Its my first day as a member of this forum, and while I can see that it isnt a hotbed of activity, the fact there there are still posts at least weekly bodes well. Before I dive in to my Triangle revisited game, let me give some background.
I have played Star Trek based games since the late 80s, but never with any success. I watched TOS, TNG and VOY when they were on, but never religiously. I always liked Star Trek, much more than Star Wars since I have become an adult, but was never a fanatic. I even wrote my Anthropology 202 research final on Star Trek.
None of this has ever carried over into RPG success. All of my previous games, as both player and GM, have gone exactly one session. Over the years I have played in countless campaigns in too many games and genres to list. Over all this time, the one thing I have been fanatic about is game collecting. People with an appreciation for such things generally faint or have heart stoppage when they see my RPG collection. Dont worry, this is relevant to the story...
Enter JJ Abrams. When I saw the preview for the movie, I tought it looked like the definition of vapid summer garbage. But my girlfriend, who never liked Star Trek, thought it looked good. So, when the midnight premier came to town, we were in line.
I was half right. All of the intelligence of Star Trek was gone, but what they put in its place was pure fun. I liked it. My girlfriend, loved it. After that we watched Star Trek VI, my favorite of the originals, and she liked it. She previously not liked Wrath of Khan, but my feeling is she might now.
I had a renewed interest in Star Trek after the movie, and I begun TNG when it was on late at night. Eventually, she started liking that too.
At around this time our RPG group was disintegrating. Long story there, so, lets move on to the relevant part. We recruited some new players and were planning on a new game, but we had no idea what kind of a campaign everyone could agree on.
With all the Star Trek I had been watching, I went in to my library and looked around. I have a pretty nice stack of FASA books, as well as LUG and Decipher. Hmm, with all of these published adventures, maybe we could do a one-shot of Star Trek.
A minor roadblock is that one player pretty much hates everything after TOS, but he was willing to give it a shot.
So I read a few of the books, and chose Where Has All The Glory Gone?. We used the pregenerated crew from that game, except with a female captain , converted to CODA.
To my surprise it was a complete success. Much better than I had anticipated. Part of it was an extremely well written scenario, but a lot of it was just how the players interacted. Rumi as the captain was invested in the Starfleet way, while the first officer and security chief wanted to use the stick.
Everyone knew their role, yet interacted in a consistent manner with the crew. Non essential crew members were important, and vibrant. But was it a fluke?
Next we tried A Doomsday Like Any Other. This time we watched the Doomsday Machine episode directly before play. It was very effective at setting the mood and getting everyone together. The scenario was an excellent mix of diplomacy, action and problem solving. It was no fluke, this group loves to play Star Trek.
On to my idea.
In the beginning I didnt worry too much about being accurate with Trek canon. And in many ways I still dont, but I do want to be consistent. Since both of those scenarios were based in the Triangle, I have kept that, but made a new iteration. Instead of the two dimensional three sided piece, I have created a new, more up to date version.
This Triangle is a pyramid like those at Giza, with 5 sides: The Federation, the Cardassian Union, the Romulan Star Empire, the Klingon Empire and the Gorn Alliance.
I know, nothing like the canon geography.
I keep the neutral zones as they existed in FASA, and the year of the game is 2367, during the Klingon Civil War. No place in the galaxy is more rife with intrigue than the intersection of all the major powers.
Enter, Star Trek: The Triangle Missions.