, Abyssal is not the language of evil vacuum cleaners.