Originally Posted by
Lukahn
Say for instance I have a skill level of 2(4). Since it costs 3 DP to get a skill at 1(2), what does this 2(4) skill equate to in DP? If we go by the same DP values no matter what the level, you can say that to get a skill to from 1 to 2 costs an additional 3 DP (but does that make it 2(2), or 2(3)?? It isn't clear).
We always ruled that during character creation a rise in the main skill level gives also an improved specialization - otherwise you could end up with skills higher than the specialization. During character advancement, when already in play, we ruled that a specialization does not automatically stay one rank ahead of the governing skill, but at least has the same value.
DP-cost wise we declared that 3 DPs equal one skill rank and 1 RP one specialization seperately. Example:
You have Energy Weapons (Phaser) on 1(2) and get another Energy Weapon skill rank due to a training package. This gives you another complete rank: Energy Weapons (Phaser) 2(3). Anything else would not make much sense. Of course this way there is no rise in DP-costs as there is in Experience and cunning players can really exploit that idea and create characters with very high skill rates. But we also had a rule of thumb that no skill should be higher than 3 at the start of the game unless the characters had a lot of experience, e.g. an XO of a ship. Checking this with the costs of the templates, etc. it comes out pretty good, so I suggest you treat 3 DP as 1 skill rank and +1 on specialization.
Now with that Energy Weapons (Phaser) 2(3) you start playing and spend 3 experience to improve the skill. This would give you Energy Weapons (Phaser) 3(3). It was never explicitely stated what happens to a specialization if you improve the basic skill however. If you spend more experience to improve the skill, this would - according to our house rules - make Energy Weapons (Phaser) 4(4), because during training it would not make much sense to exclude Phasers and leave it on 3. On the other hand we also ruled that skills cannot be rated higher than 5, specializations could reach 6.
I hope that helped a bit. In the end it depends on experience with the game and style of your campaign. But we never had trouble with too good characters.
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