Originally Posted by
PGoodman13
I still see no contradictions. However, perhaps an example is in order. I am, after all, a long way removed from the writing of that FAQ, and I've got a three-week-old and a three-year-old, so I'm a little on the sleep-deprived side.
You take a mighty, hammerhanded blow at your enemy in the best tradition of James T. Kirk and the rest of Star Fleet's finest. You hit him. Congrats; it's time to deal some damage.
Normally, you deal 1d6 plus your Strength modifier (for purposes of this example, we'll say it's +1).
If you roll high enough to score a complete success, you'd roll 1d6 +1 (your Str mod) +2 (for the complete success), for a total of 1d6 +3.
If you roll a complete success, don't bother rolling the d6. You get max damage from that attack. You also get your Str mod, and you also get a +4 for rolling the complete success. In this example, you just did 11 points of damage.
Did that clear anything up, or did I just make it worse?