I don’t know how the rest of you figure out “experience” for characters, but the way we did it was roughly 1 Advancement = 1 year of service in Starfleet (or the KDF or Romulan Star Empire, etc.). During ‘war years’ (like the Dominion War 2373-2375), we give characters 2 Advancements per year. I don’t know if this is something that one of my players learned from some alternate rule, or if this is something official (I don’t remember reading it in any of the Core books), but it seems to be a good general rule of thumb.
My problem is – now that we’re actively adventuring – this formula is going to be extremely inaccurate. If each adventure is usually one “episode”, and if most adventures/episodes yield enough XP to give one Advancement (and our first one did, and my experience with LotR suggests that this is pretty normal), then our characters are suddenly going to skyrocket in Advancements, all in a short span of time. Let’s suppose that I make each adventure/episode occur every 3-4 months (with plenty of downtime between) – that’s still 3-4 Advancements per year, which is considerably more than one even gets during “war years”, during which one would assume they are getting tons of action and excitement.
Any ideas on how to handle this? I don’t think it’s a problem of giving out too much XP, as I go exactly by the formula given in the rulebook. Making a year pass between each adventure seems a bit counter-intuitive as well, as that’s not the way we saw things in the various Star Trek series.
Any thoughts and input would be greatly appreciated (as always).