Originally Posted by
tonyg
I started working on a SotC version of Trek last year. Maybe I should revisit it. THere are a lot of things about SotC that I think would work well for Star Trek.
I love SotC's declarations, and think they would go a long way towards making science officers something more that just a sounding board for the GM.
I toyed with a FATE build of Trek for several years, never did much beyond theorizing since I didn't have an active game at the time. When SOTC came out, that got me thinking about it again. I especially love how you can create characters, starships, creatures and worlds with the same basic tools... write down some Aspects, choose some Skills, perhaps consider a few phases of background detail as necessary. Heck, you can assign Aspects to locations, scenes, adventures, even entire campaigns. Now that's versatility...
“In our every deliberation, we must consider the impact of our decisions on the next seven generations.”
-- Great Law of the Iroquois Confederacy