Page 3 of 5 FirstFirst 12345 LastLast
Results 31 to 45 of 73

Thread: Projectile Weapons

  1. #31
    Join Date
    Aug 1999
    Location
    Ottawa, Ontario, Canada
    Posts
    3,490

    Post

    "Now, what about a flamethrower? One of our characters uses a vintage WW2 flame-thrower as a weapon instead of his "standard" side-arm. Normaly, if he hits the target, I say "It's dead..." What would this look like in game-stats?"

    It would look like the GM had drawn a large red "X" on the character sheet.

    Guys, we're talking Star Trek here. Phasers make this look like a Bic lighter, and no Captain is going to put up with that sort of thing, not even a McHale in Starfleet uniform.


    ------------------

  2. #32
    Join Date
    Sep 1999
    Location
    Dover NH, USA
    Posts
    531

    Post

    With a flamethrower, if you just say, "it's dead" you're missing out on a lot of drama and realistically appropriate horror. The target may be doomed, but take several turns to die. Be sure to describe the screams, the spastic, frantic convulsions, the target running mindlessly setting nearby combustables alight, the lingering burning patch, the secondary flames expanding and endangering nearby equipment and personell.

    Starfleet officers using a flamethrower is about as genre appropriate as Starfleet officers using an iron maiden. Sure, it's effective at what it does. But that's not the only consideration.

  3. #33

    Post

    <font face="Verdana, Arial" size="2">Originally posted by Diamond:
    With a flamethrower, if you just say, "it's dead" you're missing out on a lot of drama and realistically appropriate horror. The target may be doomed, but take several turns to die. Be sure to describe the screams, the spastic, frantic convulsions, the target running mindlessly setting nearby combustables alight, the lingering burning patch, the secondary flames expanding and endangering nearby equipment and personell.</font>
    Not to mention the smell of burning napalm and the lingering smell of burnt copse after the fire has gone out...

    And contrary to popular belief it does not in fact smell like victory...

    I would be interested in hearing the players justification for carrying such a horrific (and terribly flawed in the era) weapon into a field of combat... That is without facing brig time and/or counselling...

    ------------------
    Dan.

    "A couple of thoughts from a random mind!"
    http://www.theventure.freeserve.co.uk

  4. #34

    Post

    This message has been removed on request by the
    poster

  5. #35

    Post

    Re. flamethrowers:

    "Star Trek" and flamethrowers are two great
    tastes that definitely don't taste great
    together (like, say, "milk chocolate" and
    "hot-and-sour soup").

    The Federation is a "nice" place, and I
    strongly suspect that its inhabitants (yes,
    even the ones serving in "quasi-military"
    organizations like Starfleet) would regard
    a napalm-belching flamethrower as typical
    Americans would regard, say, the sacrifical
    rites of the Aztec deity Xipe Totec, or the
    horrific behavior of certain guerillas armies
    in Africa (the ones that conscript child
    soldiers, control them with regular beatings
    and addictive drugs, and order them to routinely mutiliate uncooperative villagers
    to terrify and demoralize the opposition).

    I can see a member of Starfleet using a
    flamethrower in an emergency, as an
    impulsive "one time thing," but there should
    be lots of disgust, guilt, and strange looks
    from shipmates afterwards...

  6. #36

    Post

    This message has been removed on request by the
    poster

  7. #37
    Join Date
    Mar 2001
    Location
    Cochran, Georgia, USA, Sol III, Alpha Quadrant, Milky Way Galaxy
    Posts
    455

    Post

    For me, ballistic or KE weapons are the way to go when fighting the Borg. I thought of creating a hand-held pulse phaser to make things easier on my players. But that would be too simple. Then everyone would want one. But a PC replicating a firearm (with appropriate safeties offline) would show a bit more imagination if done and used in a dramatic manner. But not just any weapon. To me the Borg are heavily armored. An M-16 wouldn't cut it. An M-14 would, maybe. A railgun would definitely lay 'em low. Or a pulse rifle from "Aliens."

    ------------------
    "Retreat?! Hell, we just got here!"

  8. #38
    Join Date
    Nov 2000
    Location
    Albuquerque, NM, USA
    Posts
    2,990

    Post

    If the Borg can adapt to othre types of energy attacks, heat (infared energy) should be no problem to block against, too...

    I'm surprised hand to hand attacks work...you'd think they could handle kinetic energy, too...hey, can't you just rewire the deflector disk for that?

    As for the projectile weapons in Star Trek; unless I'm dealing with a low-tech world, I pretty much stick to the phaser. When you've got a Zippo that can blow apart a building on the high setting, guns seem prosaic.

  9. #39

    Post

    Re. Flamethrowers vs. the Borg

    I sense that the "flamethrower" issue is a
    dead horse which has received such a beating
    that it is on the verge of becoming a mere
    grease-spot on the road, so let's try to
    restore its relevance a bit...

    Just how adaptable *are* Borg drones?

    I'd say that they *should* be able to adapt
    to *anything*, including purely physical
    attacks (such as projectile weapons, blades
    with mono-molecular edges, and so forth).
    Flamethrower? Fine. The first few drones
    die, but the rest develop thick, leathery,
    fireproof skin, and a subcutaneous layer of
    modified capillaries carrying some sort of
    organic coolant (remember, Borg drones are
    loaded with nanites, and perhaps "onboard"
    micro-replicators, too). Slug-throwers?
    Fine! Personal deflector shields "tuned" to
    the molecular composition of the projectiles.

    As I see it, the Borg can adapt to *any*
    attack, but a given drone can't cope with
    a wide variety of different kinds of attack
    at the same time. A "fireproof" drone,
    adapted to resist napalm, would have its
    "adaptation resources" tied up in its new
    fireproof skin and circulatory adaptations,
    and might not be able to *also* whip up a
    personal deflector shield for resisting
    railgun bullets...

    The Borg aren't stupid. They've met bullets,
    napalm, and just about anything else that
    player characters can imagine throwing at
    them (they've had lots of victims). The
    proper response to "Threat X" is stored,
    somewhere, in the Collective's database.
    It's just a matter of digging it up and
    putting it to use...

  10. #40

    Post

    This message has been removed on request by the
    poster

  11. #41
    Join Date
    Nov 2000
    Location
    Albuquerque, NM, USA
    Posts
    2,990

    Wink

    How 'bout spray on styrofoam?

  12. #42

    Post

    This is definatly another classic example of differing GM styles...

    I agree with the earlier post that states the Flamethrower is in no way an instant kill weapon.

    In the first example with the Borg, in my game it would have been next to useless as the mindless drones carried on their actions, while the Biological parts simply burnt away... Until they 'died'...

    Thats just how I would have run it... The important thing is that the Flamethrower was never designed as an instant kill weapon, but as a slow, lingering, painful death, and to cause horrendous injuries, and mostly as a Psychological weapon...

    Thing is, in an age of forcefields and energy weapons, a short range napalm spray attached to a huge volatile fuel tank seems like a Huge, cumbersome and most importantly area effect target...

    thats just another thing to think about...

    As for stats, I have no idea, but if there are rules for fire damage then you have a basis, just remember that napalm is sticky and not easy to douse or wash off...

    ------------------
    Dan.

    "A couple of thoughts from a random mind!"
    http://www.theventure.freeserve.co.uk

  13. #43

    Post

    This message has been removed on request by the
    poster

  14. #44
    Join Date
    Aug 1999
    Location
    Ottawa, Ontario, Canada
    Posts
    3,490

    Post

    "I'd like to see the Borg adapt to a flamethrower. Little mini water-jets? CO2 or foam emiters? Wrap'em in foil?"

    Forcefields, just like they use for everything else.


    ------------------

  15. #45

    Post

    Styro, you may have missed the part where I gave a suggestion from where you can develop the appropriate rules from. On Page 117 of the DS9 core book and page 131 in the TNG core book there is a number of alternate sources of damage listed...

    One of which is fire...

    So it does 3+1D6 for a torch sized flame, and an extra +1D6 for each doubling of the size. Thats per turn.

    I would also be willing to suggest tthat while Napalm is particularly nasty, it shouldn't qualify as double damage under Plasma or unusual fires...

    So you are probably looking at 3+10D6 (the suggested total for a character completely immolated in a bonfire) for the initial gush of flame and then 3+XD6 per turn (this is where a dodge, clever use of cover or whatever else a character does to avoid the flame, comes in) until the character can somehow clear the sticky flamables from his body...

    These rules are in greater detail in the rulebook.

    ------------------
    Dan.

    "A couple of thoughts from a random mind!"
    http://www.theventure.freeserve.co.uk

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •