Originally Posted by
IKI
What do you think of these new traits, and there cost.
Anaerobic Respiration (+2)
You can also breathe in an atmosphere that is missing oxygen. Discribe witch extra atmospheric conditions you can breathe when you take this trait (you can take it multiple times). Do not take this trait if you can only breathe an alternative to oxygen. Example of this traits (Anaerobic Respiration "Underwater") are the Antedean species.
The ability to breath more than one atmosphere is very powerful and I would increase the costs to +3. Additionally I would require a very good explanation why a character has this - because normally a species evolves in one atmosphere and therefore needs only to breath that. Otherwise I like the idea.
Invisible (+6)
You are invisible to certain means of detection. Choose one form of detection you are inperceptable to when you take this trait (you can take it multiple times). The tests to detect you become a Nearly impossible (15+). Examples of this is invisibility to sensors and tricorders of the Angosian Bio enginered soldiers.
I think I would lower it to +5 or maybe even +4. While Invisiblity is powerful, this trait only covers one means of detection. And I would need clarification on what this exactly means. E.g. do you regard electro-magnetic radiation as one method, or do you differ between IR, UV, Radar, etc. ?
Martial Arts Master (+2 to +4)
You are a master in your specific martial arts. Treat this as the weapon master trait but for a specific Martial Arts style instead of melee weapon.
Totally cool idea and long overdue.
No Sleep (+1)
You need no sleep, but you need to rest if fatigued or when recovering from wounds or an ilness. Examples ot his trait are the Denobulans.
I would consider increasing the costs to +2 - although of course usually the need to sleep can be easily met, in difference e.g. to classical fantasy stories, where you need to set up guards every night.
No Food/Liquid (+2/each).
You do not need to eat or drink. Examples of this trait are the Jhemhadar.
I think this qualifies for +3, at least the trait regarding drinking.
Regenerate (+2)
The character has an extra ordinary regenerative capability that allows him to regrow limbs or organs. It costs only 2 experience points to reduce or buy of the negative effects of the physical imparement flaw or medical problem by one point.
I like the mechanism of this trait. However I see a problem with the implementation. This trait costs 8 Experience points - this means a character has to buy four ranks of physical impairments so that the purchase of Regenerate is worthwile. On the other hand I cannot come up with a solution for this.
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