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Thread: CODA Starshup Systems damage

  1. #1
    Join Date
    Aug 1999
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    Worcester, MA USA
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    CODA Starshup Systems damage

    I had a rule tweak I wanted to throw out to the crowd. In CODA when ships take 5 points of Structure damage, they take a system hit and a system drops in reliability. THis sounds good, but in practice it means that small ships should never bother to take a system better than Class 1, since the ship will be taken out before a system can go out.

    On TV shuttle do seem to have systems knocked off line as much if not more than the big ships, so.


    What I was thinking was changing the 1 system damage per 5 Structure hit to something like 1 system hit per SIZ in damage with a cap of 5. So big ships will be the same but ships of SIZ 4 or less can be disabled without being taken out, and have a reason to consider better components.

  2. #2
    Join Date
    Jun 2003
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    Ohio
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    I like that.

    Going to use it, if that is okay with you?

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  3. #3
    Join Date
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    Quote Originally Posted by Tomcat View Post
    I like that.

    Going to use it, if that is okay with you?
    Mat lawyer said it was okay, as long as I am not held accountable for an addtional damages or injuries caused by the implantation of the rule.

  4. #4
    Join Date
    Jul 2003
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    It's a good idea, though I do have to add that sometimes those little ships are taken offline on purpose, and in Coda there are rules to do that, so for those stories rugged systems are still important?!
    Ta Muchly

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