Originally Posted by
Falconer
With regard to hand phasers, what do you do with the fact that you can be disintegrated with a single hit, even if only “a nick on the arm”?
The FASA mechanic is if a PC is hit, they may roll their LUC. If they succeed, then the hit is only a graze while a graze becomes a miss. However, a graze by a phaser set on disintegrate still does substantial damage, which is usually still enough to knock the PC out in a single hit.
Originally Posted by
Falconer
Coming from OD&D where trading blows is an essential part of the drama of the game, I don’t like that the instant a hand phaser is drawn, it leads to instant surrender or death.
Part of leaving hack and slash systems is to leave behind the hack and slash style of play. In realistic systems, wounds hurt, incapacitate, or kill. You no longer can stand and trade wounds. You have to use tactics, cover, and strike from ambush whenever possible or expect losses.
Originally Posted by
Falconer
Granted, this meant a lot of fist fights on the show, which is great, but how do the players or the GM resist pulling hand phasers whenever they want to have their way?
Have the bad guys pull them as well. If PCs start loading up on hand carrier turbo phasers to blast the NPCs as a first option. Then word gets out and the bad guys will do the same. However, for Starfleet PCs the mechanic comes in the form of regulations and courts martial for excessive violence.
"For to win 100 victories in 100 battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill." Sun Tzu - The Art of War