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Thread: McLean Class Container Transport

  1. #1
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    McLean Class Container Transport

    After Coalition has posted his Design

    http://forum.trek-rpg.net/showthread.php?t=14884

    i decided to create a my own design.
    The most innovative is the Container Storage and Retrieving System.

    This Design also devotes about 2000 SU's to cargo space.

    McLean Class Container Transport (NGL 777553)
    Class and Type: Container Transport
    Commissioning date: 2355
    Hull Systems
    Size: 9
    Length: 790 m
    Beam: 400 m
    Height: 250 m
    Decks: 80
    Mass: 590.000 metric tonnes
    SU`s available: 3500
    SU’s used: 3458
    Hull
    Outer Hull: <36>
    Inner Hull: <36>

    Resistance
    Outer Hull: 2 <0>
    Inner Hull: 2 <0>

    Structural Integrity Field

    Main: Class 5 (Protection 80/120) <33>
    [1 Power/10 Protection/round]

    Backup: Class 3 (Protection 30) <14>
    [1 Power/10 Protection/round]
    Backup: Class 3 (Protection 30) <14>
    [1 Power/10 Protection/round]


    Personal Systems
    Crew/Passengers/Evac. 60/0/20.000
    Crew Quarters
    Spartan: none
    Basic: 50 <5>
    Expanded: 8 <2>
    Unusual: 2 <2>

    Envrionmental Systems
    Basic Life Support [13 Power/round] <36>
    Reserve Life Support [7 Power/round] <18>
    Emergency Life Support (54 emergency shelters) <18>
    Gravity: [2 Power/round] <9>
    Consumables: 1 years’ worth <9>
    Food Replicators: [9 Power/round] <9>
    Industrial Replicators
    Type: Network of small Replikators [2 Power/round] <9>
    Medical Facilities: 2 (+0 [1 Power/round] <10>
    Recreation Facilities: 2 [4 Power/round] <16>
    (One Main Holodeck, 1 Lounge)
    Personnel Transport: Turbolifts, Jefferies tubes [2 Power/round] <27>
    Fire Suppression System [1 Power/round when active] <9>
    Cargo Holds: 660.0000 <2000>
    Container Storage and Retrieving System <200>
    [3 Power/Strength used/round]
    Escape Pods
    Number: 200 <20>
    Capacity: 8 persons per pod
    "Space may be the Final Frontier, but it's made in a Hollywood basement"

    Red Hot Chili Peppers "Californication"

    "per aspera ad astra"

    Seneca

  2. #2
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    Propulsion System

    Warp Drive
    Nacelles: Type 4C6 <48>
    Speed: 4.0/8.0/9.6 [1 Power/.2 warp speed]
    PIS: Type C (6 hours of Maximum warp) <6>
    Special Configuartion: Fully embedded Nacelles
    (- 0.1 to all Warp Speeds)
    Warp Drive System Uprate Class 1 <2>


    Impuls Engine:
    2 Type: Class 3 (.50c/.70c) [7/9 Power/round] <30>

    Reaction Control System (0,025 c [2 Power/round when active] <9>

    Power Systems

    Warp Engine:
    Type: Class 8/N (generates 420 power/ round) <92>
    Impuls Engine[s]: 2 Class 3 (generate 24 power/engine/round)
    Auxiliary Power: 4 reactors (generate 5 power/ engine/ round) <12>
    Emergency Power: C (generates 35 power/ round) <35>
    EPS Standard Power flow, + 100 Power transfer/ round <55>
    Standard usable Power: 468

    Operations Systems
    Bridge: Saucer Dorsal <45>

    Computers <54>

    Core 1: [5 Power/round]
    Core 2: [5 Power/round]
    Core 3: [5 Power/round]
    ODN <27>

    Navigational Deflector [5 Power/round] <36>
    Range: 10/20,000/50,000/150,000
    Accuracy: 5/6/8/11

    Sensor Systems
    Long-range Sensors: [5 Power/round] <27>
    Range Package: Type 4 (Accuracy 3/4/7/10)
    High Resolution: 5 light-years (.5/.6-1.0/1.1-3.5/3.6-5.0)
    Low Resolution: 14 light-years (1/1.1-3.5/3.6-10.0/10.1-14.0)
    Strength-Package: Class 4 (Strength 4)
    Gain Package: Class Alpha (+1)
    CoverageStandard
    Lateral Sensors: [5 Power/round] <11>
    Strength Package: Class 4 (Strength 4)
    Gain Package: Class Alpha (+1)

    Navigational Sensors: [5 Power/round] <10>
    Strength Package: Class 4 (Strength 4)
    Gain Package: Class Alpha (+1)


    Sensor Skill: 3


    Flight Control Systems
    Autopilot: Shipboard Systems (Flight Control) 3, Coordination 3 <12>
    [1 Power/round in use]
    Navigational Computer
    Main: Class 2 (+1) [2 Power/round] <3>
    Backups: 2 <2>
    Inertial Damping Field:
    Main:
    Strength: 9 <36>
    Number: 2
    Backup:
    Strength: 6 <12>
    Number: 2
    Attitude Control: [1 Power/round in use] <2>

    Communications Systems
    Type: Class 4 <8>
    [2 Power/round in use]
    Strength: 4
    Security: -2
    Basic Uprating: none
    Emergency Communications: <1>

    Tractor Beams
    Emitter: 6 Class Delta [3 Power/Strength used/round] <72>
    Accuracy: 4/5/7/10
    Location: Aft
    Emitter: 1 Class Alpha [3 Power/Strength used/round] <3>
    Accuracy: 5/6/8/11
    Location: Main shuttle bay

    Transporters
    Type: Personnel [5 Power/use] <16>
    Pads: 6
    Emitter/Receiver Array: Type 6
    Energizing/Transition Coils: G
    Number and Location: 1
    Type: 1 Emergency [4 Power/round] <29>
    Pads: 6
    Emitter/Receiver Array: Type 6
    Energizing/Transition Coils: G
    Number and Location: 2
    Type: 1 Cargo [4 Power/round] <46>
    Pads: 20
    Emitter/Receiver Array: Type 6
    Energizing/Transition Coils: G


    Cloaking Device: No

    Security Systems <8>
    Rating: 2 (1 Brig)
    Anti-Intruder System: Yes [1 Power/round] <9>
    Internal Force Fields [1 Power per round per 3 Strength per force field] <9>

    Science Systems
    Rating: 0 [0 Power/round] 0
    Specialised Systems:
    Laboratories: 0


    Shields (Forward, Aft, Port, Starboard) 33 (x4) <132>
    Shield Generator: Class 2 (Protection 300+ 100 Points for embedded Nacelles) [30 Power/shield/round]
    Shield Grid: Type A (25% increase to 563 Protection)
    Subspace Field Distortion Amplifiers: Class Beta (Threshold 60 + 10)
    Recharging System: Class 1 (45 seconds)
    Backup Shield Generators: 4 (1 per shield) < 4>

    Auto-Destruct System: no

    Auxiliary Spacecraft Systems
    Shuttelbay(s): Capacaty for 12 Size worth of ships <24>
    Standard Complement: 6 Cargo Tugs (Size two Cargohandlers)

    Captain’s Yacht: No
    "Space may be the Final Frontier, but it's made in a Hollywood basement"

    Red Hot Chili Peppers "Californication"

    "per aspera ad astra"

    Seneca

  3. #3
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    Fleet Data:
    The McLean Class Container Transport is arguably the largest Cargo Carrier currently seeing Service in the Federation. The ship is able to carry several ten thousand Containers at once, stored at its complex Container Storage system. The Ship is mainly a boxy design with embedded Nacelles, giving it a somewhat unusual appearance for a Federation ship. Almost all of the interior space is dedicated for the Container Storage and Retrieving System (CSRS) and cargo purposes. The Ship is able to carry the astounding number of 2112000 Containers with the Dimensions of 2.5x2.5x5 meters apiece or 1056000 Containers that measure 2.5x 2.5x10 meters, stored at its complex Container Storage system. These Ships travel around the Core Worlds of the Federation Transporting everything from finished goods to raw materials, from Machine parts to liquid Deuterium. Everything that can be placed in a container can be transported. If pressed hard a ship like this could even transport Passengers if suitable containers are available. But even then travel aboard such a ship is only practical in emergency Situations. The use of these ships reduce transportation costs greatly. The vessel is highly automated and cuts down on crew demands. Just 60 People are needed to operate a vessel that is able to transport the yearly produce of a large and industrious Colony at once. Normally the vessel travels along established Trade routes between the Core Worlds and is almost never found where it cannot utilize the CSRS of a suitable station. Unloading and Offloading Cargo at specialized Space Stations that utilize a CSRS as well as the build in Cargotransporter is not designed to handle that many Cargo. The Ship is unarmed and has only relatively weak shields. If trouble is expected the vessel in question receives protection from armed escort vessels.


    Specialized System
    Container Storage and Retrieving System (CSRS)
    SU Cost 1 SU per 10 SU’s Spend in Cargo Space
    (Powercost 10/per round when in use)
    The Container Storage and Retrieving System (CSRS) enables a Quartermaster to manage all the Cargo Containers may they be the small ones measuring 2.5x2.5x5 meters or the larger ones measuring 2.5x 2.5x10 meters at the push of a singel button. The System consists of a Framework that stores the Containers and a network of micro Tractorbeams that allows to move Containers around the Framework very much in the way a turbolift moves through a ship. This allowes for fast Cargohandling as the Quartermaster can assemble the Cargo Containers scheduled to be unloaded next without having to unload other Containers first. Normally the Vessel Docks with a Space Station that is also equiped with a CRSR so Containers can be Exchanged without loss of time, engaging Transporters or exposing the Containers to the Enviroment of Space. If scuh a facility is unavailable Containers are brought in by Shuttle or Tractor Beam. Once a Conatiner is stored in the CSRS the Computer keeps Track of its Position within the framework and the micro Tractorbeams move the Conatiners to their destination within the Framework. Several Accesspoints allow the Inspection of the Containers should the need arise to take a hands on approach. Although a cursory scan of the interior is done by the CSRS during the loading operation to verify the contents of the Container.
    "Space may be the Final Frontier, but it's made in a Hollywood basement"

    Red Hot Chili Peppers "Californication"

    "per aspera ad astra"

    Seneca

  4. #4
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    No Comments?
    "Space may be the Final Frontier, but it's made in a Hollywood basement"

    Red Hot Chili Peppers "Californication"

    "per aspera ad astra"

    Seneca

  5. #5
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    Could use a small phaser for removing small obstacles from its path . . . or is that what the 11 size of shuttles are for?

    DeviantArt Slacker MAL Support US Servicemembers
    "The Federation needs men like you, doctor. Men of conscience. Men of principle. Men who can sleep at night... You're also the reason Section Thirty-one exists -- someone has to protect men like you from a universe that doesn't share your sense of right and wrong." Sloan, Section Thirty-One

  6. #6
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    Looks like a very nice ship, lots of cargo, and a nice system to load/unload cargo. It is better than mine in terms of people/ton of cargo, which means it uses less resources that way. Slightly slower, though I did stretch the Nacelle upgrades a bit.

    If you want to be evil though, modify the Life Support to use 40 power. From the Spacedock pdf (spacedock page 26, pdf page 31) if you keep on extending the table, 40 power will support over 4 Trillion people.

    Still, a very nice design. Even better, since the nacelles can remain the same size no matter the ship, this can easily be stretched to larger hulls (Size 10+), only mildly affecting the SU used.

  7. #7
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    JALU3 wrote: Could use a small phaser for removing small obstacles from its path . . . or is that what the 11 size of shuttles are for?
    The Shuttles are designed to handle Cargo that cannot be transported via the Transporters. But even this is rarely done as almost all loading and unloading Procedures are to be handled by the specialized system.
    Probably some of the shuttles are armed, but the ship itself is unarmed as it is a strictly commercial Design. If pressed to ever leave the well established trade routes it will require extra escort vessels.

    Coalition wrote: Slightly slower, though I did stretch the Nacelle upgrades a bit.
    i just stuck to the rule that only one upgrade would be possible, and choose to negate the effect of the embedded Warp Nacelles. This way i could save some SU's while designing the Shields

    Coalition wrote: If you want to be evil though, modify the Life Support to use 40 power. From the Spacedock pdf (spacedock page 26, pdf page 31) if you keep on extending the table, 40 power will support over 4 Trillion people.
    Nice Idea But seriously IMHO ferrying 20.000 People around would stretch the vessel to its limits. Only a small percentage of the Containers can be connected permanently to the rest of the ship. Access to other containers is difficult at best if not outright impossible due to the nature of the CSRS.

    Coalition wrote: Still, a very nice design. Even better, since the nacelles can remain the same size no matter the ship, this can easily be stretched to larger hulls (Size 10+), only mildly affecting the SU used.
    Sure, just change the Size and recalculate all affected systems. Although i will try to incorporate the CSRS to some smaller designs that service smaller Colonies as well.
    I'm currently designing a Space Station catering especially to this design.
    "Space may be the Final Frontier, but it's made in a Hollywood basement"

    Red Hot Chili Peppers "Californication"

    "per aspera ad astra"

    Seneca

  8. #8
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    I like the design very much and since I haven't found time to design the cargo carrier that should be the base for my fighter carrier I guess I'll use your design for that purpose, if you don't mind. (See "Starfighters in ST"-thread)

    So your McLean Class would become my Odin Class-Starfighter Carrier hvy combat ship. The embedded nacelles would become "retractable nacelles" in my design to serve several purposes. Foremost to allow greater speeds, probably, and to allow the containers frames placed below them to be jettisoned. Currently I imagine your design as beeing more or less a long and tubular design with the containers placed around the spinal axis running from the "head" to the impulse section placed aft. I thoght that the containers are placed in larger "container suport-units", modules that are attached to the spine that could be set to diferentiating environmental conditions to serve specialized cargo. These CSUs could be converted to cramped crew quarters for the pilots and crew, to sensor bays, to tactical rooms, to sick bays, to weapon arrays and to complement the starfighter launch and repair bays. When damaged they could all be disconnected from the main hull axis to minimize structural damage. The only major modification I would like to do is having three warp nacelles placed around the hull.
    What do you think???

  9. #9
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    Your welcome to use it and change the Stats to suit your tastes.

    DuneMessiah wrote: Currently I imagine your design as being more or less a long and tubular design with the containers placed around the spinal axis running from the "head" to the impulse section placed aft. I thoght that the containers are placed in larger "container suport-units", modules that are attached to the spine that could be set to diferentiating environmental conditions to serve specialized cargo. These CSUs could be converted to cramped crew quarters for the pilots and crew, to sensor bays, to tactical rooms, to sick bays, to weapon arrays and to complement the starfighter launch and repair bays.
    Actually i had a more "Boxy" design in mind with the CSRS being fully enclosed in the hull. Any Containers to be jettisoned have to be ejected via Docking ports or Shuttlebays. No beauty for sure, just a practical design with a few curves to distinguish it from a Borg Cube.

    Bear in Mind that if you change the Setting of the Warp nacelles you loose the benefit of 100 Points of extra Shield Protection. Likewise to make full use of the Fighters you need shuttlebays instead of Cargo so you can convert 2000 Points of Cargo to shuttlebays Scaling down the CSRS accordingly. Barracks from SRM4 can Simulate the Cramped Conditions aboard. Some Phaser Strips wouldn't hurt either.
    IMHO fielding somewhat between 200 - 400 Fighters should be possible.
    "Space may be the Final Frontier, but it's made in a Hollywood basement"

    Red Hot Chili Peppers "Californication"

    "per aspera ad astra"

    Seneca

  10. #10
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    Great....great! Sounds good to me. Just about the capacity I thought of (200-300 fighters). A boxy design would be fine also, hm. I have to think about this a while. Would be interesting. Hm. Hm. I#ll come back about this later. But first I have to move to a new flat and then get into Space Dock again.

    Thanks a lot for posting this design!!!!!

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