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Thread: Star Trek XI crew stats in CODA

  1. #1

    Thumbs up Star Trek XI crew stats in CODA

    Original Series Characters (Alternate)



    Captain James T. Kirk (Alternate)
    Species: Human

    Species Abilities: Adaptable (+2 to Will); the Human Spirit; Skilled.

    Attributes: Agl 10 (+2), Int 8 (+1), Per 9 (+1), Prs 12 (+3)*, Str 10 (+2), Vit 10 (+2)*

    Reactions: Quik +3, Savv +3, Stam +3, Will +4*

    Profession(s): Starship Officer (Command)

    Professional Abilities: Capable, Command, Commanding Presence, Intrepid, Starship Tactics, Starship/Starbase Protocol, Starship Duty, Universal Renown.

    Advancements: 66

    Skills: Armed combat: Simple Weapons (Sword) +5, Athletics (Climb) +9, Computer Use (Retrieval) +4, Enterprise: Administration (Starfleet) +7, First Aid (Human) +2, Gaming (Poker, 3-D Chess) +4, Impersonate (Undercover) +4, Influence (Charm, Seduce) +9, Inquire (Interview) +6, Knowledge: Culture (Federation, Human) +6, Knowledge: History (Federation, Human) +6, Knowledge: Law (Starfleet Regulations) +6, Knowledge: Specific World (Earth) +6, Language (Federation Standard) +6, Negotiate (Entreat) +6, Observe (Spot) +8, Persuade (Oratory) +8, Ranged combat: Archaic Weapons (Bow, Spear) +4, Ranged combat: Energy Weapons (Hand Phaser, Phaser Rifle) +9, Repair (Computer) +3, Science: Space Science (Astronomy) +3, Sport (Ride) +6, Stealth (Sneak) +6, Survival (Desert) +6, System Operation (Command) +8, Tactics (Ground, Space) +9, Unarmed Combat: (Brawling) +10

    Edges: Alert, Blunt Attack, Bold, Command 2 (Captain of U.S.S. Enterprise), Commendation 10 (numerous medals, ribbons, and other honors), Competitive, Confident, Contacts 3 (Starfleet; Administration), Courageous, Dodge, Famous Event 5 (various major events), Fit, Promotion 5 (Captain), Resolute, Skill Focus (Seductive), Thick Skull.

    Flaws: Enemy (Kor), Intolerant (Klingons), Species Enmity (Klingons)

    Health: 12

    Courage: 6

    Renown: 38



    Dr. Leonard "Bones" McCoy (Alternate)
    Species: Human

    Species Abilities: Adaptable (+2 to Will); the Human Spirit; Skilled.

    Attributes: Agl 6 (+0), Int 10 (+2)*, Per 9 (+1)*, Prs 9 (+1), Str 6 (+0), Vit 8 (+1)

    Reactions: Quik +2, Savv +3, Stam +3*, Will +4

    Profession(s): Starship Officer (Medical)

    Professional Abilities: Diagnosis, Field Medicine, General Medicine, Immunization, Rehabilitation, Starship Duty.

    Advancements: 18

    Skills: Computer Use (Retrieval) +8, Enterprise: Administration (Starfleet) +6, First Aid (Human) +10, Influence (Charm) +5, Knowledge: Culture (Federation, Human) +7, Knowledge: History (Federation, Human) +7, Knowledge: Specific World (Earth) +7, Language (Federation Standard) +7, Medicine (Exoanatomy, General Medicine, Neurosurgery) +12, Observe (Spot) +6, Persuade (Oratory) +4, Ranged combat: Energy Weapons (Hand Phaser) +2, Repair (Medical Systems) +4, Science: Life Science (Biology, Zoology) +10, Science: Physical Science (Chemistry) +9, System Operation (Medical Systems) +10, Unarmed Combat: (Brawling) +5

    Edges: Command 1 (head of Medical department on U.S.S. Enterprise), Commendation 2, Cultural Flexibility, Promotion 4 (Commander), Resolute, Skill Focus (Compassionate), Thinker.

    Flaws: Pacifist 2

    Health: 8

    Courage: 5

    Renown: 19



    Commander Spock (Alternate)
    Species: Half-Vulcan, half-Human (Vulcan is dominant)

    Species Abilities: Enhanced Rapid Healing, Keen Hearing, Mind Meld, Nerve Pinch, Psionic.

    Attributes: Agl 8 (+1), Int 12 (+3)*, Per 11 (+2)*, Prs 10 (+2), Str 12 (+3), Vit 10 (+2), Psi 4 (+0)

    Reactions: Quik +2, Savv +4, Stam +4*, Will +5

    Profession(s): Starship Officer (Science)

    Professional Abilities: Field Research, Intrepid, Journeyman, Science tech, Scientific Protocols, Starship Duty, Theorize.

    Advancements: 51

    Skills: Armed combat: Simple Weapons (Sword) +3, Armed combat: Traditional Vulcan Weapons (Lirpa) +5, Athletics +3, Computer Use (Programming, Retrieval) +10, Construct (Electronics) +12, Engineering: Propulsion Engineering (Warp Engines) +8, Engineering: Systems Engineering (Computer) +10, Enterprise: Administration (Starfleet) +6, Entertain: Play Instrument (Vulcan Lute) +6, Gaming (3-D Chess) +6, Investigate (Deduce) +8, Knowledge: Culture (Federation, Vulcan) +6, Knowledge: History (Federation, Vulcan) +8, Knowledge: Law (Starfleet Regulations) +6, Knowledge: Religion (Vulcan Philosophy) +6, Knowledge: Specific World (Vulcan) +6, Language (Federation Standard) +6, Language (Vulcan) +6, Mind Meld +10, Observe (Spot, Listen) +7, Persuade (Debate) +5, Ranged combat: Archaic Weapons (Bow, Spear) +4, Ranged combat: Energy Weapons (Hand Phaser) +5, Repair (Computer) +10, Science: Life Science (Biology) +5, Science: Physical Science (Chemistry, Mathemetics, Physics, Temporal Physics) +10, Science: Planetary Science (Geology) +5, Science: Social Science (Anthropology) +6, Science: Space Science (Astronomy) +10, Stealth (Sneak) +2, Survival (Desert) +7, System Operation (Sensors) +9, Tactics (Space) +4, Unarmed Combat +8

    Edges: Command 1 (head of Science Department on U.S.S. Enterprise), Commendation 3, Curious, Eidetic Memory, Exceptional Concentration, High Pain Threshold, Promotion 4 (Commander), Thinker.

    Flaws: Arrogant

    Health: 13

    Courage: 3

    Renown: 28



    Lieutenant Hikaru Sulu (Alternate)
    Species: Human

    Species Abilities: Adaptable (+2 to Will); the Human Spirit; Skilled.

    Attributes: Agl 10 (+2)*, Int 10 (+2)*, Per 8 (+1), Prs 9 (+1), Str 6 (+0), Vit 9 (+1)

    Reactions: Quik +2*, Savv +1, Stam +1, Will +4

    Profession(s): Starship Officer (Flight Control Officer)

    Professional Abilities: Atmospheric Craft, Rounded (Armed Combat, Ranged Combat: Projectile Weapons, Sport), Starship Duty.

    Advancements: 37

    Skills: Armed combat: Simple Weapons (Sword) +5, Athletics (Run) +2, Computer Use (Retrieval) +4, Engineering: Systems Engineering (Flight Control) +4, Enterprise: Administration (Starfleet) +2, Knowledge: Culture (Federation, Human) +7, Knowledge: History (Federation, Human) +7, Knowledge: Law (Starfleet Regulations) +4, Knowledge: Specific World (Earth) +7, Language: (Federation Standard) +6, Observe (Spot) +3, Ranged combat: Energy Weapons (Hand Phaser, Phaser Rifle) +4, Ranged combat: Projectile Weapons (Handgun) +5, Repair: +4, Science: Life Science (Botany) +5, Science: Physical Science (Physics) +4, Science: Planetary Science (Geology) +5, Science: Space Science (Astrogation, Astronomy, Astrophysics) +10, Sport (Fencing) +5, (Judo) +8, Survival (Forest) +1, System Operation (Flight Control, Helm, Navigation, Sensors) +10, Unarmed Combat: (Kung Fu) +8

    Edges: Command 1 (Helmsman on U.S.S. Enterprise), Martial Artist, Promotion 2 (Lieutenant), Resolute.

    Flaws: None

    Health: 9

    Courage: 4

    Renown: 18



    Lieutenant Commander Montgomery "Scotty" Scott (Alternate)
    Species: Human

    Species Abilities: Adaptable (+2 to Will); the Human Spirit; Skilled.

    Attributes: Agl 9 (+1), Int 10 (+2)*, Per 9 (+1), Prs 10 (+2), Str 10 (+2), Vit 7 (+0)*

    Reactions: Quik +1, Savv +2, Stam +3*, Will +4

    Profession(s): Starship Officer (Starship Engineer)

    Professional Abilities: Engineering Certification, Engineering Expertise (Propulsion Engineering (Warp Engines)), Jury-Rig, Miracle Worker (Propulsion Engineering (Warp Engines)), Starship Duty, System Overhaul

    Advancements: 42

    Skills: Armed combat: Simple Weapons (Sword) +5, Athletics (Swim) +3, Computer Use (Programming) +9, Construct (Electronics) +10, Engineering: Propulsion Engineering (Warp Engines) +10, Engineering: Structural Engineering (Aeronautical, Spaceframes) +8, Engineering: Systems Engineering (Transporter Systems) +10, Enterprise: Administration (Starfleet) +6, Entertain: Play Instrument (Bagpipe) +6, Knowledge: Culture (Federation, Human) +6, Knowledge: History (Federation, Human) +6, Knowledge: Law (Starfleet Regulation) +2, Knowledge: Specific World (Earth) +6, Language: (Federation Standard) +6, Observe (Spot) +3, Ranged combat: Energy Weapons (Hand Phaser, Phaser Rifle) +5, Repair (Computer) +10, Science: Physical Science (Physics, Temporal Physics) +8, Survival (Ocean) +2, System Operation (Engineering, Transporter) +10, Unarmed Combat: (Brawling) +8

    Edges: Command 1 (Chief Engineer of the U.S.S. Enterprise), Curious, Promotion 3 (Lieutenant Commander), Skill Focus (Craftsman).

    Flaws: Devotion (U.S.S. Enterprise)

    Health: 9

    Courage: 5

    Renown: 19



    Ensign Pavel Chekov (Alternate)
    Species: Human

    Species Abilities: Adaptable (+2 to Will); the Human Spirit; Skilled.

    Attributes: Agl 10 (+2)*, Int 8 (+1)*, Per 8 (+1), Prs 10 (+2), Str 5 (+0), Vit 9 (+1)

    Reactions: Quik +2*, Savv +2, Stam +1, Will +3

    Profession(s): Starship Officer (Flight Control Officer)

    Professional Abilities: Astrogation, Combat Piloting, Evasive Maneuvers, Starship Duty, Systems Technician.

    Advancements: 20

    Skills: Athletics (Run) +2, Computer Use (Retrieval) +4, Engineering: Systems Engineering (Flight Control) +4, Enterprise: Administration (Starfleet) +2, Entertain Dance (Hopak) +3, Knowledge: Culture (Federation, Human) +6, Knowledge: History (Federation, Human) +6, Knowledge: Law (Starfleet Regulations) +3, Knowledge: Specific World (Earth) +6, Language: (Federation Standard) +6, Language: (Russian) +6, Ranged combat: Energy Weapons (Hand Phaser) +4, Repair +3, Science: Space Science (Astrogation, Astronomy, Stellar Cartography) +10, Survival (Forest) +1, System Operation (Flight Control, Helm, Navigation, Tactical) +10, Unarmed Combat: (Brawling) +4

    Edges: Command 1 (Navigator / Weapons Officer on U.S.S. Enterprise), Confident, Curious, Suit Trained.

    Flaws: Arrogant (Russia)

    Health: 9

    Courage: 4

    Renown: 18



    Lieutenant Nyota Uhura (Alternate)
    Species: Human

    Species Abilities: Adaptable (+2 to Will); the Human Spirit; Skilled.

    Attributes: Agl 10 (+2)*, Int 8 (+1), Per 9 (+1), Prs 10 (+2)*, Str 5 (+0), Vit 8 (+1)

    Reactions: Quik +2, Savv +2*, Stam +1, Will +3

    Profession(s): Starship Officer (Starship Operations Officer)

    Professional Abilities: Duty Officer, Starship Duty, Systems Technician.

    Advancements: 32

    Skills: Athletics (Run) +10, Computer Use (Retrieval) +4, Engineering: Systems Engineering (Communications) +10, Entertain: (Dance) +6, Entertain: Sing (Soul Blues) +6, First Aid +1, Knowledge: Culture (Federation, Human) +6, Knowledge: History (Federation, Human) +6, Knowledge: Law (Starfleet Regulations) +6, Knowledge: Specific World (Earth) +6, Language: (Federation Standard) +6, Language: (Swahili) +6, Language: (Romulan) +6, Observe (Listen) +8, Persuade (Debate) +5, Ranged combat: Energy Weapons (Hand Phaser) +5, Repair (Radio) +5, Sport (Running) +6, Survival (Forest) +2, System Operation (Operations) +10, Unarmed Combat: (Self Defense) +5

    Edges: Bold, Command 1 (Communications Officer on U.S.S. Enterprise), Likeable, Promotion 2 (Lieutenant), Speed.

    Flaws: None

    Health: 8

    Courage: 3

    Renown: 18

    With the new Star Trek XI movie coming out in May 2009 and no sign of any new official RPG supplements, I wanted to share my take on the CODA stats for the 7 Main Bridge Crew (Alternate) characters. Kirk, McCoy and Spock are all based on their TOS counterparts in the Narrator's Guide by Decipher. For my take on the CODA stats for the 4 Original Series Bridge Crew characters which were left out of the Narrator's Guide by Decipher: Sulu, Scotty, Chekov and Uhura; I posted their stats in the topic "TOS stats in CODA" in the Narrator's Ready Room Forum. In that topic you'll also find my explanation for how I came up with those stats.

    It was a lot of work and I tripple-checked everything. Until now the only difference in canon after Star Trek XI as far as I know between the TOS (prime) characters and the TOS (Alternate) characters is that Uhura (Alternate) mentioned in the movie that she also speaks Romulan ("Yes sir, all 3 dialects"), so I also gave her Language (Romulan) +6 since I bet she'd be the top of her class at it and only needed Advancements: 32 in order to have that. When more changes in canon become apparent, I'll rework the stats separately and discuss my reasoning behind the changes with a reply. For now here they are. "Use Them Together. Use Them in Peace." Since this is a work in progress, I welcome your input. Ahead Warp Factor 4!
    Last edited by Calastir; 05-22-2009 at 05:25 AM.

  2. #2
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    Thanks for putting those up, I might just have to use them now!
    "The best diplomat that I know is a fully-loaded phaser bank." -- Lt. Cdr. Montgomery Scott ("A Taste of Armageddon")

  3. #3
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    Wow, very nice work, it's much appreciated!

  4. #4
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    Great job, Calastir! My only suggestion would be to tweak Chekov. This Pavel seems to be much more the boy-genius than his predecessor let on!
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    Visit my blog, Groknard - A Retrospective of Star Trek RPGs

  5. #5
    Yes, there should be something about Transporter systems in Chekov's stats. And why all the anti-Klingon stuff for Kirk? This Kirk's never even met a Klingon yet. Perhaps switch to anti-Romulan flaws.

  6. #6
    Oh, and as far as no flaws for Uhura? Spot on, mate. But shouldn't she have, at least, Courage: 4 ?
    Last edited by quark12000; 05-23-2009 at 10:42 PM.

  7. #7
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    I am in agreement about the Klingon issues; heck, they didn't even make the final cut of the movie!
    Maybe give him something akin to arrogant? Or something like being competitive? The scene in the simulator bares that out. You could give him something towards Romulans, and maybe make Nero his enemy (although that wouldn't work after the movie).

    I don't know how this would stat out, or if this would even be an issue, but Kirk and the Spocks are the only 3 beings that know that this timeline has been changed (of course, the El-Aurians are going to have nasty headaches forever!); I don't know if this would classify as a 'dark secret' or not.

    BTW; Sulu, by his own admition, is only a fencer.
    _________________
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  8. #8
    Quote Originally Posted by mechascorpio View Post
    This Pavel seems to be much more the boy-genius than his predecessor let on!
    I agree. "I can do zat! I can do zat!" Chekov (Alternate) should definitely have more ranks in System Operation (Transporter). How about +7? That's the same as Commander Travis "Trip" Tucker. The only other Transporter expert is Scotty, and he's got +10.

    Quote Originally Posted by quark12000 View Post
    And why all the anti-Klingon stuff for Kirk? This Kirk's never even met a Klingon yet. Perhaps switch to anti-Romulan flaws.
    True. Kirk (Alternate) has shown no animosity towards Klingons yet. That's because these stats are based on the 30 year careers of their TOS (prime) counterparts. I plan to back-engineer that.

    Quote Originally Posted by quark12000 View Post
    Oh, and as far as no flaws for Uhura? Spot on, mate. But shouldn't she have, at least, Courage: 4 ?
    I agree. The same should go for her TOS (prime) counterpart.

    Quote Originally Posted by Tricky View Post
    Maybe give him something akin to arrogant? Or something like being competitive? The scene in the simulator bares that out. You could give him something towards Romulans, and maybe make Nero his enemy (although that wouldn't work after the movie).
    I also don't think dead enemies count, even Kirk (prime)'s official stats by Decipher don't count Khan as an enemy, but I agree that Kor definitely doesn't belong here (for now).

    Quote Originally Posted by Tricky View Post
    I don't know how this would stat out, or if this would even be an issue, but Kirk and the Spocks are the only 3 beings that know that this timeline has been changed (of course, the El-Aurians are going to have nasty headaches forever!); I don't know if this would classify as a 'dark secret' or not.
    As far as they're concerned this is the original timeline. Spock (prime) is the one who's out of place.

    Quote Originally Posted by Tricky View Post
    BTW; Sulu, by his own admition, is only a fencer.
    You're right. But Sulu (prime) did definitely use some Kung-Fu moves in TOS episode 'Catspaw', as well as on the bulky security officer in Star Trek III. It also occurred to me that these TOS (Alternate) counterparts are for now in fact all quickly promoted Starfleet cadets. Do you also agree that I should in fact build their characters from scratch like I did when I made their TOS (prime) counterparts and give them only about 15 advancements for now, so they can advance naturally as the series (hopefully) continue? Their careers could turn out radically different from their TOS (prime) counterparts.

    For now they've all been involved in 2 Major events; The Destruction of Vulcan and Nero's attack on Starfleet HQ.

  9. #9
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    Quote Originally Posted by Tricky View Post
    (of course, the El-Aurians are going to have nasty headaches forever!);
    Actually I was wondering of that. If the old universe still exists somewhere, then El-Aurians don't necessarily perceive a change occurred.
    This is not the subject of this thread so I won't expand, but I'm thinking about the possibility that there could be different way for time to change (will have to dig my LUG supplement about time travel to see what they say about the subject). Some directly alter the universe (à la Yesterday's Enterprise) and could be sensed by time-sensitive people, other just create a branch off (à la Parallels), and then would not be perceived (otherwise Guinan would have had a seizue in Parallels).

    Sorry for the off topic. Nice stats by the way
    "The main difference between Trekkies and Manchester United fans is that Trekkies never trashed a train carriage. So why are the Trekkies the social outcasts?"
    Terry Pratchett

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