View Poll Results: Which would you rather work on?

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29. You may not vote on this poll
  • Option 1: Total compatibility with existing CODA material.

    12 41.38%
  • Option 2: An "improved" version of CODA.

    7 24.14%
  • Option 3: A wholly new Star Trek RPG, as described in your post.

    4 13.79%
  • Option 4: A Star Trek setting book with separate system conversions.

    2 6.90%
  • Option 5: Every idea sucks.

    4 13.79%
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Thread: CODA 2.0, or Whatever: The Poll

  1. #16
    Quote Originally Posted by tonyg
    I started working on a SotC version of Trek last year. Maybe I should revisit it. THere are a lot of things about SotC that I think would work well for Star Trek.

    I love SotC's declarations, and think they would go a long way towards making science officers something more that just a sounding board for the GM.
    I toyed with a FATE build of Trek for several years, never did much beyond theorizing since I didn't have an active game at the time. When SOTC came out, that got me thinking about it again. I especially love how you can create characters, starships, creatures and worlds with the same basic tools... write down some Aspects, choose some Skills, perhaps consider a few phases of background detail as necessary. Heck, you can assign Aspects to locations, scenes, adventures, even entire campaigns. Now that's versatility...
    “In our every deliberation, we must consider the impact of our decisions on the next seven generations.”

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  2. #17
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    Quote Originally Posted by RaconteurX View Post
    I toyed with a FATE build of Trek for several years, never did much beyond theorizing since I didn't have an active game at the time. When SOTC came out, that got me thinking about it again. I especially love how you can create characters, starships, creatures and worlds with the same basic tools... write down some Aspects, choose some Skills, perhaps consider a few phases of background detail as necessary. Heck, you can assign Aspects to locations, scenes, adventures, even entire campaigns. Now that's versatility...
    Probably should consider moving this conversation to the other games section...


    I did some FATE SotC work with a Trek setting. Phasers were a bit of a bother, but once past that it got easier. I was working out the details for starship combat and I think it would have been all downhill from there.

    FATE/SotC is such a different approach to RPGs though that a lot of people are very hostile towards it. Basically it throws a lot of sacred cows about RPGs out the window and there are those who seem to view it as some sort of attack.

  3. #18
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    Quote Originally Posted by The Tatterdemalion King View Post
    So nail it down, then vote.
    I think that is not only thw wrong approach, but biased. You are saying that peoiple need to hanve a complete concept, or even a complete RPG in mind before they can vote for anything other that 1.

    Trying to rig the results?


    I think that for the poll to be fair it should be enough that people would prefer to do something other that CODA. Everyone can work out what that is later.

    If someone needs to present a complete concept it essentially becomes a one person project. Since by "nailing it down", they will probably have done it.

    While there are those who love CODA and think it is the best system in existience, there are others who like some other systems better. It wouldn't make my top 10 list.

  4. #19
    Quote Originally Posted by tonyg View Post
    I think that is not only thw wrong approach, but biased. You are saying that peoiple need to hanve a complete concept, or even a complete RPG in mind before they can vote for anything other that 1.

    Trying to rig the results?
    Well, the alternative would be to assemble a series of suboptions for 2 and 3 before posting the poll.
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  5. #20
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    Quote Originally Posted by The Tatterdemalion King View Post
    Well, the alternative would be to assemble a series of suboptions for 2 and 3 before posting the poll.
    No, the alternative would be to aloow people to decide if they want to do CODA or something else, then come to some sort of agreement.

    Should be phobit people from choosing #1 until they have decided what errors need to be corrected in the SOM and STARSHIPS?

  6. #21
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    Or...maybe there's nothing wrong with the system. Do fanbooks for setting periods, or a bit more on new aliens, or post DS9/Voy/TNG Movies settings.

    About the only thing I every found wrong with the system that effected playability was the amount of damage people could take. You don't want them dropping like flies -- as with the d20 B5 system -- but they shouldn't be wading through fusilades of fire, either.

    I've been simply using the system as is, but building new career packages, new aliens, and even doing new ships with more advanced technology (we're set in the mid-late 25th C.)

    As the FASA fans can attest -- just because it's out of print doesn't make it worthless. Instead of wasting time rewriting stuff that is in existence...get to work on new stuff.

  7. #22
    Quote Originally Posted by tonyg View Post
    No, the alternative would be to aloow people to decide if they want to do CODA or something else, then come to some sort of agreement.

    Should be phobit people from choosing #1 until they have decided what errors need to be corrected in the SOM and STARSHIPS?
    Remember back in the thread, when I was pointing out that Option 2 needed to decide whether it was 1 or 3? This is why.

    Seriously, though, is it that hard just to write down what you are thinking of? I find it hard to believe that people want to fix CODA but have no idea how it's actually broke, or that when you say "new RPG" you're not making some assumption about what form it will take.
    Last edited by The Tatterdemalion King; 01-19-2008 at 12:53 PM.
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  8. #23
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    Quote Originally Posted by The Tatterdemalion King View Post
    Remember back in the thread, when I was pointing out that Option 2 needed to decide whether it was 1 or 3? This is why.

    Seriously, though, is it that hard just to write down what you are thinking of? I find it hard to believe that people want to fix CODA but have no idea how it's actually broke, or that when you say "new RPG" you're not making some assumption about what form it will take.
    Oh, I have ideas. But the point here is to get some sort of idea of what the group want. It we all go off in different directions nothing will get done, or what does get done will be solo efforts that will probably only please their creators.

    But, if you want my opinion on what is "broken" in CODA, here's a start.

    1) It is too much a rewrite of D20. I think this stemmed from the sale of LUG to WotC. This is the cause on many of CODA's failings. Shoehorning Star Trek into a D&D derivative. Too often it comes off as D&D with rayguns rather than Star Trek.

    2) The profession/classes don't work for Trek. In ICON we could write up characters. In CODA we need to worry about if Harry Mudd if a Rogue, a Merchant, or what. All of which affects what kind of advancements he has. It the same problem Star Wars D20 has and that ICON avoided. Is Darth Vader a Jedi, a Sith Lord, a Fighter Ace, a Fringer? Who know WotC copped out and game multiple writeups.

    3) The advancement/level system sucks. The characters from the series wind up all over the place because, rather than give them the abilities and skills the demonstrate on the show, we've got to shoehorn them into CODA. Things like rules for how many active professions and such are artificial. You can't have a character who is good at a skill without giving him advancements because of the skill cap. If someone is good at multiple skills the advancements get ridiculous. Since they are the sole means of improvement, things like awards are actually penalties.

    Look at Kirk, he has 66 advancements. About 4 of those are needed just to pay for all his commendations.

    4) Too many hit points. CODA fight are long drawn out affairs. Sure there are phasers. But on TV we would get a lot of episodes where the characters duked it out or used less advanced weaponry. In ICON knives, gins and spears could kill. If the locals aimed submachineguns as the heroes and told them not to draw their phasers it was a serious threat. In CODA, it's a minor injury.

    A fistfight takes forever. Try to subdue a guard without some special maneuver or a phaser and you are there beating down lots of hit points. Sure you can make a mook rule. But that is a backassed solution. Better to have the weapons work right in the first place.

    The main character get ko'd as often, probably more often, than the NPCs. In ICON that was possible. In CODA, the GM needs to houserule it. The "GM says your knocked unconscious" thing gets old fast.

    5) Starfleet characters lost their special training. In every other Star Trek RPG, Starfleet personnel were elite, highly trained professionals. In CODA it is class & Level and all the classes are balanced. A merchant with 6 advancements is the same as a Starfleet Officers with 6 advancements.

    6) Professional Abilities overshadow skills and aptitude. It is now more a question what your class is than what your skill is. If you are a "fighter" you get acess to the abilities that grant extra attacks. With advancements the cross-training penalty is sufficient to make it fairly not existent.

    7) To much nconsitiency between books. It looks like they went through three differerrnt starship design system before setting on the one in Spaceships. Most of the stuff in the SOM should have been in the players or narrators book.

    That's a start.

  9. #24
    You want to know why I don't agree with you? Because all the combats I've played in CODA were ridiculously short. I think you're underestimating the skill levels that characters in CODA have, partially because you're right about the professional abilities–they're generally a dozen different variations on "new, different positive modifier to professional skills." Poor implementation, really. Anyway, when your professional skills are "everything important in the game," like those of Starship Officers, it means that out of the gate a lieutenant chief security officer can take out a roomful of Romulans in one round. Which I did, dammit, and we rechecked the math when the group was all "wtf." Kirk? Doesn't need 66 advancements.

    LotR had tough-ass orcs, but they also had mook rules.
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  10. #25
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    Quote Originally Posted by The Tatterdemalion King View Post
    You want to know why I don't agree with you? Because all the combats I've played in CODA were ridiculously short.
    Two things.
    1) What weapons were you using.

    2) What do you consider "ridiculously short"? I ask this one becuase based on your response about starship combat, I think what you consider to be short might be quite awhile. With 40 hit points and 2D6 weapons, you're not going to see people dropping in a couple of rounds.




    Quote Originally Posted by The Tatterdemalion King View Post
    I think you're underestimating the skill levels that characters in CODA have, partially because you're right about the professional abilities–they're generally a dozen different variations on "new, different positive modifier to professional skills." Poor implementation, really. Anyway, when your professional skills are "everything important in the game," like those of Starship Officers, it means that out of the gate a lieutenant chief security officer can take out a roomful of Romulans in one round.
    I think you had a phaser. A phaser bypasses the entire hit point/wound level mechanic. But, on TV character get into as many fights without them as with them. Give you seucrity guy a pistol andhe be hardpressed to take out ONE Romulan.

    Quote Originally Posted by The Tatterdemalion King View Post
    Which I did, dammit, and we rechecked the math when the group was all "wtf." Kirk? Doesn't need 66 advancements.
    He has them on his writeup. What Kirk needs are the skills and abilties that allow the character to function as the character does on TV. If that takes 6, 66, or 600 then that is what it takes.


    LotR had tough-ass orcs, but they also had mook rules.

    No. THey retconned some mook rules. Mook rules suck. All it does is make the PCs feel invinclibe, since they are arrow proof. I played that years ago with D&D. "Oh boy another 1 hit die orc. Gee wonder if my 12th level fighter is going to get tennis elbow. Yawn."

    Takes the tension right out of things.

  11. #26
    You voted for Option 3, though, right? If you're not using CODA now, have never used it, and are planning on creating a new game anyway, why do you care?

    Also, who the hell fights orcs at level 12?
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  12. #27
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    Quote Originally Posted by The Tatterdemalion King View Post
    You voted for Option 3, though, right? If you're not using CODA now, have never used it, and are planning on creating a new game anyway, why do you care?
    Because I thought the idea was to have A Star Trek RPG for the community, as opposed to what one of us might want. As a matter of fact I haven't voted yet.

    But, I really think you are trying everybody's hands. You ask people to say what they have problems with in CODA, then refute those claims and tell them "Why do they care?".

    You like CODA. THat's no secret. But there are several other RPGs avalaible to us, and just as good and just as popular. A lot of ICON players never swtiched over to CODA. IMO CODAs advantages over ICON are few and mostly consist of easier skill adding and the starship combat maneuvers system, which places the action more on the bridge than on the battlemap.

    If this thing is going to be a community project to give us all a RPG to work with, then I think it is only fair to consider other systems. THis forum was orginally set up for ICON and later expanded to encompass all Star Trek gaming (and CODA LOTR too). If we elemiate all choices excpet for CODA, which you appear to be trying to do, then it becomes the CODA only Trek site.


    But hey, if you want me out of this so you can just go ahead with coping CODA as you are intending to do anyway, just say so.




    Quote Originally Posted by The Tatterdemalion King View Post
    Also, who the hell fights orcs at level 12?
    Aragorn, Gimli, Gandalf and most of the other characters from LOTR. That is the point. In the stories, such conflicts are dramatic. IF an RPG tries to recreate that experience, then the fights should also be dramatic and work the same way.

  13. #28
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    Some other things I don't like about CODA.

    Species Stat mods: What good is a 13 Stat? You get the bonus at 12, so a 13 Str for a Klingon is just a waste of points. Since bonuses come every 2 points and 4-7 is all lumped together the species mods don't mean a lot.

    Klingons used to be stronger than humans. Now it probably doesn't make any difference. In CODA the average Gorn isn't any stronger than a strong human. I find it strange that the example Gorn solider just happens to have maxed out his Str with a 12.

    I think CODA should take a lesson from it's parent system, D20 and double the species stat modifiers. Then the alien species would have bonuses that would consistently translate into something.

  14. #29
    Quote Originally Posted by tonyg View Post
    But, I really think you are trying everybody's hands.
    Do you mean... tying? How? What power do you think I have to stop you from writing a Star Trek RPG? : P

    You ask people to say what they have problems with in CODA, then refute those claims and tell them "Why do they care?".
    If by people, you mean... you. I think a large part of your problems come from play expectations that I don't really understand, myself, and I'm trying to figure out whether it really does just have to do with the system. That's why I started the combat thread, to continue the debate.

    You like CODA. THat's no secret.
    I'm okay with it. I mean, it needs less hacks than ICON.

    If this thing is going to be a community project to give us all a RPG to work with, then I think it is only fair to consider other systems. THis forum was orginally set up for ICON and later expanded to encompass all Star Trek gaming (and CODA LOTR too). If we elemiate all choices excpet for CODA, which you appear to be trying to do, then it becomes the CODA only Trek site.
    Wtf? It's not on my server, man. I have no power here.

    But hey, if you want me out of this so you can just go ahead with coping CODA as you are intending to do anyway, just say so.
    But you're obviously not interested in just soft-pirating CODA (which seems to be the majority opinion by a resounding 3 haha). Since you don't want to do that, why would you?

    Should I post a second poll asking how many other people here are committed to the idea of one project that everybody participates in? Because so far, you seem to be the emotionally invested in "a community project," rather than a project, and I don't know how many people are thinking of it that way.

    I think you want a democracy, when this is really an anarchy.

    Aragorn, Gimli, Gandalf and most of the other characters from LOTR. That is the point. In the stories, such conflicts are dramatic. IF an RPG tries to recreate that experience, then the fights should also be dramatic and work the same way.
    Okay...
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  15. #30
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    Quote Originally Posted by The Tatterdemalion King View Post
    Do you mean... tying? How? What power do you think I have to stop you from writing a Star Trek RPG? : P
    By placing resrictions on any discussion or comment that goes against yourwish of preserving CODA. THe threads were supposedly about a RPG "done by us." Yet if someone has anything to say that isn't "Yeah CODA!" you don't want to hear it.


    Quote Originally Posted by The Tatterdemalion King View Post
    If by people, you mean... you. I think a large part of your problems come from play expectations that I don't really understand, myself, and I'm trying to figure out whether it really does just have to do with the system. That's why I started the combat thread, to continue the debate.
    No by people. I am referring to:

    Quote Originally Posted by The Tatterdemalion King View Post
    I find it hard to believe that people want to fix CODA but have no idea how it's actually broke




    Quote Originally Posted by The Tatterdemalion King View Post
    I'm okay with it. I mean, it needs less hacks than ICON.
    Quoting a single post of your own creation in another thread hardly shows that CODA needs less hacking than ICON.



    Quote Originally Posted by The Tatterdemalion King View Post
    Wtf? It's not on my server, man. I have no power here.
    You have the power to express yourself. You also have the power to restrict people answers to questions such as:


    Quote Originally Posted by The Tatterdemalion King View Post
    If you voted for Option 2, 3 or 4 post a description of at least 50 words of how you envision the project.

    Quote Originally Posted by The Tatterdemalion King View Post
    Maybe I should've been more clear.

    Your vote for 2, 3 or 4 is not the same as someone else's vote. Without explaining what you mean by 'improvements,' or what system you want for the new Trek game, you're not actually saying anything. If you don't actually know what you want, perhaps you should refrain from voting.

    When people, and not just myself, have tried to express a wish for something other than CODA1, you've slammed the door on them. Anything other than Option 1 needs justification, but option1 is self evident. Why not require anyone who favors option 1 to post info on how they play to deal with the issues of all that pirated text?

    It should be enough if people want to try something other than CODA. THey shouldn't have to explain exactly what system and to what detail anymore than a resuse of CODA needs to explain, at this point, just how much of the original we are going to keep.








    Quote Originally Posted by The Tatterdemalion King View Post
    But you're obviously not interested in just soft-pirating CODA (which seems to be the majority opinion by a resounding 3 haha). Since you don't want to do that, why would you?

    A resounding three after you've demanded justification for picking any other option. That there have been only 22 voters so far, and that nearly 2/3rd have chosen an option besides CODA 1 is just as significant. If only two dozen people care enough to vote, it's probably not worth pursuing any of the options.


    Quote Originally Posted by The Tatterdemalion King View Post
    Should I post a second poll asking how many other people here are committed to the idea of one project that everybody participates in? Because so far, you seem to be the emotionally invested in "a community project," rather than a project, and I don't know how many people are thinking of it that way.
    If it is just "a' project. Why is a a game "done by us". Us implies more than one person, or royalty. Now I don't think anyone was making claims of royl blood when the discussion started. It was a group project. Even wne you nominated youself developer and editior it was still a group effort:

    Quote Originally Posted by The Tatterdemalion King View Post
    I nominate myself developer and editor. We should figure out in what venue the secondary discussions will take place–this board is too slow and too permanent. I'm a student and freelancer, so I have free time in moderate chunks and then hard blocks of no-time, but I'm capable of investing a significant amount of effort into this to get it right. I assume most other members of this board have jobs and lives and things, too, and that scheduling this like a paying job would be impossible.

    Before we discuss the outline, let's get a roll-call and any RPG writing experience...
    Suddenly it is your personal project and you don't want others to have a say?


    Quote Originally Posted by The Tatterdemalion King View Post
    I think you want a democracy, when this is really an anarchy.
    Anarchy. Not an anarchy. Who edits the editor? If it is anarchy, then you are going to shout the loudest and take over then?






    Okay...[/QUOTE]

    But LOTR and TREK are supposed to allow us to play in those settings, with rules that mirror those effects. That Aragon in CODA is closer to D&D than the LOTR books is not a good sign. That CODA is a retooled d20 system does help in using it for any setting.
    Last edited by tonyg; 01-20-2008 at 11:40 PM.

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