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Thread: Something new for one of our games

  1. #1

    Something new for one of our games

    Dave came up with this idea for a game and I worked out this for this creation of the vessel-assimilated vessel. Some of the assimilation is lower. This is for a 24th century vessels only. I worked out what happens to the ship using an Oberth-class vessel where twenty Borg drones beamed into the engineering section of the Federation vessel. At the bottom is the final version of the assimilated Oberth-class science vessel.

    My Borg assimilation of a starship as seen in Star Trek: Enterprise Regeneration and the movie Star Trek: First Contact and not to mention Star Trek: Voyager Scorpion Part two. The Borg are an infestation in the ships systems. I made the assimilation taking over seven days.

    Borg Vessel Assimilation Notes

    With in a few hours of Borg Drones boarding a vessel 80% of the Crew have been assimilated into Borg Drones and are awaiting final assimilation procedures. The 20% well is either dead or carrying out covert gorilla tactics on the Borg knowing the ship better and where to hide. Likely within ten to twelve hours the all that is still alive have been assimilated into the Borg community.

    Almost instantly the when the Borg inject nanoprobes into a specific piece of equipment that equipment immediately becomes Borg and is not operational by whom ever is on the crew and is still free. For non-Borg the difficulty doubles while for the Borg it stays the same. Internal security such as force fields becomes worthless and anti-intruder systems to turn against the ships crew.

    (End of 1st day (24 hours))
    An additional 10 SU’s generated by the Borg. Crew has been assimilated and has been assigned to a Borg Alcove. All crew quarters have been eliminated and replaced with the Alcoves. The Warp Engines have been upgraded to increase speed by .5 warp factors (equaling 5 SU’s to the Warp coils for each speed (Standard/Sustainable/Maximum). Atmospheric temperatures have increases to 39 Celsius (102.2 Fahrenheit) and humidly.

    As for the assimilated Crew, a good 24th century doctor can remove 99.9% of the Borg part and Nano-probes.

    (End of 2nd Days (48 hours))
    An additional 10 SU’s generated by the Borg. Twenty percent of the crew are fully augmented to be fully Borg, limbs are replaced with tools. The Warp engines and power core are both increases by one full warp factor of speed (equaling 10 SU’s to the Warp coils for each speed and 10 for 50 power for the 10 SU’s (Standard/Sustainable/Maximum)). An increase of an additional 1 hours of maximum warp at cost of 1 SU. The outer hull resistance is increased by two points of resistance free of cost. Each of the following receive a +1 bonus with a cost of 1 SU per system Medical Faculties, Computer uprating and access, Long-range Sensors, lateral Sensors, Navigational Sensors, flight control systems, navigational computers, communications systems, science systems, and TA/T/TS. Shields are modulated to provide 50 protection and 15 to threshold recharging taking 5 seconds less with a cost of 6 x the size of the ship.

    As for the assimilated Crew, a good 24th century doctor can remove 89.9% of the Borg part and Nano-probes.

    (End of the 3rd day (72 hours))
    An additional 10 SU’s generated by the Borg. Another fifty percent of the crew are fully augmented to be fully Borg much the same as 2nd day. The Warp engines and power core are both increased again by one full warp factor of speed (equaling 10 SU’s to the Warp coils for each speed and 10 for 50 power for the 10 SU’s (Standard/Sustainable/Maximum)). An increase of an additional 1 hours of maximum warp at cost of 1 SU. The Borg Nono-probes on the outer hull precede adding ablative armor fifty points. By the third day the Recreational facilities is totally transformed into something else such as a Assimilation room or maturation chamber.

    As for the assimilated Crew, a good 24th century doctor can remove 79.9% of the Borg part and Nano-probes.

    (End of the 4th day)
    An additional 10 SU’s generated by the Borg. An increase of an additional 1 hours of maximum warp at cost of 1 SU. More systems are configured with the weapons being more like a Borg Energy Beam for each 10 point of damage the cost of 2 SU’s are added to the weapon. An additional 100 points of Ablative armor is added by the nano-probes (with a maximum of 400 after four days). One weapon will have been changed into a Borg Cutting beam.

    As for the assimilated Crew, a good 24th century doctor can remove 40% of the Borg parts and Nano-probes.

    (End of the 5th day)
    An additional 10 SU’s generated by the Borg. An increase of an additional 1 hours of maximum warp at cost of 1 SU. An additional 100 points of Ablative armor is added by the nano-probes (with a maximum of 400 after four days). The Warp engines and power core are both increases by one full warp factor of speed (equaling 10 SU’s to the Warp coils for each speed and 10 for 50 power for the 10 SU’s (Standard/Sustainable/Maximum)). The outer hull resistance is increased by two points of resistance free of cost. Shields are modulated to provide 50 protection and 15 to threshold recharging taking 5 seconds less with a cost of 6 x the size of the ship.

    As for the assimilated Crew, a good 24th century doctor can remove 20.9% of the Borg part and Nano-probes.

    (End of the 6th day)
    An additional 10 SU’s generated by the Borg. An increase of an additional 1 hours of maximum warp at cost of 1 SU. An additional 100 points of Ablative armor is added by the nano-probes (with a maximum of 400 after four days). The Warp engines and power core are both increases by one full warp factor of speed (equaling 10 SU’s to the Warp coils for each speed and 10 for 50 power for the 10 SU’s (Standard/Sustainable/Maximum)).

    (End of the 7th day)
    An additional 10 SU’s generated by the Borg. An increase of an additional 1 hours of maximum warp at cost of 1 SU. An additional 100 points of Ablative armor is added by the nano-probes (with a maximum of 400 after four days). The Warp engines and power core are both increases by one full warp factor of speed (equaling 10 SU’s to the Warp coils for each speed and 10 for 50 power for the 10 SU’s (Standard/Sustainable/Maximum)).

    USS SACAJAWEA NCC-598-A
    Class and Type: Oberth-Class Surveyor
    Commissioning Date: 2275 period

    HULL SYSTEMS
    Size: 4
    Length: 120.25 meters
    Beam: 55.73 meters
    Height: 25.3 meters
    Decks: 7
    Mass: 147,450 metric tons
    SU’s Available: 1,145
    SU’s Used: 1090

    Hull Outer <16>
    Hull Inner <16>
    Resistance Outer Hull: 6 <3>
    Resistance Inner Hull: 4 <3>
    Ablative Armor: 400 <80>

    Structural Integrity Field [1 Power/10 Protection/round]
    Main: Class 3 (Protection 60/90) <19>
    Backup: Class I (Protection 30) <10>
    Backup: Class I (Protection 30) <10>

    PERSONNEL SYSTEMS
    Crew/Evac: 96/625

    Crew Quarters
    Borg Alcoves: House 96 Borg Drones [1 power/round] <1>

    Environmental Systems
    Basic Life Support [8 Power/round] <16>
    Reserve Life Support [4 Power/round] <8>
    Emergency Life Support (24 emergency shelters) <8>
    Gravity [2 Power/round] <4>
    Consumable: 2 years’ worth <8>
    Manufacturing Systems
    Food Replicators [4 Power/round] <4>
    Industrial Replicators
    Type: Network of small replicators [2 power/round] <4>
    Type: 2 large units [2 power/replicator/round] <6>
    Medical Facilities: 5 (+1) (+1) [5 Power/round] <25 +1 = 26>
    Personnel Transport: Turbolift, Jefferies Tubes [2 Power/round] <12>
    Fire Suppression System [1 Power/round when active] <4>
    Cargo Holds: 33,000 cubic meters <1>
    Locations: Saucer Port, saucer starboard
    Escape Pods <5>
    Number: 100
    Capacity: 4 person per pod

    PROPULSION SYSTEMS
    Warp drive Nacelles: Borg modified Type 5E6 <78+10+10+10=108>
    Speed: 7.5/9.7/9.6 [1 power/.2 warp speed]
    PIS: Modified Type C (6 +1 +1 hours of Maximum warp) <6 +1 +1 = 8>
    Impulse Engine Type: Type 3A (.5c/.75c) [5/7 Power/round] <18>
    Location: Aft of Engineering section
    Reaction Control System (.025c) [2 Power/round when in use] <4>

    POWER SYSTEMS
    Warp Engine Type: Class 4/G (generates 240 Power/round) <54>
    Location: Engineering
    Impulse Engine[s]: 1 Class 3A (generates 28 Power/engine/round)
    Auxiliary Power: 3 reactors (generates 5 Power/reactor/round) <9>
    Emergency Power: Type C (generates 35 Power/round) <30>
    EPS: Standard Power flow +180 Power transfer/round <38>
    Standard Usable Power: 268

    OPERATIONS SYSTEM
    Bridge: Saucer dorsal <20>

    COMPUTERS
    Core 1: Saucer [5 Power/round] <8>
    Core 2: Engineering [5 Power/round] <8>
    Uprating: Class Alpha (+1) (+1) [1 Power/computer/round] <4 + 2 = 6>
    ODN <12>

    Navigational Deflector [5 Power/round] <16 + 1 = 17>
    Range: 8/20,000/50,000/150,000
    Accuracy: 5/6/8/11 (+1)
    Location: Saucer Forward

    SENSOR SYSTEMS
    LONG-RANGE SENSORS [5 Power/round] <45 + 1 = 46>
    Range Package: Type 5 (Accuracy 3/4/7/10)
    High Resolution: 5 Light-years (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 5.0)
    Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 - 12.0/12.1 - 15.0)
    Strength Package: Class 8 (Strength 8)
    Gain Package: Class Alpha (+1) (+1)
    Coverage: 2,000 additional substances/Phenomena

    LATERAL SENSOR [5 Power/round] <25 + 1 = 26>
    Strength Package: Class 8 (Strength 8)
    Gain Package: Class Alpha (+1) (+1)
    Coverage: 2,000 additional substances/Phenomena

    NAVIGATIONAL SENSOR [5 Power/round] <18 + 1 = 19>
    Strength Package: Class 8 (Strength 8)
    Gain Package: Class Alpha (+1) (+1)
    Coverage: 2,000 additional substances/Phenomena
    Probes: 160 probes of varying types <16>
    Sensor Skill: 4

    FLIGHT CONTROL SYSTEMS
    Autopilot: Shipboard systems (flight Control) 3, Coordination 2 (+1) [1 Power/round in use] <11 +1 = 12>

    NAVIGATIONAL COMPUTER
    Main: Class 2 (+1) (+1)[1 Power/round] <2 + 1 = 3>
    Backup: Two <2>

    INERTIAL STABILIZERS
    Main <24>
    Strength: 9 [3 Power/round]
    Number: 3
    Backup <6>
    Strength: 6 [2 Power/round]
    Number: 3
    Attitude control [1 Power/round] <1>

    COMMUNICATIONS SYSTEMS
    Type: Class 6 [2 Power/round] <12>
    Strength: 6 (+1)
    Security: -2 (+1)
    Emergency Communications: Yes [2 Power/round] <1>

    TRACTOR BEAMS
    Emitter: Class Gamma [3 Power/Strength used/round] <9>
    Accuracy: 4/5/7/10
    Location: Forward Ventral of ventral module
    Emitter: Class Gamma [3 Power/Strength used/round] <9>
    Accuracy: 4/5/7/10
    Location: Aft Ventral

    Transporters
    Type: Personnel [5 Power/use] <32 + 2 = 34>
    Pads: 6
    Emitter/Receiver Array: Personnel Type 6 (40,000 km range)
    Energizing/Transition coils: Class G (Strength 7) (+1)
    Number and Locations: one in saucer, one in Engineering

    Type: Emergancy [4 Power/Use] <26 + 2 = 28>
    Pads: 12
    Emitter/Reciver Array: Emergancy Type 3 (15,000 km range)
    Energizing/Transition Coils: Class G (Strength 7) (+1)
    Number and Location: One in Saucer, one in Engineering

    Type: Cargo [2 Power/use] <24 +2 = 26>
    Pads: 400 kg
    Emitter/Receiver Array: Cargo Type 3 (40,000 km range)
    Energizing/Transition coils: Class F (Strength 6) (+1)
    Number and Locations: one in saucer, one in Engineering

    Security Systems Rating: 2 <8>
    Anti-Intruder System: yes [1 Power/round] <4>
    Internal Force Fields [1 Power/3 Strength] <4>
    Science Systems Rating 3 (+2) (+1) [3 Power/round] <19 + 1 = 20>
    Specialized Systems: 3 <15>
    Laboratories: 18 <4>

    TACTICAL SYSTEMS
    Borg Modified Forward Phaser Bank <17>
    Type: VI
    Damage: 170 [17 Power]
    Number of Emitters: 80 (up to 2 shots per round)
    Targeting System: Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: Forward
    Firing Arc: 360 degrees forward
    Firing Modes: Standard, continuous, pulse, Wide-beam

    Borg modified Aft Phaser Bank <17>
    Type: VI
    Damage: 170 [17 Power]
    Number of Emitters: 80 (up to 2 shots per round)
    Targeting System: Accuracy: 5/6/8/11
    Range: 10/30,000/100,000/300,000
    Location: Forward
    Firing Arc: 360 degrees forward
    Firing Modes: Standard, continuous, pulse, Wide-beam

    TA/T/TS: Class Alpha [0 Power/round] <6 + 1 = 7>
    Strength: 7
    Bonus: +0 (+1)
    Weapon Skill: 3

    Shields (Forward, Aft, Port, Starboard) <21 (x 4) = 84 +24 = 108>
    Shield Generator: Class 2 (Protection 300) [30 Power/shield/round]
    Shield grid: Type B (33% increase to 399 Protection)
    Subspace Field Distortion Amplifiers: Class Beta (Threshold 95)
    Recharging System: Class 1 (45 seconds) <4>
    Auto-Destruct System <4>

    AUXILIARY SPACECRAFT SYSTEM
    Shuttlebay(s): Capacity for 4 size worth of ships <8>
    Standard Compliment: 2 shuttlecraft
    Location(s): Aft edge of dorsal hull, to port and starboard of impulse engine

    Let me hear your thoughts

  2. #2
    Interesting... Although I would offer 2 comments mostly based on the crew notes you have estimated (as its guesswork anyway)...

    80% crew assimilation... With 20% survivores...
    I would alter that to 80% successful assimilation of crew (with the other 20% failed due to mercy killings, suicides and rejected genetic stock)... And gloss over a hard percentage of survivors/asimilated drones...

    Mostly because that really rather depends upon how quickly the order to abandon ship is given... A panicked command structure might slow the assimilation down with an immediate evacuation thus reducing the availability of drones...

    This would allow those stats to cover Starfleet and non-aligned vessels...

    The other one is the crew recovery stats. Which I feel should stipulate that the good doctor should have a full medical suite available and the drone must be disconnected from the collective. I would also stipulate a smaller percentage of surviving candidates, if it was that easy to recover a drone we would not have seen any mercy killings in 'First Contact'...

    Perhaps along the lines of this;
    "When trying to recover assimilated Crew at this early stage, a good 24th century doctor can remove 99.9% of the Borg part and Nano-probes provided that their patient has successfully been seperated from the collective. At this point thiere is a 65% patient survival rate of this procedure..."

    That said, I really like this, as I am a great fan of the 'fluff' descriptions that take the stats and pad them out with a description, I wish more of us would do this...
    Last edited by Dan Gurden; 05-18-2008 at 05:51 AM.
    DanG/Darth Gurden
    The Voice of Reason and Sith Lord

    “Putting the FUNK! back into Dysfunctional!”

    Coming soon. The USS Ganymede NCC-80107
    "Ad astrae per scientia" (To the stars through knowledge)

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