Hey all, K.G. Carlson here. 2008 was a special year for my gaming life; its the 25th anniversary of my interest in the hobby. Also, as my third trip to Origins it had that "end of a trilogy" feel to it. So I thought that after all this time I should get behind the screen for the setting that brought me to the gaming table.
I like the Coda system best of all Trek RPGs various systems, so I settled in with the rule books and put together two adventures to run at the Origins Game Fair. It went fairly well, although I stumbled through a few things. Two great groups of players served up some very helpful advice and next year's event(s) should go even smoother.
I was a little worried when I tried recently to go to Starbase Coda and the Decipher message boards only to find the links dead. Fortunately the fine folks here at TrekRPGNet are keeping the flame alive.
I don't know how often I'll be able to check the forums here; as a full-time college student with two regular jobs and freelance projects for Green Ronin's Mutants & Masterminds I'm pretty busy. But I am determined to do two Coda Trek events at Origins '09 and after as long as I am able to attend, and hope to be able to call on the collective wisdom of these forums to make those events as good as possible.
If you had a chance to play this past year and have any further advice, or you have run at other conventions and have any helpful words of wisdom, let 'er rip. If I am too slow to respond to a post, please shoot me an email.
What I learned this year is that character adventures and starship combat do not always mix well; it may be more engaging for the non-tactical/helm/command crew in a regular campaign, but not so much in a convention setting. Next year will feature a regular, character driven adventure and a starship combat scenario with each player controlling their own starship. If you've attempted anything like the latter, please post your results and observations.
Well, thats all I have for now. I'll be seeing you around.
K.G. Carlson