Results 1 to 5 of 5

Thread: maybe I am overlooking something...

  1. #1
    Join Date
    Sep 2008
    Location
    Sebastian Fl
    Posts
    5

    maybe I am overlooking something...

    Maybe I am overlooking something, but has anyone made a document with
    "Typical Klingon Warrior" or "Standard Human Security Officer" or maybe Typical "Orion Criminal"?
    Basically a "Monster Manual" for Last Unicorn Games Star Trek.
    I know that there are waaaaay to many possible combinations to ever be 100% "Complete", but Surely somewhere on the internet someone has attempted to
    "Pre Generate" a cast of Red Shirts and generic examples of some of the more common combinations of species and occupations that players are likely to run into.
    Any clues where I might find them?

  2. #2
    I think I've build some in the past, never posted them however. I'll see if I still have them on the computer.

    If I remember I had: Klingon, Klingon Commander, Jem'Hadar, Vorta, Generic Pirate (just add species), maybe Cardassian and Borg Drone
    Phoenix...

    "I'm not saying there should be capital punishment for stupidity,
    but maybe we should just remove all the safety lables and let nature take it's course"

    "A Place For Everything & Nothing In It's Place"

  3. #3
    Here's what I have (so far, still looking)

    Borg
    Attributes:
    Fitness 5 [6]
    Coordination 3 [5]
    Reaction +1
    Intellect 3 [3]
    Presence 1 [1]

    Skills:
    Athletics: Running 0[4]
    Dodge 4
    Unarmed Combat: Borg Melee 0[4]
    Weapon: Energy: Borg Disruptor 0[4]
    Shipboard Systems: 0[4]
    Borg Access: Any Other Skill 0[4]

    Typical Advantages/Disadvantages:
    Eidetic Memory +3, Enhanced Vision +2, Excellent Metabolism +4, High Pain Threshold +2, Mathematical Ability +3, Multitasking +2, Rapid Healing +3, Sense of Direction +1, Sense of Time +1,
    Synergy +3 (only with Borg), Toughness +2, Arrogant -1, Fanatic: Borg goals -3, Hides Emotions -2, Intolerant: All non-Borg Species -3, Obsessive Tendencies: Borg goals -3, Species Enemy: All non-Borg Species -5
    --------------------------------------------------------------------------------------------------------------------------
    Cardassian
    Attributes:
    Fitness 2 [5]
    Vitality +1
    Coordination 3 [5]
    Intellect 3 [5]
    Perception +1
    Logic +1
    Presence 2 [5]
    Willpower +1

    Skills:
    Athletics Running 2[3]
    Behavior Modification Resistance 1[2]
    Computer Data Alteration/Hacking 2[3]
    Culture Cardassian 3[4]
    Culture Second Order [4]
    Dodge --- 3
    Engineering, Systems Security 1[2]
    Espionage Cryptography 1[2]
    History Cardassian 2[3]
    Language Cardassian 3
    Law Second Order Regulations 2[3]
    Melee Combat Adalarek: Joint Lock 2[3]
    Personal Equipment Tricorder 1[2]
    Persuasion Intimidation 2[3]
    Persuasion Oratory [3]
    Planetside Survival Desert 2[3]
    Planetside Survival Jungle [3]
    Security Security Systems 2[3]
    Science, Social Psychology 1[3]
    Shipboard Systems Tactical 2[3]
    Vehicle Operation Shuttlecraft 1[2]
    Weapon, Energy Phaser 3[4]
    Weapon, Energy Phaser Rifle [4]
    World Knowledge Cardassia 1[2]

    Typical Advantages/Disadvantages:
    Eidetic Memory (+3),
    Strong Will (+2),
    Intolerant: Bajorans (-1)
    Medical Problem: (In cold climates Cardassians suffer the effect of -1 to their Stamina and they can be poisoned with Cobalt Diselenide) (-1),
    Obligation: Cardassian Military (-3)
    Species Enemy: Bajorans (-4)
    ------------------------------------------------------------------------------------------------------------------------
    Generic Opponents
    Attributes:
    Fitness 2 [5]
    Strength +1
    Vitality +1
    Coordination 3 [6]
    Reaction +1
    Intellect 2 [5]
    Presence 2 [5]

    Skills:
    Athletics Running 2[3]
    Dodge 3
    Unarmed Combat: Generic 3[4]
    Weapon: Energy: Generic 2[5]
    Weapon, Primitive: Club 2[3]
    Shipboard Systems: Chose 3[4]

    Typical Advantages/Disadvantages:
    Battle Hardened +2
    -----------------------------------------------------------------------------------------------------------------------
    Jem'Hadar
    Attributes:
    Fitness 6 [6]
    Strength +2
    Vitality +2
    Coordination 5 [6]
    Reaction +2
    Intellect 3 [5]
    Presence 3 [5]
    Empathy -1
    Willpower +1

    Skills:
    Athletics Jumping 2[3]
    Athletics Running [3]
    Athletics Climbing [3]
    Behavior Modification Resistance 1[5]
    Computer: Programming 1[2]
    Culture: Jem'Hadar 0[1]
    Demolitions Shipboard 2[4]
    Dodge --- 1
    Engineering, Systems Choose 3[4]
    First Aid: Wound/Combat Trauma 1[2]
    Language: Dominion Standard 2
    Language: Battle Codes 1
    Law: Dominion Regulations 1[2]
    Melee Combat: Jem'Hadar 5[6]
    Personal Equipment: Tricorder 1[2]
    Planetside Survival: Desert 3[4]
    Planetside Survival: Jungle [4]
    Search --- 3
    Shipboard Systems: Choose 2[4]
    Shipboard Systems: Choose [4]
    Stealth Stealthy Movement 2[3]
    Tactics, Planetary: Small Unit 2[3]
    Tactics, Planetary: Starship [3]
    Weapon, Energy: Phased Polaron 5[6]
    Weapon, Energy: Phased Polaron Rifle [6]
    Weapon, Primitive: Kar’Takin (axe) 2[3]
    Weapon, Primitive: Bayonet [3]

    Typical Advantages/Disadvantages:
    Battle-Hardened +2, Excellent Sight +2, Ignore Pain +4, Quick Draw +2, Shroud +5, Toughness +2, Addiction (Ketracel-White) -3, Code of Honor (Jem’Hadar Code) -5, Fanatic -3 (suicidal devotion to the Founders and the Dominion), Militant -2, Species Enemy: Most Encountered Non-Dominion Species -5
    ----------------------------------------------------------------------------------------------------------------------
    Klingon Warrior
    Attributes:
    Fitness 3 [6]
    Strength +2
    Vitality +2
    Coordination 3 [6]
    Dexterity +1
    Intellect 2 [5]
    Logic -1
    Presence 2 [5]
    Empathy -2
    Willpower +1

    Skills:
    Athletics Climbing 2(3)
    Athletics Running (3)
    Dodge 4
    Personal Equipment Environmental Suit 1(2)
    Planetside Survival Desert 2(3)
    Jungle (3)
    Security Security Systems 2(3)
    Shipboard Systems Tactical 2(2)
    Tactics, Planetary Small unit 2(3)
    Starship (3)
    Unarmed Combat Mok’Bara 4(5)
    Unarmed Combat K'ha Vor Tok (5)
    Weapon, Energy Disruptor 4(5)
    Disruptor Rifle (5)
    Weapon, Heavy Disruptor Cannon 1(2)
    Weapon, Primitive bat'leth 3(4)
    World Knowledge Qo'noS 1(2)

    Typical Advantages/Disadvantages:
    Athletic Ability +2, High Pain Threshold +2, Organ Redundancy +2, Toughness +2, Bloodlust -2, Code of Honor Klingon -4
    -----------------------------------------------------------------------------------------------------------------------
    Klingon Brek
    Attributes:
    Fitness 3 [6]
    Strength +1
    Vitality +2
    Coordination 3 [6]
    Dexterity +1
    Intellect 2 [5]
    Logic -1
    Presence 2 [5]
    Empathy -2
    Willpower +1

    Skills:
    Athletics Climbing 1(2)
    Dodge 2
    Personal Equipment Environmental Suit 1(2)
    Shipboard Systems Tactical 2(3)
    Tactics, Planetary Small unit 1(2)
    Unarmed Combat Mok’Bara 3(4)
    Weapon, Energy Disruptor 2(3)
    Weapon, Primitive bat'leth 3(4)
    mek'leth (4)
    World Knowledge Qo'noS 1(2)

    Typical Advantages/Disadvantages:
    High Pain Threshold +2, Organ Redundancy +2, Toughness +2, Bloodlust -2, Code of Honor Klingon -4
    --------------------------------------------------------------------------------------------------------------------
    Klingon Commander
    Attributes:
    Fitness 5 [6]
    Vitality +2
    Coordination 4 [6]
    Dexterity +1
    Intellect 2 [5]
    Logic -1
    Presence 2 [5]
    Empathy -2
    Willpower +1

    Skills:
    Athletics Climbing 2(3)
    Athletics Running (3)
    Command Combat Leadership 2(3)
    Dodge 5
    Law Military Regulations 2(3)
    Personal Equipment Tricorder 1(2)
    Planetside Survival Desert 1(2)
    Jungle (3)
    Tactics, Planetary Small Unit 4(5)
    Unarmed Combat Mok’Bara 3(4)
    Weapon, Energy Disruptor 3(4)
    Weapon, Heavy Disruptor Cannon 1(2)
    Weapon, Primitive bat'leth 3(4)
    mek'leth (4)
    World Knowledge Qo'noS 1(2)

    Typical Advantages/Disadvantages:
    Athletic Ability +2, Battle Hardened +2, High Pain Threshold +2, Organ Redundancy +2, Toughness +2, Weapon Master +2, Bloodlust -2, Code of Honor Klingon -4
    ---------------------------------------------------------------------------------------------------------------------
    Nausicaan
    Attributes:
    Fitness 5 [6]
    Strength +2
    Vitality +2
    Coordination 2 [6]
    Reaction +1
    Intellect 1 [5]
    Presence 2 [5]

    Skills:
    Athletics Running 2[3]
    Dodge 3
    Unarmed Combat: Pit fighting 3[4]
    Weapon: Energy: Warstaff 3[4]
    Weapon, Primitive: Warstaff 2[3]


    Typical Advantages/Disadvantages:
    Battle Hardened +2, High Pain Threshold +2,
    Bloodlust -2
    Phoenix...

    "I'm not saying there should be capital punishment for stupidity,
    but maybe we should just remove all the safety lables and let nature take it's course"

    "A Place For Everything & Nothing In It's Place"

  4. #4
    Vorta Commander
    Attributes:
    Fitness 2 [4]
    Vitality +1
    Coordination 3 [5]
    Intellect 3 [5]
    Logic +1
    Presence 2 [5]
    Empathy +1
    Willpower +1
    Psi 0 [6]

    Skills:
    Administration: Jem'Hadar 3[4]
    Administration: Logistics [4]
    Athletics: Running 1[2]
    Command: Starship 1[2]
    Computer: Data Alteration/Hacking 2[3]
    Computer: Programming [3]
    Culture: Dominion 3[4]
    Culture: Cardassian [4]
    Diplomacy: 2[3]
    Dodge 5
    Espionage: Traffic Analysis 2[3]
    Espionage: Signal Analysis [3]
    History: Dominion 2[3]
    History: Federation [3]
    Language, Dominion Standard 5
    Language: Cardassian 2
    Language: Federation Standard 2
    Language: Klingon 2
    Law: Dominion Regulations 1[2]
    Personal Equipment: Tricorder 1[2]
    Persuasion: Charm 2[3]
    Planetside Survival: Desert 1[2]
    Search 1
    Shipboard Systems: Sensors 1[2]
    Strategic Operations: Invasion Strategies 2[3]
    Tactics, Starship: Federation 1[2]
    Vehicle Operations: Helm Control 1[2]
    Weapon; Energy: Dominion Pistol 1[2]

    Typical Advantages/Disadvantages:
    Command (Equivalent to Rank Advantage)+2
    Excellent Chemoreception +2 (Bonus Die to smell search)
    Excellent Hearing +2 (Bonus Die to hearing search)
    Innovative +1 (+1 CP when original thinking is used)
    Synergy +2
    Fanatic -2
    Poor Sight -2 (Die penalty with vision search)
    Species Enemy (Federation) -5
    ----------------------------------------------------------------------------------------------------
    And that seems to be all I did for generic NPC's... Hmmm... never did build a Starfleet Security type.

    Oh well, Enjoy everybody.
    Phoenix...

    "I'm not saying there should be capital punishment for stupidity,
    but maybe we should just remove all the safety lables and let nature take it's course"

    "A Place For Everything & Nothing In It's Place"

  5. #5
    Join Date
    Sep 2008
    Location
    Sebastian Fl
    Posts
    5
    thanks guys...maybe we ought to all work on this project. It could be useful.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •