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Thread: Mine, all MINE!

  1. #1
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    Question Mine, all MINE!

    Where are the CODA rules for minefields? lol.

    And if there aren't any, what have you done about it in your campaign?

    Anyone?

  2. #2
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    Flowers for the widows.

  3. #3
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    I don't recall ever seeing any real rules (or even homebrew) for the subject, and given the somewhat nebulous/story driven nature of the combat system, I'm not sure we're likely to.

    For the most part, mine fields serve more as plot devices than an actual tactical threat. If you need the ship to hit a mine, she does. If you need her to thread a minefield, she does.

    For my own purposes, I'd specify where the mine field existed- such as Point Blank range over a particular planet or other navigational choke point (through which the starship must pass), and how long it will take the ship to traverse the area.

    For each turn the ship is within that range, I'd roll 2d6 and add a "skill" bonus based on the density of the mine field. Thinly scattered mines might enjoy a +1 to +5 bonus, a moderately dense one a +6 to plus +9, and a REALLY dense field would enjoy a +10 or more.

    If the total roll (including the "skill" bonus) is equal to the starship's Protection (or Cloak rating), she suffers the listed damage. If you're feeling particularly generous, however, you might give a die code instead of a specific amount of damage. I, personally, feel the latter is more realistic, but like cayenne pepper, this is largely a matter of taste.

    Locating mines would be a somewhat trickier endeavor- mines tend to be comparatively low powered and are usually coated with sensor absorbing materials.

    As a general rule, I'd start with an EASY (TN 5) System Operation (Sensors) test (modified for range and any "stealth" coatings) for a large, tightly packed mine field.
    The smaller or more sparse the minefield, the harder it becomes to detect.

    Clearing or sweeping the mines should involve an EXTENDED test to ensure they've detected all the mines a/o a cumulative amount of damage that must be achieved to destroy 'all' of the mines.

    Of course, the fun part about mines is you're never really sure you got them all....

  4. #4
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    Good ideas there for ruling on the field, selek.

    As for damage, I believe the weapons section of Starships lists a few mines.
    Crimson Hand Gamers...why have your own site when there's Facebook?

  5. #5
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    Ayep....

    The Starships Manual does have some rudimentary rules for mines (but not actual examples) on page 21.

    The rules proposed above are a bit more detailed, though......

  6. #6
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    I would refer you to the TNG story Booby Trap, but I'm sure I don't need to...

  7. #7
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    Clearing or sweeping the mines should involve an EXTENDED test to ensure they've detected all the mines a/o a cumulative amount of damage that must be achieved to destroy 'all' of the mines.

    what is a/o?

  8. #8
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    Quote Originally Posted by skree View Post
    Clearing or sweeping the mines should involve an EXTENDED test to ensure they've detected all the mines a/o a cumulative amount of damage that must be achieved to destroy 'all' of the mines.

    what is a/o?
    Military acronym. It means "and/or".

  9. #9
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    Thumbs up

    NICE! Thanks for the help everyone!

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