I figured that if I'm going to be asking a lot of questions and seeking input here and there it would be best not to make a new thread every time, eventually cluttering up the forum. So I'll be posting my "How the heck...?" and "What about...?" questions here instead.
As for now I've scribbled out a rough adventure for next Saturday's game and have question about something with that. Bear with me because it this may take a minute to present with any clarity.
After the all-day two part game session that kicked off our campaign all the PCs had just barely managed an advancement, so they went ahead and "levelled up" their characters. One of them, Marisa Rodriguez, had the Medical Deficiency flaw (can't remember where I picked that one up, to be honest). So she took the Medical Remedy edge to get rid of it rather than just "buying it off" so we could plug that into the next game session.
Since I wanted the ship at or near Vulcan soon I decided Marisa had been invited to participate in some Vulcan medical exchange thing that would test the adaptability of various Vulcan medical treatments to other physiologies. So I get to cure Marisa's illness and drag the crew on over to Vulcan for the next session.
To make a long story short, they'll be on Vulcan for the upcoming session. Since we 've been using a homebrew system of "spotlights" and "shines" to emphasize particular PCs during each "episode" of a campaign (and give the game more of a t.v. series kinda feel), the players had already determined that this episode would have the captain in the "spotlight", with Marisa and West (two other PCs) each getting "shines" (not quite the "spotlight" but just an opportunity for their character to do something cool and get the focus for a moment).
For T'Pril, the captain, that's easy. Since she has the spotlight here this episode is all about her. She'll be working on the behalf of Section 31 to retrieve a gadget from a Romulan sympathizer who works in the building where Rodriguez has been treated. They come to pick her up on Vulcan and T'Pril slips off for a quick bit of cloak and dagger while everyone's busy with Marisa. Then she gets caught, gets in a short one-on-one fight with the Romulan sympathizer and everyone has to dash off back to the ship before all hell breaks loose. In the process they get shot down and have to fight off a couple of actual Romulan infiltrators in Vulcan's Forge during the last half of the episode.
Marisa is easy, too. She's already got a bit of a "shine" since the whole episode hinges on the crew coming to fetch her in the first place but I'll be giving her a chance to do some fancy flying over the Forge (she's the flight control officer and has a skill specialty in atmospheric flight).
When I get to Jennifer West, the science officer, I'm suddenly having trouble coming up with anything cool for her "shine". I figure she's a science officer and all her best skills are in science, so her shine is pretty obvious. But...in the Forge there's this naturally occurring dampening field up to a few hundred feet or so that kinda makes sciency stuff hard to pull off. It interferes with power emissions and drains the charge out of anything powered anyway.
For her I'd love to figure out some kind of quick-fix way around a dampening field, even for just a second in order to fire a phase pistol at a bad guy or something. Can't figure any way of justifying that and it seems to throw off the whole purpose of a dampening field anyway.
A nice MacGyver gimmick would be cool, too. But your standard potato-cannon or makeshift gunpowder bomb is just too cheesy even for me. Doesn't fit Jennifer West's player's style anyway. And my players would probably roll their eyes at me and take away the pizza anyway if I tossed something like that in their lap.
So here's what I'm thinking. Looking over the Enterprise trio of episodes dealing with the Forge (The Forge • Awakening • Kir'Shara ) I notice two things.
1) There wasn't anything stopping the High Command from bombing the place from above the dampening field, so we know powered explosives work (I assume as long as they detonate before having the power sucked out of them).
2) A phase pistol set to overcharge is just such a powered explosive, right?
So I figure Jennifer West's sciency "shine" would be figuring out how to charge up the power cell on a phase pistol enough to blow it up before the dampening field sucked the power right back out of it. But how?
Well, gallicite deposits. Let our MacGyver girl figure out how to tap into the powerful zap those things give off to charge up a phase pistol power cell, quickly set the thing to overload and blow up a couple of Romulan bad guys. And this makes for a pretty good shine since the Vulcan environment is so harsh it will beat up everyone but the captain before the Romulans even catch up with them. Even four PCs (a Vulcan, an Andorian and two Humans) probably shouldn't tackle two Romulans agents hand-to-hand in the Forge and expect not to get their butts handed to them. A handy "grenade" like this will be quite welcome to them at that moment, I'm sure.
So, is this doable? I want to give my Trekkie geeks a nice campaign but I certainly don't want them turned off because my Treknoscience is too screwy.
A little screwy is okay...just not too screwy.