
Originally Posted by
tonyg
Oh, I think it can work. I just note that it didn't work for us, especially the way it was handled. Since the GM was trying to force the PCs onto different sides during the mutiny, it had the end result of splitting the group. My PC (the Captain in our group, although he got bumped down to XO when Commodore Vellacore assumed command during the crisis) didn't want anything to do with the multinous PCs. It's one thing when some crewman mutinies, but something else when your department heads turn against you.
The GM didn't expect that, and was surprised by how things turned out. He also ran things very heavy handed, and after taking control of the ship away from me on every mission, he was stunned when my character resigned from Starfleet.
His thinking was that if the "brass" didn't want to give him a command, why didn't they just keep him as a Commander? Likewise, if the GM wanted to run the ship, he should have wrote up a NPC Captain.