In the comic of Klingons 'Blood will tell' a Klingon scout ship was smaller version of the D7 model battle cruiser. So when I had a moment I constructed a vesion of the scout vessel. Then I scribbled out another version even smaller. I will post both let me know which you like better.
Version 1
Klingon Scout Ship
Class and Type: Scout ship
Commissioning Date: ????
Structural Integrity Field [1 Power/10 Protection/round]
Main: Class I (Protection 25/37) <12>
Backup 1: Class I (Protection 13) <6>
Backup 2: Class I (Protection 13) <6>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 80/50/2,900
Crew Quarters
Barracks: House 60 crewmembers <1>
Spartan: 60 <2>
Basic: 10 <1>
Environmental Systems
Basic Life Support [10 Power/round] <16>
Reserve Life Support [5 Power/round] <8>
Emergency Life Support (24 emergency shelters) <8>
Gravity [2 Power/round] <4>
Consumables: 1 year's worth <8>
Manufacturing Systems
Food Processor Mark I [2 Power/round] <8>
Industrial Fabricators Units: Mark V [4 Power/round] <8>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 2 [4 Power/round] <16>
Personnel Transport: Turbolifts, Jefferies tubes [2 Power/round] <12>
Fire Suppression System [1 Power/round when active] <4>
Cargo Holds: 2,000 cubic meters <1>
Location: 2 main cargo holds and other minor holds throughout the ship
Escape Pods <3>
Number: 60
Capacity: 2 persons
PROPULSION SYSTEMS
Warp Drive Nacelles: Type 4B <50>
Speed: 4.0/6.0/7.5 [1 Power/.2 warp speed]
PIS: Type F (8 hours of Maximum warp) <12>
Impulse Engine Type: Class 5 (.5c/.7c) [5/7 Power/round] <15>
Location: Aft engineering hull
Reaction Control System (.025c) [2 Power/round when in use] <4>
POWER SYSTEMS
Warp Engine Type: Mark VI (generates 250 Power/round) <70>
Location: Engineering hull
Impulse Engine[s]: 1 Class 5 (generates 20 Power/round)
Auxiliary Power: 2 reactors (generates 5 Power/round) <6>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +80 Power transfer/round <28>
Standard Usable Power:
OPERATIONS SYSTEMS
Bridge: Forward command pod <16>
Computer Core 1: Engineering Hull [5 Power/round] <8>
ODN <12>
Sensor Systems
Long-range Sensors [5 Power/round] <37>
Range Package: Mark VIII (Accuracy 4/5/8/11)
High Resolution: 5 LY (.5/.6-1.0/1.1-3.7/3.8-5.0)
Low Resolution: 14 LY (1/1.1-4.0/4.1-12.0/12.1-15.0)
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Lateral Sensors [5 Power/round] <15>
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Navigational Sensors [5 Power/round] <14>
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Probes: 20 probes of varying types <2>
Sensor Skills: 3
Flight Control Systems
Autopilot: Shipboard Systems (Flight Control) 2, Coordination 1 [1 Power/round in use] <7>
Transporters
Type: Personnel [5 Power/use] <13 (x 2 = 26)>
Pads: 6
Emitter/Receiver Array: Personnel Mark 5 (20,000 km range)
Energizing/Transition Coils: Class E (Strength 5)
Number and Location: One forward, one amidships
Type: Cargo [4 Power/use] <8 (x 2 = 16)>
Pads: 200 kg
Emitter/Receiver Array: Cargo Type 2 (20000 km range)
Energizing/Transition Coils: Class E (Strength 5)
Number and Location: Two Engineering hull
TACTICAL SYSTEMS
Forward Engineering Disruptor <18 (x 2 = 36)>
Type: 4
Damage: 100 [10 Power]
Number of Emitters: Up to 2 shots per round per disruptor
Targeting System: Class Zero (Accuracy 6/7/9/12)
Range: 10/30,000/100,000/300,000
Location: Forward Engineering warp nacelles
Firing Arc: 120 degrees port and Starboard quarter
Firing Modes: Standard, Pulse
Forward Torpedo Launcher <9>
Standard Load: Type A photon torpedo (120 Damage)
Spread: 4
Range: 15/300,000/1,000,000/3,500,000
Targeting System: Beta (Accuracy 4/5/7/10)
Power: [20 + 5 per torpedo fired]
Location: Command pod
Firing Arc: Forward, but are self-guided
Disruptor Control Room <4>
Torpedo Control Room <4>
Torpedoes Carried: 40 <4>
TA/T/TS: Class Zero [0 Power/round] <3>
Strength: 6
Bonus: +0
Weapons Skill: 3
Shields (Forward, Aft, Port, Starboard) <24 x 4 = 96>
Shield Generator: Class 2 (Protection 250)
[25 Power/shield/round]
Shield Grid: Type A (25% increase to 312 Protection)
Subspace Field Distortion Amplifiers: Class Beta (Threshold 84)
Recharging System: Class 0 (60 seconds)
Auto-Destruct System <4>
AUXILLIARY SPACECRAFT SYSTEMS
Shuttlebays: Capacity for 2 Size worth of ships <4>
Standard Complement: 1 shuttlepod,
Locations: 1 main shuttlebay, aft engineering hull
Captain's Yacht: No
Version 2
KLINGON A SCOUT VESSEL
Class and Type: Scout Ship
Commissioning Date: 2250
HULL SYSTEMS
Size: 3
Length: 69.67 meters
Beam: 48.91 meters
Height: 18.29 meters
Decks: 3
Mass: 60,000 metric tons
SUs Available: 700
SUs Used: 586
Structural Integrity Field [1 Power/10 Protection/round]
Main: Class E (Protection 20/30) <9>
Backup 1: Class E (Protection 10) <5>
Backup 2: Class E (Protection 10) <5>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: 60/20/600
Crew Quarters
Barracks: House 60 crewmembers <1>
Spartan: 20 <1>
Basic: 1 <1>
Environmental Systems
Basic Life Support [8 Power/round] <12>
Reserve Life Support [4 Power/round] <6>
Emergency Life Support (18 emergency shelters) <6>
Gravity [2 Power/round] <3>
Consumables: 1 year's worth <6>
Manufacturing Systems
Food Processor Mark I [1 Power/round] <3>
Industrial Fabricators Units: Mark IV [3 Power/round] <5>
Medical Facilities: 2 (+0) [2 Power/round] <12>
Recreation Facilities: 1 [2 Power/round] <6>
Personnel Transport: Turbolifts, Jefferies tubes [2 Power/round] <9>
Fire Suppression System [1 Power/round when active] <3>
Cargo Holds: 600 cubic meters <1>
Location: Two main cargo holds and other minor holds throughout the ship
Escape Pods <3>
Number: 50
Capacity: 2 persons
PROPULSION SYSTEMS
Warp Drive Nacelles: Type 4 <45>
Speed: 4.0/5.0/6.5 [1 Power/.2 warp speed]
PIS: Type D (5 hours of Maximum warp) <8>
Impulse Engine Type: Class 3A (.5c/.5c) [5/5 Power/round] <10>
Location: Aft engineering hull
Reaction Control System (.025c) [2 Power/round when in use] <3>
POWER SYSTEMS
Warp Engine Type: Mark V (generates 200 Power/round) <60>
Location: Engineering hull
Impulse Engine[s]: 1 Class 3A (generates 12 Power/round)
Auxiliary Power: 1 reactors (generates 5 Power/round) <3>
Emergency Power: Type A (generates 25 Power/round) <25>
EPS: Standard Power flow, +50 Power transfer/round <20>
Standard Usable Power: 212
OPERATIONS SYSTEMS
Bridge: Forward command pod <12>
Sensor Systems
Long-range Sensors [5 Power/round] <37>
Range Rackage: Mark VIII (Accuracy 4/5/8/11)
High Resolution: 5 LY (.5/.6-1.0/1.1-3.7/3.8-5.0)
Low Resolution: 14 LY (1/1.1-4.0/4.1-12.0/12.1-15.0)
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Lateral Sensors [5 Power/round] <15>
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Navigational Sensors [5 Power/round] <14>
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Probes: 10 probes of varying types <1>
Sensor Skills: 3
Flight Control Systems
Autopilot: Shipboard Systems (Flight Control) 1, Coordination 1 [1 Power/round in use] <4>
Transporters
Type: Personnel [5 Power/use] <13>
Pads: 6
Emitter/Receiver Array: Personnel Mark 5 (20,000 km range)
Energizing/Transition Coils: Class E (Strength 5)
Number and Location: One amidships
Type: Cargo [4 Power/use] <8>
Pads: 200 kg
Emitter/Receiver Array: Cargo Type 2 (20000 km range)
Energizing/Transition Coils: Class E (Strength 5)
Number and Location: 1 Engineering hull
TACTICAL SYSTEMS
Forward Engineering Disruptor <14(x 2 = 28)>
Type: 3
Damage: 80 [8 Power]
Number of Emitters: Up to 2 shots per round per disruptor
Targeting System: Class Zero (Accuracy 6/7/9/12)
Range: 10/30,000/100,000/300,000
Location: Forward Engineering warp nacelles
Firing Arc: 120 degrees port and Starboard quarter
Firing Modes: Standard, Pulse
Forward Torpedo Launcher <9>
Standard Load: Type A photon torpedo (120 Damage)
Spread: 4
Range: 15/300,000/1,000,000/3,500,000
Targeting System: Beta (Accuracy 4/5/7/10)
Power: [20 + 5 per torpedo fired]
Location: Command pod
Firing Arc: Forward, but are self-guided
Disruptor Control Room <3>
Torpedo Control Room <3>
Torpedoes Carried: 20 <2>
TA/T/TS: Class Zero [0 Power/round] <3>
Strength: 6
Bonus: +0
Weapons Skill: 3
Shields (Forward, Aft, Port, Starboard) <12 x 4 = 48>
Shield Generator: Class 2 (Protection 250)
[25 Power/shield/round]
Shield Grid: Type A (25% increase to 312 Protection)
Subspace Field Distortion Amplifiers: Class Beta (Threshold 84)
Recharging System: Class 0 (60 seconds)
Auto-Destruct System <3>
AUXILLIARY SPACECRAFT SYSTEMS
Shuttlebays: Capacity for 2 Size worth of ships <4>
Standard Complement: 1 shuttlepod,
Locations: 1 main shuttlebay, aft engineering hull
Captain's Yacht: No
Today I was thinking while we stopped at work not having a product running that the weapons on the both of these starships should be at least one level lower than what I have them at. The dropping of the Photon torpedoes off both versions of the scout vessels would make the vessels more to the power levels that they should be at in the comic and the Episode of “Errand of Mercy” of the first season of the Original series of Star Trek that are visions of both sides the Klingon and human.