The uber-big ship seems awfully odd to me. Anyone get an idea how big the escape pod Kirk was send down in was? If I recall the pod was shot out one of the "docking ports".
The uber-big ship seems awfully odd to me. Anyone get an idea how big the escape pod Kirk was send down in was? If I recall the pod was shot out one of the "docking ports".
AKA Breschau of Livonia (mainly rpg forums)
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Freaky.
...And I measured the hangar deck, Tobian. It still fits the 300 meter version.
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I fiddled around with some connie schematics I found online- I dunno, I couldn't get the measurements to match the stated dimensions. 3.4m was just too big, and 2.8m was a bit small...2.5m- forget about it!
Around 3m it got really close, and in one case 3.02m got me exactly 289m for the connie length.
Anyhoos, with a 3m deck height, my Kelvin came out to:
Length: 422m
Height: 101m
Width: 243m
ANyhoos, it's all academic. I'm sure they'll come out will official numbers soon.
http://features.cgsociety.org/story_...id=5071&page=1
2357 feet or 718.4136 meters - figure from ILM, the people who, you know, built the ship SFX...
Looks like this is a big bird, officially, and I am sure some of you will keep insisting it's smaller, but, sorry, looks like the more I see, the more it is fixed with the big size!![]()
Ta Muchly
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Yes because a Dyson Sphere, or a planet made entirely of water, or a spacebourne tentacle creature are all sensible
It's scifi, and there's not really a reason why, in this alternative timeline, they can't have ships that big. The Romulan ships, as a matter of course, were already huge!![]()
Ta Muchly
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Robert -- San Francisco, CA
Visit my blog, Groknard - A Retrospective of Star Trek RPGs
Wow that's just a complete myth. It takes an ungodly amount of effort to make CG, and it's a complete myth that there's some magic button which does it all for you. Artists and technicians make CG just as artists and technicians made every other form of film and SFX before them!
ILM take amazingly exacting standards to get everything all to correctly scale: Just look at how well and consistently even the original Wars films stand up. They aren't perfect, but if their instruction was to make it bigger, then they will have made all the details scale to that size, hence when you see inside the shuttlebays, they look huge inside!
Ta Muchly
I've worked with lw and stuff. Scaling a thing 200% isn't very time-consuming, assuming your texture/bump maps don't go all woobly.
Aaaand how many of the actual people who worked on EpIV worked on TrekLite?ILM take amazingly exacting standards to get everything all to correctly scale: Just look at how well and consistently even the original Wars films stand up.
Yeah, but we see the shuttlebay. It was in the script, ergo they're going to put detail in it. We didn't see a fully-rendered cross-section, so instead we're going to have to count windows or compare to other stated sizes of things or whatever like Bernd in order to figure it out. I'm just disappointed they didn't have someone Probertesque somewhere in the production team reasoning all of it through, so that when people do go all Bernd on it they can say 'Oh, I see what they did there."They aren't perfect, but if their instruction was to make it bigger, then they will have made all the details scale to that size, hence when you see inside the shuttlebays, they look huge inside!
Orci/Kurtzman were asked point-blank on trekmovie.com how big it was, and they waffled and said they'd get back to them. Which means that they didn't know, which means that it's probably up to the SFX guys. Frankly I'd cheat on these things sometimes, especially on a Big Important Flyby scene, so like every damn ship before it the 'actual size' is a negotiated position.
As the one who asked just Orci "point blank" (I was, in fact, holding a gun), I'll just say this: Tobian, I would hop in on this and support you 100%, except I've already been involved in this discussion on 4 other boards, and it goes nowhere. It's an emotional issue, there's no convincing anyone of the other point of view, and just leads to bad feelings. After weeks of this, no more!
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Robert -- San Francisco, CA
Visit my blog, Groknard - A Retrospective of Star Trek RPGs
Not as far as I know. There were some brief glimpses of wireframes on some of the consoles of the 1701, but I never saw anything like an MSD on either the Enterprise or the Kelvin.
__________________________
Robert -- San Francisco, CA
Visit my blog, Groknard - A Retrospective of Star Trek RPGs