Originally Posted by
spazboy1979
Just a question, how do you keep the pcs from just scanning the planet for cardassian life signs and then beaming the envoy aboard? I can never seem to figure out a way to keep the players from doing things like that. Just looking for a suggestion.
Transporter scramblers and/or interferences with the sensors. Either by way of technology or natural (some natural deposit of ore generating an interference field). Also, there could be various defenses around the planet that would ensure a ship trying that would need to be very fast to escape afterwards.
Apart from that, FASAGrrl, I'm sorry I'm not able to contribute further, as I have no creature stats in mind. However, I would expect a Klingon sea monster to be more akin to a crocodile, with a long and fanged snout/jaw, a leathery skin with various spikes around, and maybe some vestigial claws. Just my two eurocents, sorry if I'm not helping much.
"The main difference between Trekkies and Manchester United fans is that Trekkies never trashed a train carriage. So why are the Trekkies the social outcasts?"
Terry Pratchett