Game day and the beginning of out Star Trek campaign is today (in just about two hours, in fact) so I won't likely be able to get back to this until this evening at the earliest...but since the second part of my campaign opener, which features our first space battle, probably won't play out until next Saturday anyway, that works.
Running through a couple of mock battles between the ship I'll be giving the players and the Romulan bird of prey (from the Enterprise sourcebook) I'll be throwing at them, I noticed a few things that aren't tracking with me. I'm sure I'm probably just missing the obvious here in most cases but I've manage to grog most of the CODA rules so far...
Still, if anyone can point out where I'm stumbling here I'd really appreciate it!
1) On p. 114 of the Narrator's Guide, table 7.9 "Shield Strength Track" is indicates that when Shield Strength is reduced by 1 or more then "Bridge panel shorts! (Stunned for 1d6 minutes)".
According to the Errata to the Narrator's Guide I snatched from http://strpg.patrickgoodman.org this is corrected as "Bridge panel shorts! (TN 10 Stamina to shrug off or stunned 1d6 rounds)"
[Thanks again for all that CODA stuff, whoever you are!]
- How do you determine which bridge panel shorts? Assuming we're talking about a bridge station (science, tactical, etc.) do you simply roll on Table 7.10: System Damage or just pick one out of your hat?
2) Likewise on the System Damage Track, how is the result "Thin Atmosphere, 2d6 Stun to all crew" implemented?
- If this refers to a stun effect (as when a character is hit with phaser set to stun) is there a Reaction test to avoid unconsciousness (assuming the 2d6 refers to the duration of unconsciousness) as with the situation above?
3) When Shield Strength is reduced to 1 or less "Bridge hit, console explodes! (1d6 wounds)"
- Again, are we talking about a bridge station as above? Roll on Table 7.10 or pick one at random?
- If I'm on target so far, is that station out of commission until repaired or can I/should I allow PCs to access those functions from somewhere else? For example, if I determine that Tactical's console explodes are my PCs unable to perform Tactical Maneuvers until it's repaired or they're able to otherwise get around that console somehow?
4) On the System Damage Track am I correct in assuming the "A, B, C" etc. refers to system reliability?
- If so, would a system with a reliability of B means that system can only take 1 hit before being knocked out of commission?
- If not, do these letters simply refer to a level of damage to that system? (Example, a system taking two hits thus being at level "C" on the track.)
5) Am I nuts or do the TNs listed on Table 7.11 Maneuvers by Type not match the TNs given in the individual Maneuver descriptions?
- For example, Table 7.11 shows the Z-Axis maneuver having a TN of 10 while the description of the Z-Axis maneuver indicates that it's 15.
- Match Speed is listed as "Protection" in Table 7.11 but "Target's Protection +5" in the description.
- Multiweapon is listed as "Protection +5/weapon system" on Table 7.11 but "Target's protection +10" in the description.
- Target System is listed as "Protection +5" on Table 7.11 but "Protection +10" in the description.
(Or have I missed an Errata somewhere that already addresses this stuff?)