View Poll Results: Which System Do You Use?

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  • CODA

    33 53.23%
  • ICON

    28 45.16%
  • GURPS

    2 3.23%
  • D20

    3 4.84%
  • Homebrew

    11 17.74%
Multiple Choice Poll.
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Thread: Which System Do You Use?

  1. #1

    Which System Do You Use?

    Ok, just wondering with the plethora of systems which one do you use, and why? I use the Decipher system because it is easy to use, seemingly quick, and I like the support that it recieved while it was out - and the starship combat which I use some additions to.
    USS INDEPENDENCE

    "FREEDOM'S FLAGSHIP"

  2. #2
    Join Date
    Jul 2003
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    Woo Hoo ! I brought the results up to 125% !!! ICON MUST rule !

    I like ICON best all around (with some exceptions of course) for my tastes.
    I see the good parts of the other systems (and they do all have them, from FASA on) as being adaptable to improve some of the ICON flaws.
    Call me jaded or hard-headed or such but Decipher just had a little too much similarity to D20 for my liking.
    I didn't relish the prospect of "Prestige Classes Manual 3,614: Starfleet in 2265 and a half" or "Special Abilities manual 1,243: Ferengi" assuming the game line had lived on. I realize sales and such would indicate a lot of people do like D20 and similar systems, its just not to my taste.
    To each their own.
    Last edited by RealPity; 08-06-2008 at 12:54 PM.

  3. #3
    Join Date
    Mar 2001
    Location
    Bremen, Germany
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    1,924
    Icon is still one of the best systems I know. It is fast, balanced and easy to learn. I very much dislike level-based systems, especially for Sci-Fi settings, therefore I don't like the character rules of CODA, although the starship rules are very good.
    We came in peace, for all mankind - Apollo 11

  4. #4
    Join Date
    Aug 1999
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    I worked for Section 31 and all I got was this stupid T-shirt!
    Posts
    237

    Wink

    ICON is my current choice, but i have had good experiences with CODA as well.

    I think my biggest problem with the CODA book is the players guide, which takes character creation to seven-levels of more complication than it needs. If it wasn't for the kick-ass cheat sheet that someone did, it would drive me insane.

    Of course, both systems are very close together, the classes issue in CODA is no more of a barrier than the classes in ICON, but I have been accused of ignorance several times - and I don't play that much d20 material.

    Back to compatibility, I believe that Worlds would plug into ICON with little effort, and if you change a few DN's across, you are good to go with most of the material. The fluff in both games is excellent.

    However, I still prefer ICON - it is what I used in the past, and since CODA is younger - it is too be feared. Like the kids I throw beer bottles at playing in the backyard...

    Brian K

  5. #5
    Join Date
    Sep 2000
    Location
    United Kingdom
    Posts
    215
    Currently when I run Trek I use my own Savage Worlds homebrew. I've played all the other systems and ran my longest campaign using Icon. I ran Coda once, I think. I may have liked it better if I used it more. Savage Worlds suits me at the moment because I can knock up characters in five minutes flat. I have a soft spot for all the systems produced so far and will no doubt pick up whichever system comes next

    Renny

  6. #6
    Join Date
    Aug 1999
    Location
    I worked for Section 31 and all I got was this stupid T-shirt!
    Posts
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    Hello Renny

    Would you mind throwing up a sample savage worlds trek character? I would like to see one.

    Thanks

    - I also would buy whatever system comes out next - I am that type of gaming whore. Ask Queeg or Dan G.

  7. #7
    Join Date
    Jul 2002
    Location
    Marion,Ohio
    Posts
    179
    I use none of the ones listed.I use FASA.Tryed to do a CODA,but my players didn't want to switch.

  8. #8
    Why are there only 5 listed? : P
    Portfolio | Blog Currently Running: Call of Cthulhu, Star Trek GUMSHOE Currently Playing: DramaSystem, Swords & Wizardry

  9. #9
    Join Date
    Aug 2001
    Location
    Paris, France, Earth
    Posts
    2,585
    Not that I've been playing much Trek these past years, but I mostly like CODA, with ICON having nice ideas. Actually, I played most of my games with ICON, and they went on indefinite hiatus soon after switching to CODA.
    So I voted both
    I love CODA die system and starship rules, and I like ICON renown rules and personal combat system.
    "The main difference between Trekkies and Manchester United fans is that Trekkies never trashed a train carriage. So why are the Trekkies the social outcasts?"
    Terry Pratchett

  10. #10
    Still with ICON, a smidgeon of Homebrew, and a slathering of Spacedock.
    Phoenix...

    "I'm not saying there should be capital punishment for stupidity,
    but maybe we should just remove all the safety lables and let nature take it's course"

    "A Place For Everything & Nothing In It's Place"

  11. #11
    Join Date
    Aug 2004
    Location
    Swartz Creek, MI
    Posts
    889
    I will give it a shot in any system right now.

    You know prehaps the new Social Groups might be a way to tag user with which Star Trek Game System they use.
    Member, TrekRPGnet Development Team | OD&D Guild - The Guild for Original (Classic) D&D | FlintGamers |Free Web Hosting

  12. #12
    Join Date
    May 2000
    Location
    Ottawa, Ontario Canada
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    936
    Quote Originally Posted by Brian K View Post
    Hello Renny

    Would you mind throwing up a sample savage worlds trek character? I would like to see one.

    Thanks

    I'll throw up one as well.


    Savage Worlds Vulcans

    Strength- d8
    Smarts- d6
    Edge- Hard to kill
    Cautious (Minor Flaw)
    Pacifist (Minor Flaw)
    Quirk – Logical (Minor Flaw)
    Quirk – Elitism (Minor Flaw)
    Quirk – Humorless (Minor Flaw)

    Edge – Vulcan Nerve Pinch: Touch attack to the neck which causes unconsciousness for 1d6 hrs
    Edge – Mind Meld: Mental probe of another’s mind that requires contact.

    Vulcan Science Officer

    Agility- d6
    Smarts- d10
    Spirit- d6
    Strength- d8
    Vigor- d6

    Pace- 6
    Parry- 4
    Toughness- 5
    Charisma- 0

    Skills

    Fighting d4
    Investigation d6
    Knowledge (Computers) d6
    Knowledge (Electronics) d4
    Knowledge (Science) d10
    Notice d6
    Piloting d4
    Repair d4
    Shooting d4

    Edge - Science Officer. Adds +2 to all science rolls. Each career in starfleet would get a similar edge geared for them in my game. It would be free.
    Last edited by IceGiant; 08-07-2008 at 01:35 PM.
    Duct tape is like The Force. It has a light side, a dark side, and it holds the universe together.

    - Carl Zwanzig


  13. #13
    Join Date
    Aug 1999
    Location
    I worked for Section 31 and all I got was this stupid T-shirt!
    Posts
    237
    Interesting. I picked up the explorer's edition for the game, and have mixed feelings about it.

    I never thought it would catch the feeling of Trek as well as the other systems have.

    As for FASA Trek, I found a box full of old books for this. It was like coming home to an old friend

  14. #14
    Join Date
    Apr 2004
    Location
    A Mi-go mine somewhere in the Rockies.
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    312
    I'm another of those that have stuck with and continue to use the FASA system.
    "For to win 100 victories in 100 battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill." Sun Tzu - The Art of War

  15. #15
    Join Date
    May 2002
    Location
    Canyon, TX, USA, Sol III
    Posts
    1,783
    Quote Originally Posted by spshu View Post
    You know prehaps the new Social Groups might be a way to tag user with which Star Trek Game System they use.
    You know, that might just work, he says, going to the Social Groups section of his Control panel and joining one....

    (Oh, and I'm primarily a CODA guy with very fond memories of FASA.)
    Patrick Goodman -- Tilting at Windmills

    "I dare you to do better." -- Captain Christopher Pike

    Beyond the Final Frontier: CODA Star Trek RPG Support

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