
Originally Posted by
K.G. Carlson
Well, my first group was set in the mid-23rd (their first post-graduation mission was for Robert April commanding a certain starship we all know). The second group was a little later that century, with V'ger's arrival at Earth during their senior year. I basically deleted the "Romulans as unknown" sub-plot and ran most of the same scenarios.
You guessed it, numerous starship combat simulations so they could get a feel for how things work without killing the crew. Also ran some personal combat training scenarios, phasers locked on stun (or for the earlier campaign, a laser tag set-up much like the MILES gear). I did sprinkle in some real dangers, during the repair training exercise mission to the solar monitoring station on Mercury I had them make checks for getting around in spacesuits with the potential for mishap and suit damage (first group was too sure-footed, thank goodness for NPC Mary Sues). I also had subplots with classmates or instructors being set-up as rivals for later in the respective campaigns. In the later 23rd group, one player is half Orion, so his villainous side of the family has been making some cameos to set-up another future campaign route.
If you're looking for something official to base Academy adventures off of, LUG did put out a Starfleet Academy boxed set; its in the 24th so there wasn't much for me to use per se but if thats where your campaign is set you might want to check it out.