I know there's the ages old argument.

(Oops, forgot to mention for CODA-SS)

But for those who don't mind the idea of them:

Wasp-class Specifications

Production Data
Origin: United Federation of Planets
Class and Type: Wasp-class Impulse Attack Fighter
Commissioned: 2378

Hull Data
Structure: 10
Size/Decks: 2/1
Length/Beam/Height: 28/10/3.2
Complement: 2

Operational Data
Atmosphere Capable: Yes
Cargo Units: 2
Operations System: Class 1 (B)
Life Support: Class 1 (B)
Sensor System: Class 2 (+2/C)
Separation System: No
Shuttlebay: None
Shuttlecraft: N/A
Tractor Beams: None
Transporters: 1-2 person emergency

Propulsion Data
Impulse System: FIG (.9c) (C)
Warp System: None

Tactical Data
Phasers: Type VI Pulse (x1/B)
Penetration: 4/2/1/0/0
Torpedo Launchers: Mk 50 DF (x3/B)
Penetration: 5/5/5/5/5
Deflector Shield: FSQ-2 (CC)
Protection/Threshold: 14/1

Miscellaneous Data
Maneuver Modifiers: -2C, +4H, +2T
Traits: Nimble (+2H, reflected in Maneuver Modifiers), Pulse Weapon Upgrade, Intricate System (Tactical)*, Vulnerable System (Impulse Engines)

* Expanded Starship Operations

The Wasp-class Impulse Attack Fighter is a post-Dominion War attack craft designed to be carried aboard large vessels or stationed aboard starbases or other installations, including planetside as they are atmosphere capable.
The Wasp features a powerful impulse engine which, as it basically comprises the entire aft area of the ship coupled with no aft-firing weapon systems, makes it a vulnerable target on the fighter.
The Wasp-class boasts powerful weaponry for such a small craft, and a resultantly complex tactical system, as well as standard shields for a ship of its size.
Weaponry consists of three single-shot forward firing Mk 50 DF torpedo launchers, one each on each wingtip and a third in its nose weapons-pod, as well as a pulse phaser cannon mounted with the third torpedo launcher in the weapons-pod.
The Wasp is well suited for fast, direct, attacks followed by withdrawal to its base ship or base for re-arming. The pulse phaser cannon gives the Wasp a little added punch up close on its attack runs, as well as the ability to have a weapon system active for dogfights or when not able to flee directly back to its base.
The Wasp is crewed by two, one of which pilots and maintains in-flight operations while the other mans sensors and tactical systems.